Marvel Super Heroes vs Street Fighter/Captain America: Difference between revisions
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= Introduction = | = Introduction = | ||
Ground Combo Chain: Hunter | |||
Jumping Combo Chain: Weak to Strong | |||
Super Jumping Chain: Hunter | |||
Aerial Rave Launcher: Standing MP / Crouching HP | |||
Aerial Rave Finisher: HP, HK, Heel Kick, Shield Slash | |||
Flying Attack: Standing HP | |||
Knockdown Attack: Crouching HK | |||
Ground Throws: b / f + MP / HP / MK / HK | |||
Aerial Throws: any direction but d / u + MP / HP | |||
Variable Assist: MK Charging Star | |||
Variable Counter: HP Stars & Stripes | |||
Variable Combination: Hyper Stars & Stripes / Hyper Charging Star | |||
== Normal Moves == | == Normal Moves == | ||
(double kick) Press MK,MK | |||
(heel kick) In air, d + HK | |||
2 Dan Jump ub~uf (x2) | |||
== Special Moves == | == Special Moves == | ||
Shield Slash qcf + P (air) | |||
Charging Star qcf + K | |||
Stars & Stripes f,d,df + P | |||
Zenten hcb + P | |||
== Super Moves == | == Super Moves == | ||
Final Justice qcf + PP | |||
Hyper Charging Star qcf + KK | |||
Hyper Stars & Stripes f,d,df + PP | |||
= The Basics = | = The Basics = |
Revision as of 17:08, 4 January 2016
Introduction
Ground Combo Chain: Hunter Jumping Combo Chain: Weak to Strong Super Jumping Chain: Hunter Aerial Rave Launcher: Standing MP / Crouching HP Aerial Rave Finisher: HP, HK, Heel Kick, Shield Slash Flying Attack: Standing HP Knockdown Attack: Crouching HK Ground Throws: b / f + MP / HP / MK / HK Aerial Throws: any direction but d / u + MP / HP Variable Assist: MK Charging Star Variable Counter: HP Stars & Stripes Variable Combination: Hyper Stars & Stripes / Hyper Charging Star
Normal Moves
(double kick) Press MK,MK (heel kick) In air, d + HK 2 Dan Jump ub~uf (x2)
Special Moves
Shield Slash qcf + P (air)
Charging Star qcf + K Stars & Stripes f,d,df + P Zenten hcb + P
Super Moves
Final Justice qcf + PP Hyper Charging Star qcf + KK Hyper Stars & Stripes f,d,df + PP