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=Basics= | =Basics= | ||
=Move List= | =Move List= | ||
Special | |||
QCF+k (2,5) KDH: none | |||
Tallgeese fires dover gun. Ground version shoots horizontally while air | |||
version shoots diagonally downward. | |||
FDD+k (1,1) KDH: all | |||
Does a rising knee butt. | |||
GQCB+k (2,2) KDH: all | |||
Grabs then does a power bomb on the opponent after first hit. | |||
Super | |||
GQCFx2+k (6) KDH: none | |||
Uses 2 beam sabres to slash energy horizontally across the screen. | |||
=Move Analysis= | =Move Analysis= | ||
Specials: | |||
Dober Gun (3 per shot)-Down, DF, forwand + Attack; Ground or air | |||
Tallgeese pulls out its dober gun and fires. Ground version is | |||
horizontal, air version is diagonal downwards. Heavy version shoots | |||
five blasts, light shoots two. | |||
Vernier Slam (13)-DP + Attack; Ground or air | |||
Tallgeese uses its backpack vernier to perform a quick rushing | |||
shoulder butt. Both versions hit once. | |||
Body Slam (17-24)-Down, DB, back + Attack; Ground only | |||
Tallgeese charges froward, then grabs the enmey and performs a | |||
powerbomb. Counts as two | |||
hits. | |||
Super: | |||
Sabre Shockwave (29)-Down, DF, forward, down, DF, forward + Attack; | |||
Ground only | |||
Tallgeese pulls out its two beam sabres and slashes, creating a | |||
shockwave of energy. Hits the entire bottom screen (but can be super- | |||
jumped over). Does five hits | |||
=Strategy= | =Strategy= | ||
==Combos== | ==Combos== | ||
Combos | |||
SWP, CWP, GQCB+wk (1+2+2=5) (0/0) | |||
SWPx2, SWw, CWw, GQCB+wk (1x2+1+1+2=6) (0/0) | |||
SWP, CWP, GQCB+sk (1+2+2=5) (100/55) | |||
SWPx2, SWw, CWw, GQCB+sk (1x2+1+1+2=6) (100/40) | |||
SWPx2, SsP, QCFx2+k (1x2+2+6=10) (200/140) | |||
GQCF+wk, GQCFx2+k (2+6=8) (200/170) | |||
GQCF+sk, GQCFx2+k (5+6=11) (300/225) | |||
SWP, Csw, Ssw, GQCF+sk, GQCFx2+k (1+2+2+5+4=13) (300/150) | |||
SWPx2, SWw, CWw, Ssw, GFDD+Wk, BSB, GQCFx2+k (1x2+1+1+2+1+0+6=13) (200/95) | |||
SWPx2, SWw, CWw, Ssw, GFDD+sk, BSB, GQCFx2+k (1x2+1+1+2+1+0+6=13) (300/195) | |||
SWV, SsV, GQCF+sk, GQCFx2+k (3+6+5+4=18) (309/234) | |||
Combos | |||
ENC KD: Swp x2, Sf+sp | |||
ENC Combo: Swp x2, SsW | |||
Shot Blaster: (Vulcan Range) wp, sp, QCT+sp, QCTx2+sp | |||
Antarctic Smash: wpx2, wW, QCT+sp | |||
==Basic Strategy== | ==Basic Strategy== | ||
==Advanced Strategy== | ==Advanced Strategy== | ||
The Good: | |||
*Highest jumps. | |||
*Highest boosts. | |||
*Longest hover-time. | |||
*Plenty of good normals. | |||
*Strong, can deal lots of damage in only a few hits. | |||
The Bad: | |||
*The biggest target in the game. | |||
*Most attacks come out a little slow. | |||
*Most combos take timing and are not easy to pull off. | |||
[[Category:Gundam Wing: Endless Duel]] | [[Category:Gundam Wing: Endless Duel]] |
Revision as of 19:09, 7 January 2016
Introduction
Information
Basics
Move List
Special
QCF+k (2,5) KDH: none Tallgeese fires dover gun. Ground version shoots horizontally while air version shoots diagonally downward.
FDD+k (1,1) KDH: all Does a rising knee butt.
GQCB+k (2,2) KDH: all Grabs then does a power bomb on the opponent after first hit.
Super
GQCFx2+k (6) KDH: none Uses 2 beam sabres to slash energy horizontally across the screen.
Move Analysis
Specials:
Dober Gun (3 per shot)-Down, DF, forwand + Attack; Ground or air Tallgeese pulls out its dober gun and fires. Ground version is horizontal, air version is diagonal downwards. Heavy version shoots five blasts, light shoots two.
Vernier Slam (13)-DP + Attack; Ground or air Tallgeese uses its backpack vernier to perform a quick rushing shoulder butt. Both versions hit once.
Body Slam (17-24)-Down, DB, back + Attack; Ground only Tallgeese charges froward, then grabs the enmey and performs a powerbomb. Counts as two hits.
Super:
Sabre Shockwave (29)-Down, DF, forward, down, DF, forward + Attack; Ground only Tallgeese pulls out its two beam sabres and slashes, creating a shockwave of energy. Hits the entire bottom screen (but can be super- jumped over). Does five hits
Strategy
Combos
Combos
SWP, CWP, GQCB+wk (1+2+2=5) (0/0) SWPx2, SWw, CWw, GQCB+wk (1x2+1+1+2=6) (0/0) SWP, CWP, GQCB+sk (1+2+2=5) (100/55) SWPx2, SWw, CWw, GQCB+sk (1x2+1+1+2=6) (100/40) SWPx2, SsP, QCFx2+k (1x2+2+6=10) (200/140) GQCF+wk, GQCFx2+k (2+6=8) (200/170) GQCF+sk, GQCFx2+k (5+6=11) (300/225) SWP, Csw, Ssw, GQCF+sk, GQCFx2+k (1+2+2+5+4=13) (300/150) SWPx2, SWw, CWw, Ssw, GFDD+Wk, BSB, GQCFx2+k (1x2+1+1+2+1+0+6=13) (200/95) SWPx2, SWw, CWw, Ssw, GFDD+sk, BSB, GQCFx2+k (1x2+1+1+2+1+0+6=13) (300/195) SWV, SsV, GQCF+sk, GQCFx2+k (3+6+5+4=18) (309/234)
Combos ENC KD: Swp x2, Sf+sp ENC Combo: Swp x2, SsW Shot Blaster: (Vulcan Range) wp, sp, QCT+sp, QCTx2+sp Antarctic Smash: wpx2, wW, QCT+sp
Basic Strategy
Advanced Strategy
The Good:
- Highest jumps.
- Highest boosts.
- Longest hover-time.
- Plenty of good normals.
- Strong, can deal lots of damage in only a few hits.
The Bad:
- The biggest target in the game.
- Most attacks come out a little slow.
- Most combos take timing and are not easy to pull off.