Marvel Super Heroes vs Street Fighter/Dark Sakura: Difference between revisions

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= Introduction =
= Introduction =
Ground Combo Chain:    Weak to Strong
Ground Combo Chain:    Weak to Strong<br>
Jumping Combo Chain:  Weak to Strong
Jumping Combo Chain:  Weak to Strong<br>
Super Jumping Chain:  Hunter
Super Jumping Chain:  Hunter<br>
Aerial Rave Launcher:  Crouching HP
Aerial Rave Launcher:  Crouching HP<br>
Aerial Rave Finisher:  HP, HK, Hadou Ken
Aerial Rave Finisher:  HP, HK, Hadou Ken<br>
Knockdown Attack:      Crouching HK
Knockdown Attack:      Crouching HK<br>
Ground Throws:        b / f + MP / HP / MK / HK
Ground Throws:        b / f + MP / HP / MK / HK<br>
Aerial Throws:        any direction but d / u + MK / HK
Aerial Throws:        any direction but d / u + MK / HK<br>
Variable Assist:      HK Shunpuu Kyaku
Variable Assist:      HK Shunpuu Kyaku<br>
Variable Counter:      HP Shou'ou Ken
Variable Counter:      HP Shou'ou Ken<br>
Variable Combination:  Shinkuu Hadou Ken
Variable Combination:  Shinkuu Hadou Ken<br>
== Normal Moves ==
== Normal Moves ==
 
Flower Kick                      f + MK<br>
Flower Kick                      f + MK
 
 
 
 
 


== Special Moves ==
== Special Moves ==
Hadou Ken                        qcf + P  (air)
Hadou Ken                        qcf + P  (air)<br>
Shunpuu Kyaku                    qcb + K  (air)
Shunpuu Kyaku                    qcb + K  (air)<br>
Shou'ou Ken                      f,d,df + P  (air)
Shou'ou Ken                      f,d,df + P  (air)<br>
Ashura Senkuu                    f,d,df / b,d,db + PPP / KKK
Ashura Senkuu                    f,d,df / b,d,db + PPP / KKK<br>






== Super Moves ==
== Super Moves ==
Shinkuu Hadou Ken                qcf + PP
Shinkuu Hadou Ken                qcf + PP<br>
Midare Zakura                    qcf + KK
Midare Zakura                    qcf + KK<br>
Haru Ichiban                    qcb + KK
Haru Ichiban                    qcb + KK<br>
Shun Goku Satsu                  LP,LP,F,LK,HP  (at Level 3)
Shun Goku Satsu                  LP,LP,F,LK,HP  (at Level 3)<br>


= The Basics =
= The Basics =


= Advanced Strategy =
= Advanced Strategy =


== Combos/Infinites ==
== Combos/Infinites ==

Revision as of 17:45, 6 January 2016

Introduction

Ground Combo Chain: Weak to Strong
Jumping Combo Chain: Weak to Strong
Super Jumping Chain: Hunter
Aerial Rave Launcher: Crouching HP
Aerial Rave Finisher: HP, HK, Hadou Ken
Knockdown Attack: Crouching HK
Ground Throws: b / f + MP / HP / MK / HK
Aerial Throws: any direction but d / u + MK / HK
Variable Assist: HK Shunpuu Kyaku
Variable Counter: HP Shou'ou Ken
Variable Combination: Shinkuu Hadou Ken

Normal Moves

Flower Kick f + MK

Special Moves

Hadou Ken qcf + P (air)
Shunpuu Kyaku qcb + K (air)
Shou'ou Ken f,d,df + P (air)
Ashura Senkuu f,d,df / b,d,db + PPP / KKK


Super Moves

Shinkuu Hadou Ken qcf + PP
Midare Zakura qcf + KK
Haru Ichiban qcb + KK
Shun Goku Satsu LP,LP,F,LK,HP (at Level 3)

The Basics

Advanced Strategy

Combos/Infinites

Match-ups