X-Men vs Street Fighter/M.Bison: Difference between revisions

From SuperCombo Wiki
(Created page with "= Introduction = image:XvSFMBison.png M. Bison is the ruler of Shadaloo. He uses his Phycho Power to defeat his opponents. = Moves List = == Normal Moves == == Special ...")
 
Line 40: Line 40:


== Combos/Infinites ==
== Combos/Infinites ==
Beginner<br>
1) S.LP , S.HK XX Scissor Kick<br>
2) C.LK , S.HK XX Psycho Crusher<br>
3) Psycho Ball, Psycho Crusher<br>
4) HP-Psycho Ball, Twin Bison Knee Press Nightmare<br>
5) J.LK , J.MP XX Psycho Crusher<br><br>
Intermediate<br>
1) J.HK , D.S.LP , S.HP SJ SJ.LK , SJ.MK , SJ.HK<br>
2) Psycho Ball, D.S.HP SJ SJ.LP , SJ.MK XX Psycho Crusher<br>
3) F.LK , F.MK , F.HK XX Psycho Crusher<br>
4) J.LK , J.HK , J.HK XX Scissor Kick<br>
5) J.LK , J.HP , D.S.LP , S.HP SJ SJ.HP XX Scissor Kick<br>
6) Throw enemy into the corner, S.LK , S.HP SJ SJ.LP, SJ.LK , SJ.MK XX Psycho Crusher<br>
7) J.LK , J.HK , D.C.LK , C.MK, S.LP , S.HK XX Psycho Crusher<br>
8) Get enemy in corner.  F.LK , F.MK , F.HK XX Psycho Crusher , C.LK (OTG) , S.HP SJ SJ.LP, SJ.LK , SJ.MP XX Psycho Crusher<br><br>
Expert<br>
1) Get enemy in the corner.  J.LK , J.HK , D.S.LK , C.HK XX HP-Psycho Shot, S.LK , S.HP SJ SJ.LK , SJ.MP XX Psycho Crusher, SJ.LK XX Psycho Crusher<br>
  **Note: After the first Psycho Crusher ends, wait until the enemy falls
          slightly and then SJ.LK them before they fall too far.
2) Have enemy in the corner and start from about 3/4 a screen away. HP-Psycho Ball, D.J.LK , J.HK , D.C.LK , C.MK, S.LP , C.HK XX HP-Psycho Shot, S.LK , S.MK XX Psycho Crusher<br>
  **Note: Delay the Psycho Crusher at the end for just HALF a second to
          ensure you get more hits out of the Psycho Crusher.  Otherwise,
          it'll hit about 2 times or so.
3) Get enemy in corner.  Start from about 3/4 of a screen away.  HP-Psycho Ball, D.J.LK , J.HP , D.S.LK , C.MK, S.LP , C.HK XX HP-Psycho Shot (OTG), S.LK , S.HP SJ SJ.LP, SJ.LK , SJ.MP XX Psycho Crusher, SJ.LK XX Psycho Crusher<br>
  **Note: Let the C.HK slide AS FAR AS POSSIBLE before canceling it
          into the Psycho Shot, otherwise the S.HP launch will miss.  But
          if you cancel it too late, the Psycho Shot will miss the enemy on
          the ground!!!  The key lies ALL in the distance of the slide...


= Match-ups =
= Match-ups =

Revision as of 17:24, 6 January 2016

Introduction

XvSFMBison.png

M. Bison is the ruler of Shadaloo. He uses his Phycho Power to defeat his opponents.

Moves List

Normal Moves

Special Moves

Psycho Shot {{#motion: hcf + P}}
Scissor Press (also in air) {{#motion: hcf + K}}
Psycho Blast {{#motion: hcb + P}}
Head Stomp {{#motion: D (charge) u + K , P}}
Demon Reverse {{#motion: D (charge) U + P , P}}
Teleport {{#motion: dp + P P or K K}}
Fly {{#motion: qcb + K K}}

Super Moves

Psycho Crusher (also in air) {{#motion: qcf + P P}}
Knee Press Nightmare {{#motion: qcf + K K}}

The Basics

Advanced Strategy

Combos/Infinites

Beginner
1) S.LP , S.HK XX Scissor Kick
2) C.LK , S.HK XX Psycho Crusher
3) Psycho Ball, Psycho Crusher
4) HP-Psycho Ball, Twin Bison Knee Press Nightmare
5) J.LK , J.MP XX Psycho Crusher

Intermediate
1) J.HK , D.S.LP , S.HP SJ SJ.LK , SJ.MK , SJ.HK
2) Psycho Ball, D.S.HP SJ SJ.LP , SJ.MK XX Psycho Crusher
3) F.LK , F.MK , F.HK XX Psycho Crusher
4) J.LK , J.HK , J.HK XX Scissor Kick
5) J.LK , J.HP , D.S.LP , S.HP SJ SJ.HP XX Scissor Kick
6) Throw enemy into the corner, S.LK , S.HP SJ SJ.LP, SJ.LK , SJ.MK XX Psycho Crusher
7) J.LK , J.HK , D.C.LK , C.MK, S.LP , S.HK XX Psycho Crusher
8) Get enemy in corner. F.LK , F.MK , F.HK XX Psycho Crusher , C.LK (OTG) , S.HP SJ SJ.LP, SJ.LK , SJ.MP XX Psycho Crusher

Expert
1) Get enemy in the corner. J.LK , J.HK , D.S.LK , C.HK XX HP-Psycho Shot, S.LK , S.HP SJ SJ.LK , SJ.MP XX Psycho Crusher, SJ.LK XX Psycho Crusher

  **Note: After the first Psycho Crusher ends, wait until the enemy falls
          slightly and then SJ.LK them before they fall too far.

2) Have enemy in the corner and start from about 3/4 a screen away. HP-Psycho Ball, D.J.LK , J.HK , D.C.LK , C.MK, S.LP , C.HK XX HP-Psycho Shot, S.LK , S.MK XX Psycho Crusher

  **Note: Delay the Psycho Crusher at the end for just HALF a second to
          ensure you get more hits out of the Psycho Crusher.  Otherwise,
          it'll hit about 2 times or so.

3) Get enemy in corner. Start from about 3/4 of a screen away. HP-Psycho Ball, D.J.LK , J.HP , D.S.LK , C.MK, S.LP , C.HK XX HP-Psycho Shot (OTG), S.LK , S.HP SJ SJ.LP, SJ.LK , SJ.MP XX Psycho Crusher, SJ.LK XX Psycho Crusher

  **Note: Let the C.HK slide AS FAR AS POSSIBLE before canceling it
          into the Psycho Shot, otherwise the S.HP launch will miss.  But
          if you cancel it too late, the Psycho Shot will miss the enemy on
          the ground!!!  The key lies ALL in the distance of the slide...

Match-ups