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Ground Combo Chain: Weak to Any | |||
Jumping Combo Chain: Weak to Strong | |||
Super Jumping Chain: Weak to Strong | |||
Aerial Rave Launcher: Standing HP | |||
Aerial Rave Finisher: HP, HK, Psycho Crusher | |||
Knockdown Attack: Crouching HK | |||
Ground Throws: b / f + MP / HP | |||
Aerial Throws: any direction but d / u + MP / HP | |||
Variable Assist: MP Psycho Shot | |||
Variable Counter: HK Double Knee Press | |||
Variable Combination: Knee Press Nightmare | |||
== Special Moves == | == Special Moves == | ||
Psycho Shot hcf + P | |||
Psycho Field hcb + P | |||
Double Knee Press hcf + K (air) | |||
Head Press Charge d,u + K (air) | |||
Somersault Skull Diver (b / f) + P after Head Press (air) | |||
Somersault Skull Diver Charge d,u + P,P (or hold P) (air) | |||
Vega Warp f,d,df + P / K (air) | |||
Hikou qcb + KK, then move in any dir. (air) | |||
== Super Moves == | == Super Moves == | ||
Psycho Crusher qcf + PP (air) | |||
Knee Press Nightmare qcf + KK | |||
= The Basics = | = The Basics = |
Revision as of 17:39, 4 January 2016
Introduction
Normal Moves
Ground Combo Chain: Weak to Any Jumping Combo Chain: Weak to Strong Super Jumping Chain: Weak to Strong Aerial Rave Launcher: Standing HP Aerial Rave Finisher: HP, HK, Psycho Crusher Knockdown Attack: Crouching HK Ground Throws: b / f + MP / HP Aerial Throws: any direction but d / u + MP / HP Variable Assist: MP Psycho Shot Variable Counter: HK Double Knee Press Variable Combination: Knee Press Nightmare
Special Moves
Psycho Shot hcf + P
Psycho Field hcb + P Double Knee Press hcf + K (air) Head Press Charge d,u + K (air) Somersault Skull Diver (b / f) + P after Head Press (air) Somersault Skull Diver Charge d,u + P,P (or hold P) (air) Vega Warp f,d,df + P / K (air) Hikou qcb + KK, then move in any dir. (air)
Super Moves
Psycho Crusher qcf + PP (air) Knee Press Nightmare qcf + KK