Marvel Super Heroes vs Street Fighter/M. Bison: Difference between revisions

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Ground Combo Chain:    Weak to Any
Jumping Combo Chain:  Weak to Strong
Super Jumping Chain:  Weak to Strong
Aerial Rave Launcher:  Standing HP
Aerial Rave Finisher:  HP, HK, Psycho Crusher
Knockdown Attack:      Crouching HK
Ground Throws:        b / f + MP / HP
Aerial Throws:        any direction but d / u + MP / HP
Variable Assist:      MP Psycho Shot
Variable Counter:      HK Double Knee Press
Variable Combination:  Knee Press Nightmare


== Special Moves ==
== Special Moves ==


Psycho Shot                      hcf + P
Psycho Field                    hcb + P
Double Knee Press                hcf + K  (air)
Head Press                      Charge d,u + K  (air)
Somersault Skull Diver          (b / f) + P after Head Press  (air)
Somersault Skull Diver          Charge d,u + P,P  (or hold P)  (air)
Vega Warp                        f,d,df + P / K  (air)
Hikou                            qcb + KK, then move in any dir.  (air)




== Super Moves ==
== Super Moves ==


Psycho Crusher                  qcf + PP  (air)
Knee Press Nightmare            qcf + KK


= The Basics =
= The Basics =

Revision as of 17:39, 4 January 2016

Introduction

Normal Moves

Ground Combo Chain:    Weak to Any
Jumping Combo Chain:   Weak to Strong
Super Jumping Chain:   Weak to Strong
Aerial Rave Launcher:  Standing HP
Aerial Rave Finisher:  HP, HK, Psycho Crusher
Knockdown Attack:      Crouching HK
Ground Throws:         b / f + MP / HP
Aerial Throws:         any direction but d / u + MP / HP
Variable Assist:       MP Psycho Shot
Variable Counter:      HK Double Knee Press
Variable Combination:  Knee Press Nightmare

Special Moves

Psycho Shot hcf + P

Psycho Field                     hcb + P
Double Knee Press                hcf + K  (air)
Head Press                       Charge d,u + K  (air)
Somersault Skull Diver           (b / f) + P after Head Press  (air)
Somersault Skull Diver           Charge d,u + P,P  (or hold P)  (air)
Vega Warp                        f,d,df + P / K  (air)
Hikou                            qcb + KK, then move in any dir.  (air)


Super Moves

Psycho Crusher                   qcf + PP  (air)
Knee Press Nightmare             qcf + KK

The Basics

Advanced Strategy

Combos/Infinites

Match-ups