Marvel vs Capcom/Gold War Machine: Difference between revisions

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= Combos =
= Combos =
1. d.s. short -> s. roundhouse -> War Destroyer
1. d.s. SK , s. RK , War Destroyer <br>
 
2. d.s. JP , s. SK , s. FP , Shoulder Cannon <br>
2. d.s. jab -> s. short -> s. fierce -> Shoulder Cannon
3. d.c. SK , c. SP , s. RK , SJ , s.j. JP , s.j. SK , s.j. SP , s.j. u + FP , (JP) Shoulder Cannon <br>
 
4. d.c. SK , s. RK , War Destroyer , c. SK (otg) , c. RK <br>
3. d.c. short -> c. strong -> s. roundhouse -> /\ -> s.j. jab -> s.j. short
5. (FP) throw into corner , d.c. SK , s. RK , SJ s.j. JP , s.j. SK , s.j. SP , s.j. u + FP , any air combo finisher <br>
-> s.j. strong -> s.j. u + fierce -> (jab) Shoulder Cannon
6. Air Smart Bomb , Knee Stomp , j. d + FP , \/ , d.c. SK , s. RK , SJ , s.j. JP , s.j. SK , s.j. SP , s.j. u + FP ,S houlder Cannon <br>
 
4. d.c. short -> s. roundhouse -> War Destroyer -> c. short (otg) ->
c. roundhouse
 
5. (fierce) throw into corner -> d.c. short -> s. roundhouse -> /\ s.j. jab
-> s.j. short -> s.j. strong -> s.j. u + fierce -> any air combo finisher
 
6. Air Smart Bomb -> Knee Stomp -> j. d + fierce -> \/ -> d.c. short ->
s. roundhouse -> /\ -> s.j. jab -> s.j. short -> s.j. strong ->
s.j. u + fierce -> Shoulder Cannon
[[Category:Marvel_vs_Capcom]]
[[Category:Marvel_vs_Capcom]]

Revision as of 18:10, 4 January 2016

Mvc1goldmachine.gif

Introduction

Basic Tips

Launchers: RK

Magic Series Ground Chain-Combo: Hunter Series
Jump Chain-Combo: Weak to Strong
Super Jump Chain-Combo: Hunter Series


AC Finishers FP
D+FP
RK

Move List

Shoulder Cannon

qcf+punch

(can be done in the air too) This move fires a single rocket at the enemy. It takes off a bit more damage than War Machine's Shoulder Cannon and stops projectiles. I'm still looking into the difference between the various punches with this move.

Crouching Shoulder Cannon

qcf+kick

This move is the same as above, but it goes low. This move will stop some beam supers if if hits your opponent. I really pissed off a megaman user like this.(evil laughter)

Smart Bomb

short+strong

(can be done in the air) This move is the same as War Machine's. You can control the range with the joystick. You should use this move so that you can attack from overhead without getting hit with anything. Also, if you super jump over a beam super, you can hit your opponent with this and knock him out of the super. A good followup to this move is the knee dive.

Use this move a lot, but don't get predictable.

Super Moves

Proton Cannon:

This move is the same as War Machine's, but instead of a large beam, many missles fly out of the cannon. The missles hit high, so they may miss smaller characters completely. It seems to deal more damage than War Machine's Proton Cannon. This is Mega Armor War Machine's Team-up super as well.

War Destroyer:

This super is the same as War Machine's War Destroyer, but it seems to do more damage as well. It combos after the launcher too.

Combos

1. d.s. SK , s. RK , War Destroyer
2. d.s. JP , s. SK , s. FP , Shoulder Cannon
3. d.c. SK , c. SP , s. RK , SJ , s.j. JP , s.j. SK , s.j. SP , s.j. u + FP , (JP) Shoulder Cannon
4. d.c. SK , s. RK , War Destroyer , c. SK (otg) , c. RK
5. (FP) throw into corner , d.c. SK , s. RK , SJ s.j. JP , s.j. SK , s.j. SP , s.j. u + FP , any air combo finisher
6. Air Smart Bomb , Knee Stomp , j. d + FP , \/ , d.c. SK , s. RK , SJ , s.j. JP , s.j. SK , s.j. SP , s.j. u + FP ,S houlder Cannon