Marvel Super Heroes vs Street Fighter/Spider-Man: Difference between revisions

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= Introduction =
= Introduction =
 
Ground Combo Chain:    Weak to Strong<br>
 
Jumping Combo Chain:  Weak to Strong<br>
 
Super Jumping Chain:  Hunter<br>
 
Aerial Rave Launcher:  Standing MP, Crouching HK  (see notes)<br>
Ground Combo Chain:    Weak to Strong
Aerial Rave Finisher:  HP, HK, Web Swing<br>
Jumping Combo Chain:  Weak to Strong
Flying Attack:        Standing HP<br>
Super Jumping Chain:  Hunter
Knockdown Attack:      Crouching HK / MK (lifts them slightly upward)<br>
Aerial Rave Launcher:  Standing MP, Crouching HK  (see notes)
Ground Throws:        b / f + MP / HP<br>
Aerial Rave Finisher:  HP, HK, Web Swing
Aerial Throws:        any direction but d / u + MP / HP<br>
Flying Attack:        Standing HP
Variable Assist:      LK Web Swing<br>
Knockdown Attack:      Crouching HK / MK (lifts them slightly upward)
Variable Counter:      MP Spider Sting (can add extra hit)<br>
Ground Throws:        b / f + MP / HP
Variable Combination:  Crawler Assault<br>
Aerial Throws:        any direction but d / u + MP / HP
Variable Assist:      LK Web Swing
Variable Counter:      MP Spider Sting (can add extra hit)
Variable Combination:  Crawler Assault
== Normal Moves ==
== Normal Moves ==


Sankaku Tobi                    Jump against a wall, press uf~df
Sankaku Tobi                    Jump against a wall, press uf~df<br>






== Special Moves ==
== Special Moves ==
Web Ball                        qcf + P  (air)
Web Ball                        qcf + P  (air)<br>
Web Throw                        hcb + P
Web Throw                        hcb + P<br>
Web Swing                        qcb + K  (air)
Web Swing                        qcb + K  (air)<br>
Spider Sting                    f,d,df + P,P
Spider Sting                    f,d,df + P,P<br>




== Super Moves ==
== Super Moves ==
 
Maximum Spider                  qcf + PP, then direct d / f / u  (air)<br>
Maximum Spider                  qcf + PP, then direct d / f / u  (air)
Crawler Assault                  qcf + KK<br>
Crawler Assault                  qcf + KK
= The Basics =
= The Basics =


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*BASIC COMBOS*
*BASIC COMBOS*


1.  J.Roundhouse, D.S.Short -> S.Forward -> S.Roundhouse XX Jab Web Ball
1.  J.Roundhouse, D.S.Short -> S.Forward -> S.Roundhouse XX Jab Web Ball<br>
2.  J.Roundhouse, S.Jab -> S.Strong -> Fierce Spider Sting (1st hit only)
2.  J.Roundhouse, S.Jab -> S.Strong -> Fierce Spider Sting (1st hit only)<br>
3.  D.C.Short -> C.Forward XX Fierce Spider Sting
3.  D.C.Short -> C.Forward XX Fierce Spider Sting<br>
4.  C.Roundhouse XX Roundhouse Web Swing (OTG)
4.  C.Roundhouse XX Roundhouse Web Swing (OTG)<br>


*INTERMEDIATE*
*INTERMEDIATE*


5.  J.Roundhouse, S.Strong -> SJ.Short -> SJ.Strong -> SJ.Forward ->
5.  J.Roundhouse, S.Strong -> SJ.Short -> SJ.Strong -> SJ.Forward -> SJ.Roundhouse (FS)<br>
    SJ.Roundhouse (FS)
6.  J.Short -> J.Roundhouse, S.Strong -> SJ.Jab -> SJ.Strong -> SJ.Fierce (FS)
6.  J.Short -> J.Roundhouse, S.Strong -> SJ.Jab -> SJ.Strong -> SJ.Fierce (FS)
7.  J.Jab -> J.Strong, S.Short -> S.Strong -> SJ.Jab -> SJ.Short ->
7.  J.Jab -> J.Strong, S.Short -> S.Strong -> SJ.Jab -> SJ.Short -> SJ.Strong -> SJ.Forward -> SJ.Roundhouse (FS)<br>
    SJ.Strong -> SJ.Forward -> SJ.Roundhouse (FS)
8.  D.C.Short -> C.Forward -> S.Roundhouse -> SJ.Jab -> SJ.Short -> SJ.Strong -> SJ.Forward XX Short Web Swing<br>
8.  D.C.Short -> C.Forward -> S.Roundhouse -> SJ.Jab -> SJ.Short -> SJ.Strong
    -> SJ.Forward XX Short Web Swing
9.  D.C.Short -> C.Forward -> S.Roundhouse XX Fierce Spider Sting (1 hit)
9.  D.C.Short -> C.Forward -> S.Roundhouse XX Fierce Spider Sting (1 hit)
10. J.Jab -> J.Strong -> J.Fierce -> Dashing S.Short -> C.Forward ->
10. J.Jab -> J.Strong -> J.Fierce -> Dashing S.Short -> C.Forward -> S.Roundhouse -> SJ.Jab -> SJ.Short -> SJ.Strong -> SJ.Forward -> SJ.Roundhouse (FS)<br>
    S.Roundhouse -> SJ.Jab -> SJ.Short -> SJ.Strong -> SJ.Forward ->
13. J.Short -> J.Roundhouse -> Dashing C.Short -> C.Forward -> S.Roundhouse -> Strong Web Throw (FS)<br>
    SJ.Roundhouse (FS)
14. D.C.Short -> C.Forward -> S.Roundhouse -> SJ.Air Throw<br>
13. J.Short -> J.Roundhouse -> Dashing C.Short -> C.Forward -> S.Roundhouse
15. D.S.Short -> S.Forward -> C.Roundhouse XX Roundhouse Web Swing (OTG)<br>
    -> Strong Web Throw (FS)
16. D.C.Short -> C.Roundhouse XX Crawler Assault (OTG)<br>
14. D.C.Short -> C.Forward -> S.Roundhouse -> SJ.Air Throw
17. J.Jab -> J.Strong -> J.Fierce, D.C.Short -> C.Forward -> S.Roundhouse XX Fierce Spider Sting(1 hit), C.Short(OTG) -> S.Roundhouse -> SJ.Jab ->SJ.Short -> SJ.Strong -> SJ.Forward -> SJ.Fierce (FS) -> SJ.Roundhouse<br>
15. D.S.Short -> S.Forward -> C.Roundhouse XX Roundhouse Web Swing (OTG)
16. D.C.Short -> C.Roundhouse XX Crawler Assault (OTG)
17. J.Jab -> J.Strong -> J.Fierce, D.C.Short -> C.Forward -> S.Roundhouse XX
    Fierce Spider Sting(1 hit), C.Short(OTG) -> S.Roundhouse -> SJ.Jab ->
    SJ.Short -> SJ.Strong -> SJ.Forward -> SJ.Fierce (FS) -> SJ.Roundhouse


