Wing Gundam Zero (GWED): Difference between revisions

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Specials:
Specials:


Buster Blast (5 per shot)-Down, DF, forward + Attack, Ground or air
Buster Blast (5 per shot)-Down, DF, forward + Attack,
 
Ground or air
 
Wing Zero pulls out its buster rifle and fires a few shots.  Light
Wing Zero pulls out its buster rifle and fires a few shots.  Light
version shoots two big blasts, heavy shoots four.
version shoots two big blasts, heavy shoots four.


Shield Uppercut (10-13)-DP + Attack; Ground or air
Shield Uppercut (10-13)-DP + Attack;  
 
Ground or air
 
Wing Zero perfors a rising uppercut attack with its shield.  Light
Wing Zero perfors a rising uppercut attack with its shield.  Light
version hits twice, heavy hits four times.
version hits twice, heavy hits four times.
Line 39: Line 45:
upwards, air shoots downwards.  For both, light version shoots two
upwards, air shoots downwards.  For both, light version shoots two
medium-sized blasts, heavy shoots four.
medium-sized blasts, heavy shoots four.


Supers:
Supers:
Twin Buster (22)-Down, DF, forward, down, DF, forward + Attack;
Twin Buster (22)-Down, DF, forward, down, DF, forward + Attack;
Ground only
Ground only
Wing Zero splits its buster rifle and fires four alternating blasts
Wing Zero splits its buster rifle and fires four alternating blasts
from each rifle.  Does six hits.
from each rifle.  Does six hits.


Neo-Bird Mode (37)-Down, DB, back, down, DB, back + Attack; Ground
Neo-Bird Mode (37)-Down, DB, back, down, DB, back + Attack;  
only
 
Ground only
 
Wing Zero leaps off-screen and enters Neo-Bird mode, flying across
Wing Zero leaps off-screen and enters Neo-Bird mode, flying across
the screen three times.  Each pass does up to three hits.  Wing Zero
the screen three times.  Each pass does up to three hits.  Wing Zero

Revision as of 22:41, 7 January 2016

Introduction

Information

FGT: 150

WEP: 150

SPD: 160

POW: 140

ARM: 140

RFN: Wing Gundam 0

HEI: 16.7

WEI: 8.0

MAT: Gundanium RN: XXXG-00W0

AMS: Twin Buster Rifle*1, Beam Sabre*2, Wing Vulcan*2, Machine Gun*2

IGP: [HEERO] Heero Yuy

Basics

Move List

Specials:

Buster Blast (5 per shot)-Down, DF, forward + Attack,

Ground or air

Wing Zero pulls out its buster rifle and fires a few shots. Light version shoots two big blasts, heavy shoots four.

Shield Uppercut (10-13)-DP + Attack;

Ground or air

Wing Zero perfors a rising uppercut attack with its shield. Light version hits twice, heavy hits four times.

Angled Buster (6 per shot)-Down, DB, back + Attack; Ground or air Wing Zero shoots its buster rifle at an angle; ground version shoots upwards, air shoots downwards. For both, light version shoots two medium-sized blasts, heavy shoots four.


Supers:

Twin Buster (22)-Down, DF, forward, down, DF, forward + Attack;

Ground only

Wing Zero splits its buster rifle and fires four alternating blasts from each rifle. Does six hits.

Neo-Bird Mode (37)-Down, DB, back, down, DB, back + Attack;

Ground only

Wing Zero leaps off-screen and enters Neo-Bird mode, flying across the screen three times. Each pass does up to three hits. Wing Zero is invincible during this move.

Move Analysis

Strategy

Combos

SWw, CWw, Ssw, Csw, GQCB+sk (1+1+1+1+4=8) (100/40) SWPx3, GFDD+sk, DSWPx6, CsP (1x3+3+1x6+1=13) (100/55) SWw, CWw, Ssw, GQCF+sk, GQCFx2+k (1+1+1+4+10=17) (300/195) SWV, SsV, GQCFx2+k (3+6+10=19) (209/209) SWV, SsV, GQCF+sk, GQCFx2+k (3+6+4+7=20) (309/249)

Hot Shot: cwp, wp, csW, QCA+sp Fallout: cwp, TDD+sp Launch Gunner: cwW, csW, QCA+sp Down Up Down: wp, wW, csW Swords Master: wW, cwW, sW, csW Bancock Rising Kick: wp x3, cwp, csk (thanks to son glenn for the combo!)

Basic Strategy

Advanced Strategy

The Good:

  • Full of surprises that will catch even the most defensive opponents.
  • Can dish out loads and loads of damage.
  • Plenty of hard-hitting combos.
  • Can effeciently counter pretty much anything.
  • Very versatile.

The Bad:

  • Combos are often times hard to do.
  • Big and a little clunky at times.
  • A bit on the slow side when it comes to attacks.