Marvel Super Heroes vs Street Fighter/Blackheart/Mephisto: Difference between revisions

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= Introduction =
= Introduction =
 
Ground Combo Chain:    Kick to Punch<br>
 
Jumping Combo Chain:  Kick to Punch<br>
 
Super Jumping Chain:  Hunter<br>
 
Aerial Rave Launcher:  Standing MP <br>
Ground Combo Chain:    Kick to Punch
Aerial Rave Finisher:  MK, Judgment Day<br>
Jumping Combo Chain:  Kick to Punch
Flying Attack:        Crouching MP<br>
Super Jumping Chain:  Hunter
Ground Throws:        b / f + MP / HP / MK / HK<br>
Aerial Rave Launcher:  Standing MP  
Aerial Throws:        any direction but d / u + MK / HK<br>
Aerial Rave Finisher:  MK, Judgment Day
Variable Assist:      LP Dark Thunder<br>
Flying Attack:        Crouching MP
Variable Counter:      LP Dark Thunder<br>
Ground Throws:        b / f + MP / HP / MK / HK
Variable Combination:  Armageddon<br>
Aerial Throws:        any direction but d / u + MK / HK
Variable Assist:      LP Dark Thunder
Variable Counter:      LP Dark Thunder
Variable Combination:  Armageddon
== Normal Moves ==
== Normal Moves ==
Kuuchuu Dash                    In air, f,f / PPP
Kuuchuu Dash                    In air, f,f / PPP<br>
Kuuchuu Backstep                In air, b,b / b + PPP
Kuuchuu Backstep                In air, b,b / b + PPP<br>
(long dash)                      f,f (hold f)
(long dash)                      f,f (hold f)<br>
(long backstep)                  b,b (hold b)
(long backstep)                  b,b (hold b)<br>






== Special Moves ==
== Special Moves ==
Dark Thunder                    hcf + P
Dark Thunder                    hcf + P<br>
Inferno                          hcb + P
Inferno                          hcb + P<br>




== Super Moves ==
== Super Moves ==


Armageddon                      qcf + PP
Armageddon                      qcf + PP<br>
Heart of Darkness                qcf + KK
Heart of Darkness                qcf + KK<br>
Judgment Day                    qcb + PP  (air)
Judgment Day                    qcb + PP  (air)<br>


= The Basics =
= The Basics =
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*BASIC COMBOS*
*BASIC COMBOS*


1.  J.Forward, C.Short -> C.Strong
1.  J.Forward, C.Short -> C.Strong<br>
2.  S.Roundhouse/C.Roundhouse, Inferno
2.  S.Roundhouse/C.Roundhouse, Inferno<br>
3.  S.Strong XX Armageddon
3.  S.Strong XX Armageddon<br>
4.  Inferno (close), C.Forward (OTG)
4.  Inferno (close), C.Forward (OTG)<br>
5.  Inferno, Heart Of Darkness
5.  Inferno, Heart Of Darkness<br>


