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= Basic Tips = | = Basic Tips = | ||
Launchers: RK | Launchers:<br> | ||
Magic Series: | RK<br><br> | ||
Ground Magic Series: Hunter Series Jump | Magic Series:<br> | ||
Magic Series: Hunter Series Super Jump | Ground Magic Series: Hunter Series Jump <br> | ||
Magic Series: Hunter Series | Magic Series: Hunter Series Super Jump <br> | ||
AC Finisher: FP, RK | Magic Series: Hunter Series<br><br> | ||
AC Finisher: FP, RK<br> | |||
= Move List = | = Move List = | ||
Go to Zangief's box. | Go to Zangief's box.<br> | ||
Move L, L, D, D, R, R, D, D, L, L, U, R, U, U, R, R | Move L, L, D, D, R, R, D, D, L, L, U, R, U, U, R, R<br> | ||
The last right will move you to Roll's box at the right of Megaman's. | The last right will move you to Roll's box at the right of Megaman's.<br> | ||
Fireball (ground, air) | Fireball (ground, air) | ||
Line 46: | Line 41: | ||
Same as Megaman's, just kick instead of punch. | Same as Megaman's, just kick instead of punch. | ||
==Hyer Combos== | |||
Hyper Roll (ground, air) | Hyper Roll (ground, air) | ||
Line 68: | Line 64: | ||
= Combos = | = Combos = | ||
1. j. jab -> \/ -> d.c. short -> c. forward -> c. roundhouse -> (jab) | 1. j. jab -> \/ -> d.c. short -> c. forward -> c. roundhouse -> (jab) Tornado Hold (otg) or Mega Buster<br> | ||
Tornado Hold (otg) or Mega Buster | 2. d.c. short -> c. forward -> c. roundhouse -> Rush Drill(otg)<br> | ||
3. Flower Bouquet -> c. roundhouse -> Rush Drill (otg) <br> | |||
2. d.c. short -> c. forward -> c. roundhouse -> Rush Drill(otg) | 4. d.c. short -> c. forward -> s. roundhouse -> /\ -> s.j. jab -> s.j. short -> s.j. strong -> s.j. forward -> Mega Buster<br> | ||
5. Leaf Shield -> d.s. short -> s. roundhouse -> /\ -> s.j. jab -> s.j. short -> s.j. strong -> s.j. forward -> Fire Leaf Shield <br> | |||
3. Flower Bouquet -> c. roundhouse -> Rush Drill (otg) | 6. d.s. short -> s. roundhouse -> /\ -> s.j. jab -> S.j. strong -> Hyper Roll <br> | ||
7. corner -> Tornado Hold -> s. roundhouse -> /\ -> s.j. jab -> s.j. short -> s.j. strong -> s.j. forward -> Mega Buster<br> | |||
4. d.c. short -> c. forward -> s. roundhouse -> /\ -> s.j. jab -> s.j. short | |||
-> s.j. strong -> s.j. forward -> Mega Buster | |||
5. Leaf Shield -> d.s. short -> s. roundhouse -> /\ -> s.j. jab -> s.j. short | |||
-> s.j. strong -> s.j. forward -> Fire Leaf Shield | |||
6. d.s. short -> s. roundhouse -> /\ -> s.j. jab -> S.j. strong -> Hyper Roll | |||
7. corner -> Tornado Hold -> s. roundhouse -> /\ -> s.j. jab -> s.j. short -> | |||
s.j. strong -> s.j. forward -> Mega Buster | |||
[[Category:Marvel_vs_Capcom]] | [[Category:Marvel_vs_Capcom]] |
Revision as of 02:56, 29 December 2015
Introduction
Basic Tips
Launchers:
RK
Magic Series:
Ground Magic Series: Hunter Series Jump
Magic Series: Hunter Series Super Jump
Magic Series: Hunter Series
AC Finisher: FP, RK
Move List
Go to Zangief's box.
Move L, L, D, D, R, R, D, D, L, L, U, R, U, U, R, R
The last right will move you to Roll's box at the right of Megaman's.
Fireball (ground, air)
QCF + punch Nope, you can't charge! Plus this has the longest recovery time of any fireball move.
Flower Bomb Toss (ground, air)
HCB(QCB?) + punch This move's too funny!
Item Change (ground)
QCB + kick Still the same as Megaman's
Item Use (ground)
QCF + kick Same as Megaman's, just kick instead of punch.
Hyer Combos
Hyper Roll (ground, air)
QCF + PP Just like the Hyper MegaMan, except it's the Hyper Roll! Plus, you won't hit your opponent much with this super unless you nail them during activation because the missiles and bombs and stuff come out way too slow. The only thing that's instantaneous is a laser that shoots out from her head but it comes out too high to be of much use. Also, it seems to come out slower as I couldn't get it to combo in the air.
Rush Drill (ground)
QCF + KK Same
Beat Plane (ground, air)
HCB + KK Same, except it seems to come out slower
Combos
1. j. jab -> \/ -> d.c. short -> c. forward -> c. roundhouse -> (jab) Tornado Hold (otg) or Mega Buster
2. d.c. short -> c. forward -> c. roundhouse -> Rush Drill(otg)
3. Flower Bouquet -> c. roundhouse -> Rush Drill (otg)
4. d.c. short -> c. forward -> s. roundhouse -> /\ -> s.j. jab -> s.j. short -> s.j. strong -> s.j. forward -> Mega Buster
5. Leaf Shield -> d.s. short -> s. roundhouse -> /\ -> s.j. jab -> s.j. short -> s.j. strong -> s.j. forward -> Fire Leaf Shield
6. d.s. short -> s. roundhouse -> /\ -> s.j. jab -> S.j. strong -> Hyper Roll
7. corner -> Tornado Hold -> s. roundhouse -> /\ -> s.j. jab -> s.j. short -> s.j. strong -> s.j. forward -> Mega Buster