Wing Gundam Zero (GWED): Difference between revisions

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=Basics=
=Basics=
=Move List=
=Move List=
QCF+k (2,4) KDH: none
Specials:
Fires twin buster rifle horizontally.


FDD+k (2,3) KDH: last
Buster Blast (5 per shot)-Down, DF, forward + Attack, Ground or air
Does a flying uppercut with its shield.
Wing Zero pulls out its buster rifle and fires a few shots.  Light
version shoots two big blasts, heavy shoots four.


QCB+k (2,4) KDH: last
Shield Uppercut (10-13)-DP + Attack; Ground or air
In the ground version, Wing Zero fires twin buster rifle diagonally
Wing Zero perfors a rising uppercut attack with its shield.  Light
upwards; in the air version, Wing Zero fires twin buster rifle
version hits twice, heavy hits four times.
diagonally downwards.


Super
Angled Buster (6 per shot)-Down, DB, back + Attack; Ground or air
Wing Zero shoots its buster rifle at an angle; ground version shoots
upwards, air shoots downwards.  For both, light version shoots two
medium-sized blasts, heavy shoots four.


GQCFx2+k (16) KDH: none
Supers:
Wing Zero fires splits twin buster rifle in half, then fires twice from  
Twin Buster (22)-Down, DF, forward, down, DF, forward + Attack;
each rifle alternatively, for total of 4 horizontal shots, then joins
Ground only
the halves backThe projectiles hit everything in front of it.
Wing Zero splits its buster rifle and fires four alternating blasts
from each rifle.  Does six hits.


GQCBx2+k (10/15) KDH: none
Neo-Bird Mode (37)-Down, DB, back, down, DB, back + Attack; Ground
Wing enters Neo Bird mode, and immediately leaves the screen, then fly
only
across the screen horizontally for 3 times, then lands from above onto
Wing Zero leaps off-screen and enters Neo-Bird mode, flying across
the same spot as the move startedThe spot where the attacker stood
the screen three times.  Each pass does up to three hits.  Wing Zero
never scroll out of screen for the duration of the attack.  Wing Zero is  
is invincible during this move.
invulnerable in Neo Bird form.


=Move Analysis=
=Move Analysis=
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==Basic Strategy==
==Basic Strategy==
==Advanced Strategy==
==Advanced Strategy==
The Good:
*Full of surprises that will catch even the most defensive opponents.
*Can dish out loads and loads of damage.
*Plenty of hard-hitting combos.
*Can effeciently counter pretty much anything.
*Very versatile.
The Bad:
*Combos are often times hard to do.
*Big and a little clunky at times.
*A bit on the slow side when it comes to attacks.
[[Category:Gundam Wing: Endless Duel]]
[[Category:Gundam Wing: Endless Duel]]

Revision as of 19:14, 7 January 2016

Introduction

Information

FGT: 150

WEP: 150

SPD: 160

POW: 140


ARM: 140

RFN: Wing Gundam 0

HEI: 16.7

WEI: 8.0

MAT: Gundanium RN: XXXG-00W0

AMS: Twin Buster Rifle*1, Beam Sabre*2, Wing Vulcan*2, Machine Gun*2

IGP: [HEERO] Heero Yuy

Basics

Move List

Specials:

Buster Blast (5 per shot)-Down, DF, forward + Attack, Ground or air Wing Zero pulls out its buster rifle and fires a few shots. Light version shoots two big blasts, heavy shoots four.

Shield Uppercut (10-13)-DP + Attack; Ground or air Wing Zero perfors a rising uppercut attack with its shield. Light version hits twice, heavy hits four times.

Angled Buster (6 per shot)-Down, DB, back + Attack; Ground or air Wing Zero shoots its buster rifle at an angle; ground version shoots upwards, air shoots downwards. For both, light version shoots two medium-sized blasts, heavy shoots four.

Supers: Twin Buster (22)-Down, DF, forward, down, DF, forward + Attack; Ground only Wing Zero splits its buster rifle and fires four alternating blasts from each rifle. Does six hits.

Neo-Bird Mode (37)-Down, DB, back, down, DB, back + Attack; Ground only Wing Zero leaps off-screen and enters Neo-Bird mode, flying across the screen three times. Each pass does up to three hits. Wing Zero is invincible during this move.

Move Analysis

Strategy

Combos

SWw, CWw, Ssw, Csw, GQCB+sk (1+1+1+1+4=8) (100/40) SWPx3, GFDD+sk, DSWPx6, CsP (1x3+3+1x6+1=13) (100/55) SWw, CWw, Ssw, GQCF+sk, GQCFx2+k (1+1+1+4+10=17) (300/195) SWV, SsV, GQCFx2+k (3+6+10=19) (209/209) SWV, SsV, GQCF+sk, GQCFx2+k (3+6+4+7=20) (309/249)

Hot Shot: cwp, wp, csW, QCA+sp Fallout: cwp, TDD+sp Launch Gunner: cwW, csW, QCA+sp Down Up Down: wp, wW, csW Swords Master: wW, cwW, sW, csW Bancock Rising Kick: wp x3, cwp, csk (thanks to son glenn for the combo!)

Basic Strategy

Advanced Strategy

The Good:

  • Full of surprises that will catch even the most defensive opponents.
  • Can dish out loads and loads of damage.
  • Plenty of hard-hitting combos.
  • Can effeciently counter pretty much anything.
  • Very versatile.

The Bad:

  • Combos are often times hard to do.
  • Big and a little clunky at times.
  • A bit on the slow side when it comes to attacks.