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== Combos/Infinites == | == Combos/Infinites == | ||
1. J.Roundhouse, S.Jab -> S.Fierce | |||
2. Gamma Charge, U/F or U Gamma Charge | |||
3. C.Fierce (2 hits) XX Gamma Crush, hold D | |||
4. S.Roundhouse (air counter) -> SJ.Air Throw | |||
5. (corner) D.S.Jab -> S.Fierce XX Jab Gamma Tornado (FS) | |||
6. (corner) S.Roundhouse (2 hits) XX Jab Gamma Tornado (FS) | |||
7. C.Fierce (1st hit or 2 hits) XX Gamma Wave | |||
*INTERMEDIATE COMBOS* | |||
8. J.Short -> J.Roundhouse, S.Strong XX Gamma Charge, U/F or U Gamma Charge | |||
9. (IN corner) Fierce Gamma Tornado (FS), C.Jab (OTG) -> S.Fierce | |||
10. J.Roundhouse, C.Short -> C.Fierce (2 hits) -> SJ.Jab -> SJ.Strong -> | |||
SJ.Forward -> SJ.Fierce (FS) | |||
11. S.Roundhouse (air counter) XX Gamma Crush :) | |||
12. J.Short -> J.Roundhouse, S.Fierce XX Gamma Charge, U/F or U Gamma Charge | |||
13. J.Roundhouse, S.Short -> C.Forward XX Gamma Charge, U/F or U Gamma Charge | |||
14. D.C.Short -> C.Fierce (2 hits) -> SJ.Jab -> SJ.Short -> SJ.Strong -> | |||
SJ.Forward -> SJ.U+Roundhouse (FS), SJ.Roundhouse | |||
15. D.S.Jab -> C.Fierce (1st hit) XX Jab Gamma Tornado (FS) | |||
*ADVANCED COMBOS* | |||
16. (corner) J.Roundhouse, C.Fierce (2 hits) XX Vertical Gamma Charge XX | |||
Gamma Charge U, S.Fierce (OTG) XX Jab Gamma Tornado | |||
= Match-ups = | = Match-ups = |
Revision as of 03:28, 5 January 2016
Introduction
Ground Combo Chain: Weak to Strong Jumping Combo Chain: Weak to Strong Super Jumping Chain: Hunter Aerial Rave Launcher: Crouching HP - 2nd hit / Standing HK - 2nd hit Aerial Rave Finisher: HP, HK Flying Attack: Standing HP Knockdown Attack: Crouching HK Ground Throws: b / f + MP / HP Aerial Throws: any direction but d / u + MP / HP Variable Assist: LK Gamma Charge (Taichi) Variable Counter: HK Gamma Charge (Taichi) (can redirect) Variable Combination: Gamma Wave
Normal Moves
Special Moves
Gamma Slam qcf + P
Gamma Tornado hcb + P Gamma Charge (Taichi) Charge b,f + K,(direction +) K Gamma Charge (Taikuu) Charge d,u + K,(direction +) K
Super Moves
Gamma Wave qcf + PP Gamma Crush qcb + PP, then direct b / f
The Basics
Advanced Strategy
Combos/Infinites
1. J.Roundhouse, S.Jab -> S.Fierce 2. Gamma Charge, U/F or U Gamma Charge 3. C.Fierce (2 hits) XX Gamma Crush, hold D 4. S.Roundhouse (air counter) -> SJ.Air Throw 5. (corner) D.S.Jab -> S.Fierce XX Jab Gamma Tornado (FS) 6. (corner) S.Roundhouse (2 hits) XX Jab Gamma Tornado (FS) 7. C.Fierce (1st hit or 2 hits) XX Gamma Wave
- INTERMEDIATE COMBOS*
8. J.Short -> J.Roundhouse, S.Strong XX Gamma Charge, U/F or U Gamma Charge 9. (IN corner) Fierce Gamma Tornado (FS), C.Jab (OTG) -> S.Fierce 10. J.Roundhouse, C.Short -> C.Fierce (2 hits) -> SJ.Jab -> SJ.Strong ->
SJ.Forward -> SJ.Fierce (FS)
11. S.Roundhouse (air counter) XX Gamma Crush :) 12. J.Short -> J.Roundhouse, S.Fierce XX Gamma Charge, U/F or U Gamma Charge 13. J.Roundhouse, S.Short -> C.Forward XX Gamma Charge, U/F or U Gamma Charge 14. D.C.Short -> C.Fierce (2 hits) -> SJ.Jab -> SJ.Short -> SJ.Strong ->
SJ.Forward -> SJ.U+Roundhouse (FS), SJ.Roundhouse
15. D.S.Jab -> C.Fierce (1st hit) XX Jab Gamma Tornado (FS)
- ADVANCED COMBOS*
16. (corner) J.Roundhouse, C.Fierce (2 hits) XX Vertical Gamma Charge XX
Gamma Charge U, S.Fierce (OTG) XX Jab Gamma Tornado