Marvel Super Heroes vs Street Fighter/Akuma: Difference between revisions

From SuperCombo Wiki
(Created page with "= Introduction = == Normal Moves == == Special Moves == == Super Moves == = The Basics = = Advanced Strategy = == Combos/Infinites == = Match-ups = Category:...")
 
No edit summary
Line 1: Line 1:
= Introduction =
= Introduction =


Ground Combo Chain:    Weak to Strong
Jumping Combo Chain:  Weak to Strong
Super Jumping Chain:  Hunter
Aerial Rave Launcher:  Crouching HP
Aerial Rave Finisher:  HP, HK, u + HK, Zankuu Hadou Ken, Tenma
                        Kuujin Kyaku, Tenma Gou Zankuu
Knockdown Attack:      Crouching HK
Ground Throws:        b / f + MP / HP / MK / HK
Aerial Throws:        any direction but d / u + MP / HP
Variable Assist:      MK Tatsumaki Zankuu Kyaku
Variable Counter:      LP Gou Shouryuu Ken
Variable Combination:  Messatsu Gou Hadou
== Normal Moves ==
== Normal Moves ==
 
Zugai Hasatsu                    f + MP
Senpuu Kyaku                    f + MK
(alternate kicks)                In air, u + MK / u + HK




== Special Moves ==
== Special Moves ==
Gou Hadou Ken                    qcf + P
Zankuu Hadou Ken                In air, qcf + P
Tenma Kuujin Kyaku              In air, qcf + K
Gou Shouryuu Ken                f,d,df + P
Tatsumaki Zankuu Kyaku          qcb + K  (air)
Ashura Senkuu                    f,d,df / b,b,db  + PPP / KKK






== Super Moves ==
== Super Moves ==
Messatsu Gou Hadou              qcb + PP
Messatsu Gou Shouryuu            qcf + PP
Tenma Gou Zankuu                In air, qcf + PP
Shun Goku Satsu                  LP,LP,f,LK,HP  (at Level 3)





Revision as of 17:06, 4 January 2016

Introduction

Ground Combo Chain:    Weak to Strong
Jumping Combo Chain:   Weak to Strong
Super Jumping Chain:   Hunter
Aerial Rave Launcher:  Crouching HP
Aerial Rave Finisher:  HP, HK, u + HK, Zankuu Hadou Ken, Tenma
                       Kuujin Kyaku, Tenma Gou Zankuu
Knockdown Attack:      Crouching HK
Ground Throws:         b / f + MP / HP / MK / HK
Aerial Throws:         any direction but d / u + MP / HP
Variable Assist:       MK Tatsumaki Zankuu Kyaku
Variable Counter:      LP Gou Shouryuu Ken
Variable Combination:  Messatsu Gou Hadou

Normal Moves

Zugai Hasatsu                    f + MP
Senpuu Kyaku                     f + MK
(alternate kicks)                In air, u + MK / u + HK


Special Moves

Gou Hadou Ken qcf + P

Zankuu Hadou Ken                 In air, qcf + P
Tenma Kuujin Kyaku               In air, qcf + K
Gou Shouryuu Ken                 f,d,df + P
Tatsumaki Zankuu Kyaku           qcb + K  (air)
Ashura Senkuu                    f,d,df / b,b,db  + PPP / KKK


Super Moves

Messatsu Gou Hadou               qcb + PP
Messatsu Gou Shouryuu            qcf + PP
Tenma Gou Zankuu                 In air, qcf + PP
Shun Goku Satsu                  LP,LP,f,LK,HP  (at Level 3)


The Basics

Advanced Strategy

Combos/Infinites

Match-ups