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Gatling Shot (9-17)-Down, DF, forward + Attack; Ground only | Gatling Shot (9-17)-Down, DF, forward + Attack; Ground only | ||
Heavyarms fires its beam gatling gun. Light version hits three | Heavyarms fires its beam gatling gun. Light version hits three | ||
times, heavy hits five times. | times, heavy hits five times. | ||
Homing Missile (16-29)-DP + Attack; Ground or air | Homing Missile (16-29)-DP + Attack; Ground or air | ||
Heavyarms fires missiles from its chest. All missiles hit twice | Heavyarms fires missiles from its chest. All missiles hit twice | ||
each. Light version fires one missile, heavy fires two. | each. Light version fires one missile, heavy fires two. | ||
Gatling Slam (11-19)-Down, DB, back + Attack; Ground only (throw | Gatling Slam (11-19)-Down, DB, back + Attack; Ground only (throw range) | ||
range) | |||
Heavyarms grabs the opponent and smashes them with the doors on its | Heavyarms grabs the opponent and smashes them with the doors on its | ||
chest. Heavy version is followed by six vulcan shots. | chest. Heavy version is followed by six vulcan shots. | ||
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Full Arsenal (44)-Down, DF, forward, down, DF, forward + Attack; | Full Arsenal (44)-Down, DF, forward, down, DF, forward + Attack; | ||
Ground | |||
Ground only | |||
Heavyarms opens its chest, shoulder, and leg doors and bombards the | Heavyarms opens its chest, shoulder, and leg doors and bombards the | ||
enemy with massive explosions. Hits seven times and carries the | enemy with massive explosions. Hits seven times and carries the | ||
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Combos | Combos | ||
SWw, CWw, CsP (1+1+1=3) (0/0) | SWw, CWw, CsP (1+1+1=3) (0/0)<br> | ||
CWP, SWw, Csw (1+1+3=5) (0/0) | CWP, SWw, Csw (1+1+3=5) (0/0)<br> | ||
SWP, CWP, SWw, Csw (1+1+1+2=5) (0/0) | SWP, CWP, SWw, Csw (1+1+1+2=5) (0/0)<br> | ||
SWP, SWw, CWw, GQCF+sk (1+1+1+6=9) (100/55) | SWP, SWw, CWw, GQCF+sk (1+1+1+6=9) (100/55)<br> | ||
GQCB+sk, Sswx2 (7+3x2=13) (100/100) | GQCB+sk, Sswx2 (7+3x2=13) (100/100)<br> | ||
GFDD+sk, SWV, SsV, GQCF+sk (7+6+9+6=28) (309/110) | GFDD+sk, SWV, SsV, GQCF+sk (7+6+9+6=28) (309/110)<br> | ||
AFDD+sk, SWV, SsV, GQCF+sk (8+6+9+6=29) (309/100) | AFDD+sk, SWV, SsV, GQCF+sk (8+6+9+6=29) (309/100)<br> | ||
SWPx3, CsP, Ssw, GQCFx2+k (1x3+1+3+4=11) (200/95) | SWPx3, CsP, Ssw, GQCFx2+k (1x3+1+3+4=11) (200/95)<br> | ||
GQCB+sk, Ssw, GQCFx2+k (7+3+4=14) (300/150) | GQCB+sk, Ssw, GQCFx2+k (7+3+4=14) (300/150)<br> | ||
GFDD+sk, SWV, SsV, GQCFx2+k (7+6+9+9=31) (309/210) | GFDD+sk, SWV, SsV, GQCFx2+k (7+6+9+9=31) (309/210)<br> | ||
Up and Down: (While in the air) AsW, Asp, (when on the ground) cwp, Ssp | Up and Down: (While in the air) AsW, Asp, (when on the ground) cwp, Ssp(2+1+1+1=5)<br> | ||
(2+1+1+1=5) | Push-up Smackdown: wp, cwp, sp<br> | ||
Push-up Smackdown: wp, cwp, sp | Barrage: (Vulcan Range) wp, sp, QCT+sp<br> | ||
Barrage: (Vulcan Range) wp, sp, QCT+sp | Merciless Barrage: (Vulcan Range) wp, sp, QCTx2+sp<br> | ||
Merciless Barrage: (Vulcan Range) wp, sp, QCTx2+sp | Stun-Shot: wpx3, wW, QCT+sp<br> | ||
Stun-Shot: wpx3, wW, QCT+sp | Death Barrage: (opponent in corner, Vulcan Range) TDD+sp, wp, sp, QCTx2+sp<br> | ||
Death Barrage: (opponent in corner, Vulcan Range) TDD+sp, wp, sp, QCTx2+sp | Stab Smash: wp, cwp, (in close) wW, sp<br> | ||
Stab Smash: wp, cwp, (in close) wW, sp | |||
