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Variable Combination: Mega Optic Blast | Variable Combination: Mega Optic Blast | ||
== Normal Moves == | == Normal Moves == | ||
(optic bullet) Press HP while standing or crouching | |||
(double attacks) Press LP,LP / LK,LK / HK,HK | |||
(alternate attacks) In air, d + LK~HP | |||
2 Dan Jump ub~uf (x2) | |||
== Special Moves == | == Special Moves == |
Revision as of 17:05, 4 January 2016
Introduction
Ground Combo Chain: Hunter
Jumping Combo Chain: Weak to Strong Super Jumping Chain: Hunter Aerial Rave Launcher: Standing MP Aerial Rave Finisher: HP, HK, Optic Blast, any Alternate Attack except d + LK Knockdown Attack: Crouching HK / MK (lifts them slightly upward) Ground Throws: b / f + MP / HP / HK (db / df + MK / HK) Aerial Throws: any direction but d / u + MP / HP Variable Assist: MP Rising Uppercut (can't add extra hits) Variable Counter: LP Optic Blast Variable Combination: Mega Optic Blast
Normal Moves
(optic bullet) Press HP while standing or crouching (double attacks) Press LP,LP / LK,LK / HK,HK (alternate attacks) In air, d + LK~HP 2 Dan Jump ub~uf (x2)
Special Moves
Optic Blast qcf + P (air)
Optic Sweep f,df,d + P Rising Uppercut f,d,df + P, tap P rapidly Cyclone Kick qcb + K Rapid Punches Charge b,f + P, tap P / K rapidly Running Neckbreaker Drop Charge b,f + K
Super Moves
Mega Optic Blast qcf + PP
Super Optic Blast f,df,d + PP, direct (air)