= Match-ups =
= Match-ups =

Revision as of 12:14, 5 January 2016

Introduction

Ground Combo Chain: Weak to Strong
Jumping Combo Chain: Weak to Strong
Super Jumping Chain: Hunter
Aerial Rave Launcher: Standing MP, Crouching HK (see notes)
Aerial Rave Finisher: HP, HK, Web Swing
Flying Attack: Standing HP
Knockdown Attack: Crouching HK / MK (lifts them slightly upward)
Ground Throws: b / f + MP / HP
Aerial Throws: any direction but d / u + MP / HP
Variable Assist: LK Web Swing
Variable Counter: MP Spider Sting (can add extra hit)
Variable Combination: Crawler Assault

Normal Moves

Sankaku Tobi Jump against a wall, press uf~df


Special Moves

Web Ball qcf + P (air)
Web Throw hcb + P
Web Swing qcb + K (air)
Spider Sting f,d,df + P,P


Super Moves

Maximum Spider qcf + PP, then direct d / f / u (air)
Crawler Assault qcf + KK

The Basics

Advanced Strategy

Combos/Infinites

  • BASIC COMBOS*

1. J.Roundhouse, D.S.Short -> S.Forward -> S.Roundhouse XX Jab Web Ball
2. J.Roundhouse, S.Jab -> S.Strong -> Fierce Spider Sting (1st hit only)
3. D.C.Short -> C.Forward XX Fierce Spider Sting
4. C.Roundhouse XX Roundhouse Web Swing (OTG)

  • INTERMEDIATE*

5. J.Roundhouse, S.Strong -> SJ.Short -> SJ.Strong -> SJ.Forward -> SJ.Roundhouse (FS)
6. J.Short -> J.Roundhouse, S.Strong -> SJ.Jab -> SJ.Strong -> SJ.Fierce (FS) 7. J.Jab -> J.Strong, S.Short -> S.Strong -> SJ.Jab -> SJ.Short -> SJ.Strong -> SJ.Forward -> SJ.Roundhouse (FS)
8. D.C.Short -> C.Forward -> S.Roundhouse -> SJ.Jab -> SJ.Short -> SJ.Strong -> SJ.Forward XX Short Web Swing
9. D.C.Short -> C.Forward -> S.Roundhouse XX Fierce Spider Sting (1 hit) 10. J.Jab -> J.Strong -> J.Fierce -> Dashing S.Short -> C.Forward -> S.Roundhouse -> SJ.Jab -> SJ.Short -> SJ.Strong -> SJ.Forward -> SJ.Roundhouse (FS)
13. J.Short -> J.Roundhouse -> Dashing C.Short -> C.Forward -> S.Roundhouse -> Strong Web Throw (FS)
14. D.C.Short -> C.Forward -> S.Roundhouse -> SJ.Air Throw
15. D.S.Short -> S.Forward -> C.Roundhouse XX Roundhouse Web Swing (OTG)
16. D.C.Short -> C.Roundhouse XX Crawler Assault (OTG)
17. J.Jab -> J.Strong -> J.Fierce, D.C.Short -> C.Forward -> S.Roundhouse XX Fierce Spider Sting(1 hit), C.Short(OTG) -> S.Roundhouse -> SJ.Jab ->SJ.Short -> SJ.Strong -> SJ.Forward -> SJ.Fierce (FS) -> SJ.Roundhouse

Match-ups