Marvel Super Heroes vs Street Fighter/Hulk: Difference between revisions

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Ground Combo Chain:    Weak to Strong
Ground Combo Chain:    Weak to Strong<br>
Jumping Combo Chain:  Weak to Strong
Jumping Combo Chain:  Weak to Strong<br>
Super Jumping Chain:  Hunter
Super Jumping Chain:  Hunter<br>
Aerial Rave Launcher:  Crouching HP - 2nd hit / Standing HK - 2nd hit
Aerial Rave Launcher:  Crouching HP - 2nd hit / Standing HK - 2nd hit<br>
Aerial Rave Finisher:  HP, HK
Aerial Rave Finisher:  HP, HK<br>
Flying Attack:        Standing HP
Flying Attack:        Standing HP<br>
Knockdown Attack:      Crouching HK
Knockdown Attack:      Crouching HK<br>
Ground Throws:        b / f + MP / HP
Ground Throws:        b / f + MP / HP<br>
Aerial Throws:        any direction but d / u + MP / HP
Aerial Throws:        any direction but d / u + MP / HP<br>
Variable Assist:      LK Gamma Charge (Taichi)
Variable Assist:      LK Gamma Charge (Taichi)<br>
Variable Counter:      HK Gamma Charge (Taichi) (can redirect)
Variable Counter:      HK Gamma Charge (Taichi) (can redirect)<br>
Variable Combination:  Gamma Wave
Variable Combination:  Gamma Wave<br>
== Normal Moves ==
== Normal Moves ==


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== Special Moves ==
== Special Moves ==
Gamma Slam                      qcf + P
Gamma Slam                      qcf + P<br>
Gamma Tornado                    hcb + P
Gamma Tornado                    hcb + P<br>
Gamma Charge (Taichi)            Charge b,f + K,(direction +) K
Gamma Charge (Taichi)            Charge b,f + K,(direction +) K<br>
Gamma Charge (Taikuu)            Charge d,u + K,(direction +) K
Gamma Charge (Taikuu)            Charge d,u + K,(direction +) K<br>




== Super Moves ==
== Super Moves ==


 
Gamma Wave                      qcf + PP<br>
Gamma Wave                      qcf + PP
Gamma Crush                      qcb + PP, then direct b / f<br>
Gamma Crush                      qcb + PP, then direct b / f


= The Basics =
= The Basics =
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== Combos/Infinites ==
== Combos/Infinites ==
1.  J.Roundhouse, S.Jab -> S.Fierce
1.  J.Roundhouse, S.Jab -> S.Fierce<br>
2.  Gamma Charge, U/F or U Gamma Charge
2.  Gamma Charge, U/F or U Gamma Charge<br>
3.  C.Fierce (2 hits) XX Gamma Crush, hold D
3.  C.Fierce (2 hits) XX Gamma Crush, hold D<br>
4.  S.Roundhouse (air counter) -> SJ.Air Throw
4.  S.Roundhouse (air counter) -> SJ.Air Throw<br>
5.  (corner) D.S.Jab -> S.Fierce XX Jab Gamma Tornado (FS)
5.  (corner) D.S.Jab -> S.Fierce XX Jab Gamma Tornado (FS)<br>
6.  (corner) S.Roundhouse (2 hits) XX Jab Gamma Tornado (FS)
6.  (corner) S.Roundhouse (2 hits) XX Jab Gamma Tornado (FS)<br>
7.  C.Fierce (1st hit or 2 hits) XX Gamma Wave
7.  C.Fierce (1st hit or 2 hits) XX Gamma Wave<br>


