Marvel Super Heroes vs Street Fighter/Cyclops: Difference between revisions

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= Introduction =
= Introduction =
 
Ground Combo Chain:    Hunter
Jumping Combo Chain:  Weak to Strong
Super Jumping Chain:  Hunter
Aerial Rave Launcher:  Standing MP
Aerial Rave Finisher:  HP, HK, Optic Blast, any Alternate Attack
                        except d + LK
Knockdown Attack:      Crouching HK / MK (lifts them slightly upward)
Ground Throws:        b / f + MP / HP / HK  (db / df + MK / HK)
Aerial Throws:        any direction but d / u + MP / HP
Variable Assist:      MP Rising Uppercut  (can't add extra hits)
Variable Counter:      LP Optic Blast
Variable Combination:  Mega Optic Blast
== Normal Moves ==
== Normal Moves ==



Revision as of 17:04, 4 January 2016

Introduction

Ground Combo Chain: Hunter

Jumping Combo Chain:   Weak to Strong
Super Jumping Chain:   Hunter
Aerial Rave Launcher:  Standing MP
Aerial Rave Finisher:  HP, HK, Optic Blast, any Alternate Attack
                       except d + LK
Knockdown Attack:      Crouching HK / MK (lifts them slightly upward)
Ground Throws:         b / f + MP / HP / HK  (db / df + MK / HK)
Aerial Throws:         any direction but d / u + MP / HP
Variable Assist:       MP Rising Uppercut  (can't add extra hits)
Variable Counter:      LP Optic Blast
Variable Combination:  Mega Optic Blast

Normal Moves

Special Moves

Optic Blast qcf + P (air)

Optic Sweep                      f,df,d + P
Rising Uppercut                  f,d,df + P, tap P rapidly
Cyclone Kick                     qcb + K
Rapid Punches                    Charge b,f + P, tap P / K rapidly
Running Neckbreaker Drop         Charge b,f + K

Super Moves

Mega Optic Blast qcf + PP

Super Optic Blast                f,df,d + PP, direct  (air)

The Basics

Advanced Strategy

Combos/Infinites

Match-ups