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= Introduction = | = Introduction = | ||
Ground Combo Chain: Weak to Strong | |||
Jumping Combo Chain: Weak to Strong | |||
Super Jumping Chain: Hunter | |||
Aerial Rave Launcher: Crouching HP | |||
Aerial Rave Finisher: HP, HK, Moonsault Slash | |||
Knockdown Attack: Crouching HK | |||
Ground Throws: b / f + MP / HP / MK / HK | |||
Aerial Throws: Any direction but d / u + MP / HP | |||
Variable Assist: HP Sonic Boom | |||
Variable Counter: HK Somersault Shell | |||
Variable Combination: Shadow Justice | |||
== Normal Moves == | == Normal Moves == | ||
Jump Sobat b / f + MK | |||
Step Kick b / f + HK | |||
Spin Back Knuckle f + HP | |||
== Special Moves == | == Special Moves == | ||
Sonic Boom Charge b,f + P | |||
Somersault Shell Charge d,u + K | |||
Moonsault Slash In air, u,uf,f + K | |||
== Super Moves == | == Super Moves == | ||
Shadow Break qcf + PP, tap P rapidly | |||
Cross Shadow Blitz qcf + KK | |||
Shadow Justice qcb + KK | |||
Final Mission Charge b,f,b,f + PP (at Level 3) | |||
= The Basics = | = The Basics = |
Revision as of 17:13, 4 January 2016
Introduction
Ground Combo Chain: Weak to Strong Jumping Combo Chain: Weak to Strong Super Jumping Chain: Hunter Aerial Rave Launcher: Crouching HP Aerial Rave Finisher: HP, HK, Moonsault Slash Knockdown Attack: Crouching HK Ground Throws: b / f + MP / HP / MK / HK Aerial Throws: Any direction but d / u + MP / HP Variable Assist: HP Sonic Boom Variable Counter: HK Somersault Shell Variable Combination: Shadow Justice
Normal Moves
Jump Sobat b / f + MK Step Kick b / f + HK Spin Back Knuckle f + HP
Special Moves
Sonic Boom Charge b,f + P Somersault Shell Charge d,u + K Moonsault Slash In air, u,uf,f + K
Super Moves
Shadow Break qcf + PP, tap P rapidly Cross Shadow Blitz qcf + KK Shadow Justice qcb + KK Final Mission Charge b,f,b,f + PP (at Level 3)