*INTERMEDIATE COMBOS*
*INTERMEDIATE COMBOS*


8.  J.Short -> J.Roundhouse, S.Strong XX Gamma Charge, U/F or U Gamma Charge
8.  J.Short -> J.Roundhouse, S.Strong XX Gamma Charge, U/F or U Gamma Charge
9.  (IN corner) Fierce Gamma Tornado (FS), C.Jab (OTG) -> S.Fierce
9.  (IN corner) Fierce Gamma Tornado (FS), C.Jab (OTG) -> S.Fierce<br>
10.  J.Roundhouse, C.Short -> C.Fierce (2 hits) -> SJ.Jab -> SJ.Strong ->
10.  J.Roundhouse, C.Short -> C.Fierce (2 hits) -> SJ.Jab -> SJ.Strong ->
     SJ.Forward -> SJ.Fierce (FS)
     SJ.Forward -> SJ.Fierce (FS)<br>
11. S.Roundhouse (air counter) XX Gamma Crush :)
11. S.Roundhouse (air counter) XX Gamma Crush :)<br>
12. J.Short -> J.Roundhouse, S.Fierce XX Gamma Charge, U/F or U Gamma Charge
12. J.Short -> J.Roundhouse, S.Fierce XX Gamma Charge, U/F or U Gamma Charge<br>
13. J.Roundhouse, S.Short -> C.Forward XX Gamma Charge, U/F or U Gamma Charge
13. J.Roundhouse, S.Short -> C.Forward XX Gamma Charge, U/F or U Gamma Charge<br>
14. D.C.Short -> C.Fierce (2 hits) -> SJ.Jab -> SJ.Short -> SJ.Strong ->
14. D.C.Short -> C.Fierce (2 hits) -> SJ.Jab -> SJ.Short -> SJ.Strong ->
     SJ.Forward -> SJ.U+Roundhouse (FS), SJ.Roundhouse
     SJ.Forward -> SJ.U+Roundhouse (FS), SJ.Roundhouse<br>
15. D.S.Jab -> C.Fierce (1st hit) XX Jab Gamma Tornado (FS)
15. D.S.Jab -> C.Fierce (1st hit) XX Jab Gamma Tornado (FS)<br>


*ADVANCED COMBOS*
*ADVANCED COMBOS*


16. (corner) J.Roundhouse, C.Fierce (2 hits) XX Vertical Gamma Charge XX
16. (corner) J.Roundhouse, C.Fierce (2 hits) XX Vertical Gamma Charge XX Gamma Charge U, S.Fierce (OTG) XX Jab Gamma Tornado<br>
    Gamma Charge U, S.Fierce (OTG) XX Jab Gamma Tornado


= Match-ups =
= Match-ups =

Revision as of 12:07, 5 January 2016

Introduction

Ground Combo Chain: Weak to Strong
Jumping Combo Chain: Weak to Strong
Super Jumping Chain: Hunter
Aerial Rave Launcher: Crouching HP - 2nd hit / Standing HK - 2nd hit
Aerial Rave Finisher: HP, HK
Flying Attack: Standing HP
Knockdown Attack: Crouching HK
Ground Throws: b / f + MP / HP
Aerial Throws: any direction but d / u + MP / HP
Variable Assist: LK Gamma Charge (Taichi)
Variable Counter: HK Gamma Charge (Taichi) (can redirect)
Variable Combination: Gamma Wave

Normal Moves

Special Moves

Gamma Slam qcf + P
Gamma Tornado hcb + P
Gamma Charge (Taichi) Charge b,f + K,(direction +) K
Gamma Charge (Taikuu) Charge d,u + K,(direction +) K


Super Moves

Gamma Wave qcf + PP
Gamma Crush qcb + PP, then direct b / f

The Basics

Advanced Strategy

Combos/Infinites

1. J.Roundhouse, S.Jab -> S.Fierce
2. Gamma Charge, U/F or U Gamma Charge
3. C.Fierce (2 hits) XX Gamma Crush, hold D
4. S.Roundhouse (air counter) -> SJ.Air Throw
5. (corner) D.S.Jab -> S.Fierce XX Jab Gamma Tornado (FS)
6. (corner) S.Roundhouse (2 hits) XX Jab Gamma Tornado (FS)
7. C.Fierce (1st hit or 2 hits) XX Gamma Wave

  • INTERMEDIATE COMBOS*

8. J.Short -> J.Roundhouse, S.Strong XX Gamma Charge, U/F or U Gamma Charge 9. (IN corner) Fierce Gamma Tornado (FS), C.Jab (OTG) -> S.Fierce
10. J.Roundhouse, C.Short -> C.Fierce (2 hits) -> SJ.Jab -> SJ.Strong ->

   SJ.Forward -> SJ.Fierce (FS)

11. S.Roundhouse (air counter) XX Gamma Crush :)
12. J.Short -> J.Roundhouse, S.Fierce XX Gamma Charge, U/F or U Gamma Charge
13. J.Roundhouse, S.Short -> C.Forward XX Gamma Charge, U/F or U Gamma Charge
14. D.C.Short -> C.Fierce (2 hits) -> SJ.Jab -> SJ.Short -> SJ.Strong ->

   SJ.Forward -> SJ.U+Roundhouse (FS), SJ.Roundhouse

15. D.S.Jab -> C.Fierce (1st hit) XX Jab Gamma Tornado (FS)

  • ADVANCED COMBOS*

16. (corner) J.Roundhouse, C.Fierce (2 hits) XX Vertical Gamma Charge XX Gamma Charge U, S.Fierce (OTG) XX Jab Gamma Tornado

Match-ups