(Created page with "= Introduction = == Normal Moves == == Special Moves == == Super Moves == = The Basics = = Advanced Strategy = == Combos/Infinites == = Match-ups = Category:...") |
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= Introduction = | = Introduction = | ||
Ground Combo Chain: Weak to Strong | |||
Jumping Combo Chain: Weak to Strong | |||
Super Jumping Chain: Hunter | |||
Aerial Rave Launcher: Crouching HP - 2nd hit / Standing HK - 2nd hit | |||
Aerial Rave Finisher: HP, HK | |||
Flying Attack: Standing HP | |||
Knockdown Attack: Crouching HK | |||
Ground Throws: b / f + MP / HP | |||
Aerial Throws: any direction but d / u + MP / HP | |||
Variable Assist: LK Gamma Charge (Taichi) | |||
Variable Counter: HK Gamma Charge (Taichi) (can redirect) | |||
Variable Combination: Gamma Wave | |||
== Normal Moves == | == Normal Moves == | ||
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== Special Moves == | == Special Moves == | ||
Gamma Slam qcf + P | |||
Gamma Tornado hcb + P | |||
Gamma Charge (Taichi) Charge b,f + K,(direction +) K | |||
Gamma Charge (Taikuu) Charge d,u + K,(direction +) K | |||
== Super Moves == | |||
Gamma Wave qcf + PP | |||
Gamma Crush qcb + PP, then direct b / f | |||
= The Basics = | = The Basics = |
Revision as of 17:14, 4 January 2016
Introduction
Ground Combo Chain: Weak to Strong Jumping Combo Chain: Weak to Strong Super Jumping Chain: Hunter Aerial Rave Launcher: Crouching HP - 2nd hit / Standing HK - 2nd hit Aerial Rave Finisher: HP, HK Flying Attack: Standing HP Knockdown Attack: Crouching HK Ground Throws: b / f + MP / HP Aerial Throws: any direction but d / u + MP / HP Variable Assist: LK Gamma Charge (Taichi) Variable Counter: HK Gamma Charge (Taichi) (can redirect) Variable Combination: Gamma Wave
Normal Moves
Special Moves
Gamma Slam qcf + P
Gamma Tornado hcb + P Gamma Charge (Taichi) Charge b,f + K,(direction +) K Gamma Charge (Taikuu) Charge d,u + K,(direction +) K
Super Moves
Gamma Wave qcf + PP Gamma Crush qcb + PP, then direct b / f