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= Introduction = | = Introduction = | ||
Ground Combo Chain: Weak to Strong<br> | |||
Jumping Combo Chain: Weak to Strong<br> | |||
Super Jumping Chain: Hunter<br> | |||
Aerial Rave Launcher: Crouching HP<br> | |||
Aerial Rave Finisher: HP, HK, Moonsault Slash<br> | |||
Knockdown Attack: Crouching HK<br> | |||
Ground Throws: b / f + MP / HP / MK / HK<br> | |||
Aerial Throws: Any direction but d / u + MP / HP<br> | |||
Variable Assist: HP Sonic Boom<br> | |||
Variable Counter: HK Somersault Shell<br> | |||
Variable Combination: Shadow Justice<br> | |||
== Normal Moves == | == Normal Moves == | ||
Jump Sobat b / f + MK<br> | |||
Step Kick b / f + HK<br> | |||
Spin Back Knuckle f + HP<br> | |||
== Special Moves == | == Special Moves == | ||
Sonic Boom Charge b,f + P<br> | |||
Somersault Shell Charge d,u + K<br> | |||
Moonsault Slash In air, u,uf,f + K<br> | |||
== Super Moves == | == Super Moves == | ||
Shadow Break qcf + PP, tap P rapidly<br> | |||
Cross Shadow Blitz qcf + KK<br> | |||
Shadow Justice qcb + KK<br> | |||
Final Mission Charge b,f,b,f + PP (at Level 3)<br> | |||
= The Basics = | = The Basics = | ||
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*BASIC COMBOS* | *BASIC COMBOS* | ||
1. S.Jab -> S.Strong XX Fierce Shadow Boom | 1. S.Jab -> S.Strong XX Fierce Shadow Boom<br> | ||
2. D.C.Short -> C.Forward XX Roundhouse Somersault Kick | 2. D.C.Short -> C.Forward XX Roundhouse Somersault Kick<br> | ||
3. J.Fierce, D.C.Short -> C.Forward -> C.Roundhouse | 3. J.Fierce, D.C.Short -> C.Forward -> C.Roundhouse<br> | ||
4. C.Roundhouse XX Shadow Justice (OTG) | 4. C.Roundhouse XX Shadow Justice (OTG)<br> | ||
5. J.Roundhouse XX Short Somersault Slash | 5. J.Roundhouse XX Short Somersault Slash<br> | ||
*INTERMEDIATE COMBOS* | *INTERMEDIATE COMBOS* | ||
6. J.Short -> J.forward, C.Short -> C.Forward XX Roundhouse Somersault Kick | 6. J.Short -> J.forward, C.Short -> C.Forward XX Roundhouse Somersault Kick<br> | ||
7. J.Jab -> J.Strong, D.C.Jab -> C.Fierce -> SJ.Jab -> SJ.Short -> SJ.Strong | 7. J.Jab -> J.Strong, D.C.Jab -> C.Fierce -> SJ.Jab -> SJ.Short -> SJ.Strong -> SJ.Forward -> SJ.Fierce (FS)<br> | ||
8. J.Roundhouse, C.Short -> C.Fierce -> SJ.Jab -> SJ.Short -> SJ.Strong -> SJ.Forward XX Short Somersault Slash<br> | |||
8. J.Roundhouse, C.Short -> C.Fierce -> SJ.Jab -> SJ.Short -> SJ.Strong -> | 9. J.Short -> J.Roundhouse, S.Jab -> S.Jab -> S.Strong XX Fierce Shadow Boom<br> | ||
10. J.Roundhouse, D.C.Short -> C.Fierce -> SJ.Jab -> SJ.Short -> SJ.Strong -> SJ.Forward XX Somersault Slash, Shadow Justice<br> | |||
9. J.Short -> J.Roundhouse, S.Jab -> S.Jab -> S.Strong XX Fierce Shadow Boom | 11. Shadow Break, Shadow Break, Shadow Break<br> | ||
10. J.Roundhouse, D.C.Short -> C.Fierce -> SJ.Jab -> SJ.Short -> SJ.Strong -> | 12. (corner) Shadow Break, Shadow Justice<br> | ||
13. J.Jab -> J.Fierce, D.C.Jab -> C.Fierce -> SJ.Jab -> SJ.Short -> SJ.Strong-> SJ.Forward XX Somersault Slash, C.Short (OTG) -> C.Fierce -> SJ.Jab -> SJ.Short -> SJ.Strong -> SJ.Roundhouse (FS)<br> | |||
