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= Introduction = | = Introduction = | ||
Ground Combo Chain: Weak to Strong | |||
Jumping Combo Chain: Weak to Strong | |||
Super Jumping Chain: Hunter | |||
Aerial Rave Launcher: Crouching HP | |||
Aerial Rave Finisher: HP, HK, u + HK, Hadou Ken, Shinkuu Hadou Ken | |||
Knockdown Attack: Crouching HK | |||
Ground Throws: b / f + MP / HP / MK / HK | |||
Aerial Throws: any direction but d / u + MP / HP | |||
Variable Assist: LP Hadou Ken | |||
Variable Counter: LP Hadou Ken | |||
Variable Combination: Shinkuu Hadou Ken | |||
== Normal Moves == | == Normal Moves == | ||
Sakotsu Wari f + MP | |||
Senpuu Kyaku f + MK | |||
(alternate kicks) In air, u + MK / u + HK | |||
== Special Moves == | == Special Moves == | ||
Hadou Ken qcf + P (air) | |||
Shouryuu Ken f,d,df + P | |||
Tatsumaki Senpuu Kyaku qcb + K (air) | |||
== Super Moves == | == Super Moves == | ||
Shinkuu Hadou Ken qcf + PP (air) | |||
Shin Shouryuu Ken f,d,df + PP | |||
Shinkuu Tatsumaki Senpuu Kyaku qcb + KK | |||
= The Basics = | = The Basics = |
Revision as of 17:36, 4 January 2016
Introduction
Ground Combo Chain: Weak to Strong Jumping Combo Chain: Weak to Strong Super Jumping Chain: Hunter Aerial Rave Launcher: Crouching HP Aerial Rave Finisher: HP, HK, u + HK, Hadou Ken, Shinkuu Hadou Ken Knockdown Attack: Crouching HK Ground Throws: b / f + MP / HP / MK / HK Aerial Throws: any direction but d / u + MP / HP Variable Assist: LP Hadou Ken Variable Counter: LP Hadou Ken Variable Combination: Shinkuu Hadou Ken
Normal Moves
Sakotsu Wari f + MP Senpuu Kyaku f + MK (alternate kicks) In air, u + MK / u + HK
Special Moves
Hadou Ken qcf + P (air) Shouryuu Ken f,d,df + P Tatsumaki Senpuu Kyaku qcb + K (air)
Super Moves
Shinkuu Hadou Ken qcf + PP (air) Shin Shouryuu Ken f,d,df + PP Shinkuu Tatsumaki Senpuu Kyaku qcb + KK