No edit summary |
|||
Line 4: | Line 4: | ||
= Basic Tips = | = Basic Tips = | ||
Launchers:<br> | |||
SP<br><br> | |||
Magic Series:<br> | |||
Ground Magic Series: Weakest to Any<br> | |||
Jump Magic Series: Weakest to Any<br> | |||
Super Jump Magic Series: Hunter Series<br><br> | |||
AC Finisher:<br> | |||
SP, FK, FP, RK<br><br> | |||
= Move List = | = Move List = |
Revision as of 20:20, 28 December 2015
Introducion
Basic Tips
Launchers:
SP
Magic Series:
Ground Magic Series: Weakest to Any
Jump Magic Series: Weakest to Any
Super Jump Magic Series: Hunter Series
AC Finisher:
SP, FK, FP, RK
Move List
Command Normals
Tornado Kick: D + HK (only in air)
Jin will spin downwards from the air as he does a drilling attack that's similar to Dhalsim's command Drill's.
Saotome Fire: Taunt then P rapidly
Jin does his taunt as he rapidly turns red and shoots out fire from his body.
Special Moves
Saotome Typhoon: Charge B, F + P
Jin spins around going across the screen in a Typhoon motion.
Saotome Dynamite: Charge D, U + P
Jin's armor explodes out on where he stands for a quick amount of time.
Saotome Crush: HCB + K
Jin dashes forward in a command grab as he grabs the opponent and if it connects, drags the opponent to all four corners of the screen.
Hyper Combos
Blodia Punch: QCF + Px2
Jin commands his Blodia as he does a standing HP with his Blodia doing a punch that engulfs the opponent in flames.
Blodia Vulcan: QCB + Px2
Jin goes into his Blodia as he shoots the opponent that covers full-screen with its machine guns for a very short amount of time.
Great Cyclone: QCF + Kx2
Known in the Japanese version as Saotome Cyclone, Jin does an extended version of his Saotome Typhoon but has short range.
Combos
Easy Combos
1) SP, cancel Saotome Cyclone You have to be really close when launching them with the SP.
2) c. RK, cancel Saotome Dynamite
3) SK, cancel Blodia Fist
Intermediate Combos
1) j. FP, c. JP, c. FP, cancel Blodia Fist/Blodia Vulcan I don't believe they can roll out of this if you do it early enough as you hit them before they touch the ground! The Blodia Vulcan only seems to connect if you start the combo in the corner.
2) j. SK, j. RK, c. JP, c. SP, cancel Blodia Fist, c. RK The c. RK will hit if you are in the corner.
Hard Combos
1) launch, sj. JP, sj. SK, sj. SP, sj. RK The hard part here is to actually launch them since air combos aren't really in Jin's game. Wait a split-sec between the JP and SK and then quickly hit the rest of the buttons. It is also possible to OTG after if you are in the corner but I've only done it once with a SK before I hit the ground so I'm not really sure the best way of doing it.