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= Basic Tips = | = Basic Tips = | ||
Launchers: | Launchers:<br> | ||
RK<br><br> | |||
Magic Series:<br> | |||
Ground Magic Series: Hunter Series<br> | |||
Jump Magic Series: Weakest to Strongest<br> | |||
Super Jump Magic Series: Hunter Series<br><br> | |||
AC Finisher:<br> | |||
D FP, RK, JP Shoulder Cannon<br><br> | |||
AC Finisher: | |||
D FP, RK, JP Shoulder Cannon | |||
= Move List = | = Move List = | ||
Command Normals | ==Command Normals== | ||
Knee Dive: D + LK (only in air) | Knee Dive: D + LK (only in air) | ||
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Special Moves | ==Special Moves== | ||
Shoulder Cannon: QCF + P/K (also in air; P version only) | Shoulder Cannon: QCF + P/K (also in air; P version only) | ||
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Hyper Combos | ==Hyper Combos== | ||
Proton Cannon: QCF + Px2 | Proton Cannon: QCF + Px2 | ||
War Machine summons in a giant cannon which shoots | War Machine summons in a giant cannon which shoots out a laser which nearly takes out near full-screen. | ||
out a laser which nearly takes out near full-screen. | |||
War Destroyer: QCF + Kx2 | War Destroyer: QCF + Kx2 | ||
War Machine summons in a jetpack-like weapon which | War Machine summons in a jetpack-like weapon which aims a barrage of missiles up then targets down to the | ||
aims a barrage of missiles up then targets down to the | |||
opponent. | opponent. | ||
= Combos = | = Combos = | ||
1) SK, RK, cancel Star Destroyer<br> | |||
2) D SK, D SP, FP cancel Shoulder Cannon<br> | |||
3) JP, SK, FP cancel Shoulder Cannon<br> | |||
1) SK, RK, cancel Star Destroyer | 4) SK , RK cancel War Destroyer<br> | ||
5) SK, RK, sj. JP, sj. SK, sj. SP, sj. FK, sj. U FP, cancel JP Shoulder Cannon<br> | |||
2) D SK, D SP, FP cancel Shoulder Cannon | 6) Knee Dive, j. D FP, SK, RK, sj. JP, sj. SK, Flight, JP, SP, U FP, cancel JP Shoulder Cannon<br> | ||
3) JP, SK, FP cancel Shoulder Cannon | |||
4) SK , RK cancel War Destroyer | |||
JP Shoulder Cannon | |||
[[Category:Marvel vs Capcom]] | [[Category:Marvel vs Capcom]] |
Revision as of 20:42, 28 December 2015
Introduction
Basic Tips
Launchers:
RK
Magic Series:
Ground Magic Series: Hunter Series
Jump Magic Series: Weakest to Strongest
Super Jump Magic Series: Hunter Series
AC Finisher:
D FP, RK, JP Shoulder Cannon
Move List
Command Normals
Knee Dive: D + LK (only in air)
War Machine does a diving knee in the air.
Special Moves
Shoulder Cannon: QCF + P/K (also in air; P version only)
Unlike Iron Man's Unibeam laser in MSH which can target both ground and crouching, War Machine can shoot his lasers as P targets standing and can be used in the air and K targets crouching only.
Repulsor Blast: HCB + P
War Machine unleashes a projectile his palms as it aims upwards and when it hits, the opponent is drawn closer to War Machine.
Smart Bomb: MP + LK (also in air)
War Machine unleashes two bombs from his shoulders. Holding a direction enables on how far the bombs will be shot.
Flight: QCB + Kx3 (also in air)
This command allows War Machine to use his jetpacks and has the ability to fly around the screen.
Hyper Combos
Proton Cannon: QCF + Px2
War Machine summons in a giant cannon which shoots out a laser which nearly takes out near full-screen.
War Destroyer: QCF + Kx2
War Machine summons in a jetpack-like weapon which aims a barrage of missiles up then targets down to the opponent.
Combos
1) SK, RK, cancel Star Destroyer
2) D SK, D SP, FP cancel Shoulder Cannon
3) JP, SK, FP cancel Shoulder Cannon
4) SK , RK cancel War Destroyer
5) SK, RK, sj. JP, sj. SK, sj. SP, sj. FK, sj. U FP, cancel JP Shoulder Cannon
6) Knee Dive, j. D FP, SK, RK, sj. JP, sj. SK, Flight, JP, SP, U FP, cancel JP Shoulder Cannon