==Basic Strategy== | ==Basic Strategy== | ||
==Advanced Strategy== | ==Advanced Strategy== | ||
[[Category:Gundam Wing: Endless Duel]] | [[Category:Gundam Wing: Endless Duel]] | ||
The Good | The Good | ||
Wicked powerful on its a level of weaponry. | Wicked powerful on its a level of weaponry.<br> | ||
Lots of weapons to use (like a mech!) | Lots of weapons to use (like a mech!)<br> | ||
Powerful throw. | Powerful throw.<br> | ||
Its Cannon Strike (tap sp) hits for large damage. | Its Cannon Strike (tap sp) hits for large damage.<br> | ||
Fires more vulcan shots than anyone else's at the same magnitude. | Fires more vulcan shots than anyone else's at the same magnitude.<br> | ||
The Bad | The Bad | ||
Slow. | Slow.<br> | ||
Cannot do air throws/grabs. | Cannot do air throws/grabs.<br> | ||
Most moves cannot be done in air. | Most moves cannot be done in air.<br> | ||
Can't jump over _any_ robots without SJ, even when they are crouching. | Can't jump over _any_ robots without SJ, even when they are crouching.<br> | ||
Most combos don't knock down opponents. | Most combos don't knock down opponents.<br> | ||
Weak at close range combat | Weak at close range combat<br> |
Revision as of 22:10, 7 January 2016
Introduction
Information
Basics
Move List
Specials:
Gatling Shot (9-17)-Down, DF, forward + Attack; Ground only
Heavyarms fires its beam gatling gun. Light version hits three times, heavy hits five times.
Homing Missile (16-29)-DP + Attack; Ground or air
Heavyarms fires missiles from its chest. All missiles hit twice each. Light version fires one missile, heavy fires two.
Gatling Slam (11-19)-Down, DB, back + Attack; Ground only (throw range)
Heavyarms grabs the opponent and smashes them with the doors on its chest. Heavy version is followed by six vulcan shots.
Super:
Full Arsenal (44)-Down, DF, forward, down, DF, forward + Attack;
Ground only
Heavyarms opens its chest, shoulder, and leg doors and bombards the enemy with massive explosions. Hits seven times and carries the enemy upwards.
Notes: Crouching HW fires several small missiles, a good anti-air move or combo finisher. Standing HW hits low, good for downed opponents.
Move Analysis
Strategy
Combos
Combos
SWw, CWw, CsP (1+1+1=3) (0/0)
CWP, SWw, Csw (1+1+3=5) (0/0)
SWP, CWP, SWw, Csw (1+1+1+2=5) (0/0)
SWP, SWw, CWw, GQCF+sk (1+1+1+6=9) (100/55)
GQCB+sk, Sswx2 (7+3x2=13) (100/100)
GFDD+sk, SWV, SsV, GQCF+sk (7+6+9+6=28) (309/110)
AFDD+sk, SWV, SsV, GQCF+sk (8+6+9+6=29) (309/100)
SWPx3, CsP, Ssw, GQCFx2+k (1x3+1+3+4=11) (200/95)
GQCB+sk, Ssw, GQCFx2+k (7+3+4=14) (300/150)
GFDD+sk, SWV, SsV, GQCFx2+k (7+6+9+9=31) (309/210)
Up and Down: (While in the air) AsW, Asp, (when on the ground) cwp, Ssp(2+1+1+1=5)
Push-up Smackdown: wp, cwp, sp
Barrage: (Vulcan Range) wp, sp, QCT+sp
Merciless Barrage: (Vulcan Range) wp, sp, QCTx2+sp
Stun-Shot: wpx3, wW, QCT+sp
Death Barrage: (opponent in corner, Vulcan Range) TDD+sp, wp, sp, QCTx2+sp
Stab Smash: wp, cwp, (in close) wW, sp
Basic Strategy
Advanced Strategy
The Good
Wicked powerful on its a level of weaponry.
Lots of weapons to use (like a mech!)
Powerful throw.
Its Cannon Strike (tap sp) hits for large damage.
Fires more vulcan shots than anyone else's at the same magnitude.
The Bad
Slow.
Cannot do air throws/grabs.
Most moves cannot be done in air.
Can't jump over _any_ robots without SJ, even when they are crouching.
Most combos don't knock down opponents.
Weak at close range combat