Marvel Super Heroes vs Street Fighter/Dark Sakura: Difference between revisions
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= Introduction = | = Introduction = | ||
Ground Combo Chain: Weak to Strong<br> | |||
Jumping Combo Chain: Weak to Strong<br> | |||
Super Jumping Chain: Hunter<br> | |||
Aerial Rave Launcher: Crouching HP<br> | |||
Aerial Rave Finisher: HP, HK, Hadou Ken<br> | |||
Knockdown Attack: Crouching HK<br> | |||
Ground Throws: b / f + MP / HP / MK / HK<br> | |||
Aerial Throws: any direction but d / u + MK / HK<br> | |||
Variable Assist: HK Shunpuu Kyaku<br> | |||
Variable Counter: HP Shou'ou Ken<br> | |||
Variable Combination: Shinkuu Hadou Ken<br> | |||
== Normal Moves == | == Normal Moves == | ||
Flower Kick f + MK<br> | |||
== Special Moves == | == Special Moves == | ||
Hadou Ken qcf + P (air)<br> | |||
Shunpuu Kyaku qcb + K (air)<br> | |||
Shou'ou Ken f,d,df + P (air)<br> | |||
Ashura Senkuu f,d,df / b,d,db + PPP / KKK<br> | |||
== Super Moves == | == Super Moves == | ||
Shinkuu Hadou Ken qcf + PP<br> | |||
Midare Zakura qcf + KK<br> | |||
Haru Ichiban qcb + KK<br> | |||
Shun Goku Satsu LP,LP,F,LK,HP (at Level 3)<br> | |||
= The Basics = | = The Basics = | ||
= Advanced Strategy = | = Advanced Strategy = | ||
== Combos/Infinites == | == Combos/Infinites == |
Revision as of 17:45, 6 January 2016
Introduction
Ground Combo Chain: Weak to Strong
Jumping Combo Chain: Weak to Strong
Super Jumping Chain: Hunter
Aerial Rave Launcher: Crouching HP
Aerial Rave Finisher: HP, HK, Hadou Ken
Knockdown Attack: Crouching HK
Ground Throws: b / f + MP / HP / MK / HK
Aerial Throws: any direction but d / u + MK / HK
Variable Assist: HK Shunpuu Kyaku
Variable Counter: HP Shou'ou Ken
Variable Combination: Shinkuu Hadou Ken
Normal Moves
Flower Kick f + MK
Special Moves
Hadou Ken qcf + P (air)
Shunpuu Kyaku qcb + K (air)
Shou'ou Ken f,d,df + P (air)
Ashura Senkuu f,d,df / b,d,db + PPP / KKK
Super Moves
Shinkuu Hadou Ken qcf + PP
Midare Zakura qcf + KK
Haru Ichiban qcb + KK
Shun Goku Satsu LP,LP,F,LK,HP (at Level 3)