*INTERMEDIATE COMBOS*
*INTERMEDIATE COMBOS*


6.  Inferno (close), S.Strong -> SJ.Jab -> SJ.Short -> SJ.Strong ->
6.  Inferno (close), S.Strong -> SJ.Jab -> SJ.Short -> SJ.Strong -> SJ.Forward (FS)<br>
    SJ.Forward (FS)
7.  J.Strong -> J.Forward, C.Forward -> S.Strong -> SJ.Jab -> SJ.Short -> SJ.Forward (FS)<br>
7.  J.Strong -> J.Forward, C.Forward -> S.Strong -> SJ.Jab -> SJ.Short ->
8.  S.Forward -> S.Strong -> SJ.Jab -> SJ.Short -> SJ.Strong -> SJ.Forward (FS)<br>
    SJ.Forward (FS)
9.  S.Roundhouse/C.Roundhouse, Strong Dark Thunder<br>
8.  S.Forward -> S.Strong -> SJ.Jab -> SJ.Short -> SJ.Strong -> SJ.Forward
    (FS)
9.  S.Roundhouse/C.Roundhouse, Strong Dark Thunder
10. S.Roundhouse (close), S.Forward -> S.Strong -> SJ.Jab -> SJ.Short ->
10. S.Roundhouse (close), S.Forward -> S.Strong -> SJ.Jab -> SJ.Short ->
     SJ.Strong -> SJ.Forward (FS)
     SJ.Strong -> SJ.Forward (FS)<br>
11. any Inferno (close), S.Strong XX Armaggedon
11. any Inferno (close), S.Strong XX Armaggedon<br>
12. (corner) Inferno, S.Strong XX Armaggedon, S.Strong -> SJ.Jab -> SJ.Short
12. (corner) Inferno, S.Strong XX Armaggedon, S.Strong -> SJ.Jab -> SJ.Short
     -> SJ.Strong -> SJ.Forward (FS)
     -> SJ.Strong -> SJ.Forward (FS)<br>
13. (corner) Armaggedon, C.Fierce
13. (corner) Armaggedon, C.Fierce<br>
14. Inferno (close), C.Short (OTG) -> S.Strong -> SJ.Jab -> SJ.Short ->
14. Inferno (close), C.Short (OTG) -> S.Strong -> SJ.Jab -> SJ.Short ->
     SJ.Strong -> SJ.Forward (FS)
     SJ.Strong -> SJ.Forward (FS)<br>


= Match-ups =
= Match-ups =

Revision as of 11:20, 5 January 2016

Introduction

Ground Combo Chain: Kick to Punch
Jumping Combo Chain: Kick to Punch
Super Jumping Chain: Hunter
Aerial Rave Launcher: Standing MP
Aerial Rave Finisher: MK, Judgment Day
Flying Attack: Crouching MP
Ground Throws: b / f + MP / HP / MK / HK
Aerial Throws: any direction but d / u + MK / HK
Variable Assist: LP Dark Thunder
Variable Counter: LP Dark Thunder
Variable Combination: Armageddon

Normal Moves

Kuuchuu Dash In air, f,f / PPP
Kuuchuu Backstep In air, b,b / b + PPP
(long dash) f,f (hold f)
(long backstep) b,b (hold b)


Special Moves

Dark Thunder hcf + P
Inferno hcb + P


Super Moves

Armageddon qcf + PP
Heart of Darkness qcf + KK
Judgment Day qcb + PP (air)

The Basics

Advanced Strategy

Combos/Infinites

  • BASIC COMBOS*

1. J.Forward, C.Short -> C.Strong
2. S.Roundhouse/C.Roundhouse, Inferno
3. S.Strong XX Armageddon
4. Inferno (close), C.Forward (OTG)
5. Inferno, Heart Of Darkness

  • INTERMEDIATE COMBOS*

6. Inferno (close), S.Strong -> SJ.Jab -> SJ.Short -> SJ.Strong -> SJ.Forward (FS)
7. J.Strong -> J.Forward, C.Forward -> S.Strong -> SJ.Jab -> SJ.Short -> SJ.Forward (FS)
8. S.Forward -> S.Strong -> SJ.Jab -> SJ.Short -> SJ.Strong -> SJ.Forward (FS)
9. S.Roundhouse/C.Roundhouse, Strong Dark Thunder
10. S.Roundhouse (close), S.Forward -> S.Strong -> SJ.Jab -> SJ.Short ->

   SJ.Strong -> SJ.Forward (FS)

11. any Inferno (close), S.Strong XX Armaggedon
12. (corner) Inferno, S.Strong XX Armaggedon, S.Strong -> SJ.Jab -> SJ.Short

   -> SJ.Strong -> SJ.Forward (FS)

13. (corner) Armaggedon, C.Fierce
14. Inferno (close), C.Short (OTG) -> S.Strong -> SJ.Jab -> SJ.Short ->

   SJ.Strong -> SJ.Forward (FS)

Match-ups