Line 64: | Line 64: | ||
==Basic Strategy== | ==Basic Strategy== | ||
The Good: | The Good: | ||
The Bad: | The Bad: | ||
The Good: | The Good: | ||
Line 78: | Line 74: | ||
*Strong uppercut does too much damage for its own good. | *Strong uppercut does too much damage for its own good. | ||
*Most specials are easy to chain to. | *Most specials are easy to chain to. | ||
*Shotels make several hits when used both weak and strong. | |||
*Only normal Super that can hit 20 hits, which completely blocks Epyon's super. | |||
The Bad: | The Bad: | ||
Line 86: | Line 84: | ||
*Can't throw while airborne. | *Can't throw while airborne. | ||
*Sluggish | *Sluggish | ||
*Damage is not even halfway decent. | |||
*Not much else to hoot about. | |||
*Super doesn't cancel | |||
==Advanced Strategy== | ==Advanced Strategy== | ||
[[Category:Gundam Wing: Endless Duel]] | [[Category:Gundam Wing: Endless Duel]] |
Revision as of 00:32, 8 January 2016
Introduction
Information
Basics
Move List
Specials:
Shotel Cutter (7-9)-Down, DF, forwand + Attack;
Ground or air
Sandrock throws a projectile from its heat shotels. Light version hits once, heavy hits twice.
Desert Smash (19-28)-DP + Attack;
Ground only (throw range)
Sandrock grabs the opponent and performs a special throw. In the light version, it headbutts the opponent three times. In the heavy version, Sandrock performs a powerbomb.
Shotel Charge (13-19)-Down, DB, back + Attack;
Ground only
Sandrock performs a rushing combo with its heat shortels. Light version hits three times, heavy hits four times.
Super:
Army Assault (3 per shot)-Down, DF, forward, down, DF, forward + Attack;
Ground only
Sandrock pulls out its uzi and fires at its opponent while a series of identical shots come from off-screen (the Maganac mercenaries, probably). Hits 19-21 times.
Notes:
Super hits the opponent even if they jump behind Sandrock, due to the off-screen shots.
Move Analysis
Strategy
Combos
Combos: Assault and Support: TDD+wW, QCTx2sW (5+12=17) Requiem of Thunder: QCT+sp, wp, sp RockBreaker: wpx3, wW, TDD+sp Last Showdown: (Vulcan Range) wp, sp, QCT+sp, QCTx2+sp Armed Assault Pouncer: QCTx2+sp, cwpx3, sp, TDD+sW (Thanks to Jinseid0 for the combo!)
Combos
CWw, Csw, CWw, Cw (1+2+1+1=5) (0/0) SWPx4, SWw, GFDD+sk (1x4+1+2=7) (100/25) SWPx4, SWw, GFDD+wk (1x4+1+4=9) (0/0) GQCF+sk, GQCFx2+sk (4+20=24) (300/240) (SWV, SsV, GQCF+sk)xn ((3+6+4=13)xn) (115xn/115+49xn)
Basic Strategy
The Good:
The Bad:
The Good:
- Best defense in the game.
- Its throws do more damage than usual.
- Pretty useful fireball.
- Strong uppercut does too much damage for its own good.
- Most specials are easy to chain to.
- Shotels make several hits when used both weak and strong.
- Only normal Super that can hit 20 hits, which completely blocks Epyon's super.
The Bad:
- Normals don't chain well at all.
- Is very reliant on specials.
- Super is horrible.
- Attacks are slow, leaving you very vulnerable.
- Can't throw while airborne.
- Sluggish
- Damage is not even halfway decent.
- Not much else to hoot about.
- Super doesn't cancel