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= Introduction = | = Introduction = | ||
Ground Combo Chain: Hunter | |||
Jumping Combo Chain: Weak to Strong | |||
Super Jumping Chain: Hunter | |||
Aerial Rave Launcher: Standing MP | |||
Aerial Rave Finisher: HP, HK, Optic Blast, any Alternate Attack | |||
except d + LK | |||
Knockdown Attack: Crouching HK / MK (lifts them slightly upward) | |||
Ground Throws: b / f + MP / HP / HK (db / df + MK / HK) | |||
Aerial Throws: any direction but d / u + MP / HP | |||
Variable Assist: MP Rising Uppercut (can't add extra hits) | |||
Variable Counter: LP Optic Blast | |||
Variable Combination: Mega Optic Blast | |||
== Normal Moves == | == Normal Moves == | ||
Revision as of 17:04, 4 January 2016
Introduction
Ground Combo Chain: Hunter
Jumping Combo Chain: Weak to Strong Super Jumping Chain: Hunter Aerial Rave Launcher: Standing MP Aerial Rave Finisher: HP, HK, Optic Blast, any Alternate Attack except d + LK Knockdown Attack: Crouching HK / MK (lifts them slightly upward) Ground Throws: b / f + MP / HP / HK (db / df + MK / HK) Aerial Throws: any direction but d / u + MP / HP Variable Assist: MP Rising Uppercut (can't add extra hits) Variable Counter: LP Optic Blast Variable Combination: Mega Optic Blast
Normal Moves
Special Moves
Optic Blast qcf + P (air)
Optic Sweep f,df,d + P Rising Uppercut f,d,df + P, tap P rapidly Cyclone Kick qcb + K Rapid Punches Charge b,f + P, tap P / K rapidly Running Neckbreaker Drop Charge b,f + K
Super Moves
Mega Optic Blast qcf + PP
Super Optic Blast f,df,d + PP, direct (air)