Marvel Super Heroes vs Street Fighter/Blackheart/Mephisto: Difference between revisions
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= Introduction = | = Introduction = | ||
Ground Combo Chain: Kick to Punch<br> | |||
Jumping Combo Chain: Kick to Punch<br> | |||
Super Jumping Chain: Hunter<br> | |||
Aerial Rave Launcher: Standing MP <br> | |||
Aerial Rave Finisher: MK, Judgment Day<br> | |||
Flying Attack: Crouching MP<br> | |||
Ground Throws: b / f + MP / HP / MK / HK<br> | |||
Aerial Throws: any direction but d / u + MK / HK<br> | |||
Variable Assist: LP Dark Thunder<br> | |||
Variable Counter: LP Dark Thunder<br> | |||
Variable Combination: Armageddon<br> | |||
== Normal Moves == | == Normal Moves == | ||
Kuuchuu Dash In air, f,f / PPP<br> | |||
Kuuchuu Backstep In air, b,b / b + PPP<br> | |||
(long dash) f,f (hold f)<br> | |||
(long backstep) b,b (hold b)<br> | |||
== Special Moves == | == Special Moves == | ||
Dark Thunder hcf + P<br> | |||
Inferno hcb + P<br> | |||
== Super Moves == | == Super Moves == | ||
Armageddon qcf + PP<br> | |||
Heart of Darkness qcf + KK<br> | |||
Judgment Day qcb + PP (air)<br> | |||
= The Basics = | = The Basics = | ||
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*BASIC COMBOS* | *BASIC COMBOS* | ||
1. J.Forward, C.Short -> C.Strong | 1. J.Forward, C.Short -> C.Strong<br> | ||
2. S.Roundhouse/C.Roundhouse, Inferno | 2. S.Roundhouse/C.Roundhouse, Inferno<br> | ||
3. S.Strong XX Armageddon | 3. S.Strong XX Armageddon<br> | ||
4. Inferno (close), C.Forward (OTG) | 4. Inferno (close), C.Forward (OTG)<br> | ||
5. Inferno, Heart Of Darkness | 5. Inferno, Heart Of Darkness<br> | ||
*INTERMEDIATE COMBOS* | *INTERMEDIATE COMBOS* | ||
6. Inferno (close), S.Strong -> SJ.Jab -> SJ.Short -> SJ.Strong -> | 6. Inferno (close), S.Strong -> SJ.Jab -> SJ.Short -> SJ.Strong -> SJ.Forward (FS)<br> | ||
7. J.Strong -> J.Forward, C.Forward -> S.Strong -> SJ.Jab -> SJ.Short -> SJ.Forward (FS)<br> | |||
7. J.Strong -> J.Forward, C.Forward -> S.Strong -> SJ.Jab -> SJ.Short -> | 8. S.Forward -> S.Strong -> SJ.Jab -> SJ.Short -> SJ.Strong -> SJ.Forward (FS)<br> | ||
9. S.Roundhouse/C.Roundhouse, Strong Dark Thunder<br> | |||
8. S.Forward -> S.Strong -> SJ.Jab -> SJ.Short -> SJ.Strong -> SJ.Forward | |||
9. S.Roundhouse/C.Roundhouse, Strong Dark Thunder | |||
10. S.Roundhouse (close), S.Forward -> S.Strong -> SJ.Jab -> SJ.Short -> | 10. S.Roundhouse (close), S.Forward -> S.Strong -> SJ.Jab -> SJ.Short -> | ||
SJ.Strong -> SJ.Forward (FS) | SJ.Strong -> SJ.Forward (FS)<br> | ||
11. any Inferno (close), S.Strong XX Armaggedon | 11. any Inferno (close), S.Strong XX Armaggedon<br> | ||
12. (corner) Inferno, S.Strong XX Armaggedon, S.Strong -> SJ.Jab -> SJ.Short | 12. (corner) Inferno, S.Strong XX Armaggedon, S.Strong -> SJ.Jab -> SJ.Short | ||
-> SJ.Strong -> SJ.Forward (FS) | -> SJ.Strong -> SJ.Forward (FS)<br> | ||
13. (corner) Armaggedon, C.Fierce | 13. (corner) Armaggedon, C.Fierce<br> | ||
14. Inferno (close), C.Short (OTG) -> S.Strong -> SJ.Jab -> SJ.Short -> | 14. Inferno (close), C.Short (OTG) -> S.Strong -> SJ.Jab -> SJ.Short -> | ||
SJ.Strong -> SJ.Forward (FS) | SJ.Strong -> SJ.Forward (FS)<br> | ||
= Match-ups = | = Match-ups = |
Revision as of 11:20, 5 January 2016
Introduction
Ground Combo Chain: Kick to Punch
Jumping Combo Chain: Kick to Punch
Super Jumping Chain: Hunter
Aerial Rave Launcher: Standing MP
Aerial Rave Finisher: MK, Judgment Day
Flying Attack: Crouching MP
Ground Throws: b / f + MP / HP / MK / HK
Aerial Throws: any direction but d / u + MK / HK
Variable Assist: LP Dark Thunder
Variable Counter: LP Dark Thunder
Variable Combination: Armageddon
Normal Moves
Kuuchuu Dash In air, f,f / PPP
Kuuchuu Backstep In air, b,b / b + PPP
(long dash) f,f (hold f)
(long backstep) b,b (hold b)
Special Moves
Dark Thunder hcf + P
Inferno hcb + P
Super Moves
Armageddon qcf + PP
Heart of Darkness qcf + KK
Judgment Day qcb + PP (air)
The Basics
Advanced Strategy
Combos/Infinites
- BASIC COMBOS*
1. J.Forward, C.Short -> C.Strong
2. S.Roundhouse/C.Roundhouse, Inferno
3. S.Strong XX Armageddon
4. Inferno (close), C.Forward (OTG)
5. Inferno, Heart Of Darkness
- INTERMEDIATE COMBOS*
6. Inferno (close), S.Strong -> SJ.Jab -> SJ.Short -> SJ.Strong -> SJ.Forward (FS)
7. J.Strong -> J.Forward, C.Forward -> S.Strong -> SJ.Jab -> SJ.Short -> SJ.Forward (FS)
8. S.Forward -> S.Strong -> SJ.Jab -> SJ.Short -> SJ.Strong -> SJ.Forward (FS)
9. S.Roundhouse/C.Roundhouse, Strong Dark Thunder
10. S.Roundhouse (close), S.Forward -> S.Strong -> SJ.Jab -> SJ.Short ->
SJ.Strong -> SJ.Forward (FS)
11. any Inferno (close), S.Strong XX Armaggedon
12. (corner) Inferno, S.Strong XX Armaggedon, S.Strong -> SJ.Jab -> SJ.Short
-> SJ.Strong -> SJ.Forward (FS)
13. (corner) Armaggedon, C.Fierce
14. Inferno (close), C.Short (OTG) -> S.Strong -> SJ.Jab -> SJ.Short ->
SJ.Strong -> SJ.Forward (FS)