11. Shadow Break, Shadow Break, Shadow Break | 14. Jab Sonic Boom, D.C.Short -> C.Fierce -> SJ.Jab -> SJ.Short -> SJ.Strong, Strong Air Throw<br> | ||
12. (corner) Shadow Break, Shadow Justice | 15. Jab Sonic Boom, Shadow Break or Shadow Blitz<br> | ||
13. J.Jab -> J.Fierce, D.C.Jab -> C.Fierce -> SJ.Jab -> SJ.Short -> SJ.Strong | 16. D.S.Jab -> S.Strong -> S.Fierce XX Shadow Break<br> | ||
-> | 17. S.Roundhouse (as air counter) XX Shadow Justice<br> | ||
18. Team Assist (eg. w/Ryu), Final Mission :)<br> | |||
14. Jab Sonic Boom, D.C.Short -> C.Fierce -> SJ.Jab -> SJ.Short -> SJ.Strong, | |||
15. Jab Sonic Boom, Shadow Break or Shadow Blitz | |||
16. D.S.Jab -> S.Strong -> S.Fierce XX Shadow Break | |||
17. S.Roundhouse (as air counter) XX Shadow Justice | |||
18. Team Assist (eg. w/Ryu), Final Mission :) | |||
= Match-ups = | = Match-ups = |
Revision as of 12:09, 5 January 2016
Introduction
Ground Combo Chain: Weak to Strong
Jumping Combo Chain: Weak to Strong
Super Jumping Chain: Hunter
Aerial Rave Launcher: Crouching HP
Aerial Rave Finisher: HP, HK, Moonsault Slash
Knockdown Attack: Crouching HK
Ground Throws: b / f + MP / HP / MK / HK
Aerial Throws: Any direction but d / u + MP / HP
Variable Assist: HP Sonic Boom
Variable Counter: HK Somersault Shell
Variable Combination: Shadow Justice
Normal Moves
Jump Sobat b / f + MK
Step Kick b / f + HK
Spin Back Knuckle f + HP
Special Moves
Sonic Boom Charge b,f + P
Somersault Shell Charge d,u + K
Moonsault Slash In air, u,uf,f + K
Super Moves
Shadow Break qcf + PP, tap P rapidly
Cross Shadow Blitz qcf + KK
Shadow Justice qcb + KK
Final Mission Charge b,f,b,f + PP (at Level 3)
The Basics
Advanced Strategy
Combos/Infinites
- BASIC COMBOS*
1. S.Jab -> S.Strong XX Fierce Shadow Boom
2. D.C.Short -> C.Forward XX Roundhouse Somersault Kick
3. J.Fierce, D.C.Short -> C.Forward -> C.Roundhouse
4. C.Roundhouse XX Shadow Justice (OTG)
5. J.Roundhouse XX Short Somersault Slash
- INTERMEDIATE COMBOS*
6. J.Short -> J.forward, C.Short -> C.Forward XX Roundhouse Somersault Kick
7. J.Jab -> J.Strong, D.C.Jab -> C.Fierce -> SJ.Jab -> SJ.Short -> SJ.Strong -> SJ.Forward -> SJ.Fierce (FS)
8. J.Roundhouse, C.Short -> C.Fierce -> SJ.Jab -> SJ.Short -> SJ.Strong -> SJ.Forward XX Short Somersault Slash
9. J.Short -> J.Roundhouse, S.Jab -> S.Jab -> S.Strong XX Fierce Shadow Boom
10. J.Roundhouse, D.C.Short -> C.Fierce -> SJ.Jab -> SJ.Short -> SJ.Strong -> SJ.Forward XX Somersault Slash, Shadow Justice
11. Shadow Break, Shadow Break, Shadow Break
12. (corner) Shadow Break, Shadow Justice
13. J.Jab -> J.Fierce, D.C.Jab -> C.Fierce -> SJ.Jab -> SJ.Short -> SJ.Strong-> SJ.Forward XX Somersault Slash, C.Short (OTG) -> C.Fierce -> SJ.Jab -> SJ.Short -> SJ.Strong -> SJ.Roundhouse (FS)
14. Jab Sonic Boom, D.C.Short -> C.Fierce -> SJ.Jab -> SJ.Short -> SJ.Strong, Strong Air Throw
15. Jab Sonic Boom, Shadow Break or Shadow Blitz
16. D.S.Jab -> S.Strong -> S.Fierce XX Shadow Break
17. S.Roundhouse (as air counter) XX Shadow Justice
18. Team Assist (eg. w/Ryu), Final Mission :)