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= Basic Tips = | = Basic Tips = | ||
Launchers: | Launchers:<br> | ||
SP | SP<br> | ||
RK (if opponent is hit out of air) | RK (if opponent is hit out of air)<br><br> | ||
AC Finisher: | AC Finisher:<br> | ||
FP, RK, Web Swing, Web Ball | FP, RK, Web Swing, Web Ball<br><br> | ||
Magic Series: | Magic Series:<br> | ||
Ground Magic Series: Weakest to Strongest | Ground Magic Series: Weakest to Strongest<br> | ||
Jump Magic Series: Hunter Series | Jump Magic Series: Hunter Series<br> | ||
Super Jump Magic Series: Hunter Series | Super Jump Magic Series: Hunter Series<br><br> | ||
= Move List = | = Move List = | ||
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Easy Combos: | Easy Combos: | ||
1) c. SK, c. RK, cancel Crawler Assault | 1) c. SK, c. RK, cancel Crawler Assault<br> | ||
2)d.SK, FK, c. RK cancel Crawler Assault or Web-Swing<br> | |||
3)d.SK, FK, s. RK cancel Spider Sting<br> | |||
4) j. JP, j. SP, j. FP, c. SK, c. FK, RK, sj. JP, sj. SK, sj. SP, sj. FK, AC Finisher | |||
5) meet opponent in air, j. JP, j. SP, jump, j. JP, j. SK, j. SP, j. FK, AC Finisher | |||
[[Category:Marvel vs Capcom]] | [[Category:Marvel vs Capcom]] |
Revision as of 21:09, 28 December 2015
Introducion
Basic Tips
Launchers:
SP
RK (if opponent is hit out of air)
AC Finisher:
FP, RK, Web Swing, Web Ball
Magic Series:
Ground Magic Series: Weakest to Strongest
Jump Magic Series: Hunter Series
Super Jump Magic Series: Hunter Series
Move List
Special Moves:
Web Ball: QCF + P (also in air Spider-Man shoots out a large webbing from his wrists and when it connects, it captures the opponent in a large web for a very short amount of time.
Web Swing: QCB + K (only in air) Spider-Man arcs forward as he does a swinging kick while holding on to a web.
Spider Sting: F, D, DF + P then P (if it hits): Spider-Man does a rising punch similar to his standing MP and ends with a standing HP in the air if the first part of the attack hits.
Web Throw: HCB + P Spider-Man throws out a web from his wrist and when it connects, he twirls the opponent like a lasso then swings them to the other side of the screen. P strength varies upon how up the web will shoot.
Hyper Combos:
Maximum Spider: QCF + Px2 Spider-Man jumps to the nearest wall and does a fast punch to the opponent. Once it connects, it chains out to other rushing attacks as Spider-Man bounces from wall to wall.
Crawler Assualt: QCF + Kx2 Spider-Man rushes down with a barrage normals on the ground.
Ultimate Web Throw: QCB + Px2 Introduced in MvC, Spider-Man jumps back as he shoots out a large web-trap. Once it connects, Spider-Man does a few flips while catching the opponent and does an overhead throw after.
Combos
Easy Combos:
1) c. SK, c. RK, cancel Crawler Assault
2)d.SK, FK, c. RK cancel Crawler Assault or Web-Swing
3)d.SK, FK, s. RK cancel Spider Sting
4) j. JP, j. SP, j. FP, c. SK, c. FK, RK, sj. JP, sj. SK, sj. SP, sj. FK, AC Finisher
5) meet opponent in air, j. JP, j. SP, jump, j. JP, j. SK, j. SP, j. FK, AC Finisher