Marvel vs Capcom/Captain Commando: Difference between revisions

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= Combos =
= Combos =


 
1) c. SK, c. FK, cancel FP Captain Corridor<br>
Easy Combos
2) SK ,RK cancel Captain Sword<br>
 
3) j. FP, c. JP, c. FK, c. FP, cancel JP Commando Strike/Captain Fire<br>
1) c. SK, c. FK, cancel FP Captain Corridor
4) j. SK, j. FP, dash, JP, SK, RK, cancel Captain Sword, c. SK (OTG), RK, sj. JP, sj. SK, sj. SP, sj. FK, AC Finisher<br>
 
5) j. SK, j. FP, dash, c. SK, c. FP, cancel Captain Storm, c. SK (OTG), RK,cancel Captain Sword, c. SK (OTG), RK, cancel Captain Sword, c. SK (OTG), RK, sj. JP, sj. SK, sj, SP, sj. FK, AC Finisher<br>
You can stick in a c. RK after the FK but they may roll so watch out!
6) j. FP, dash, c. SK, c. FP, cancel Captain Storm, OTG and keep going.<br>
 
2) SK ,RK cancel Captain Sword
 
Intermediate Combos
 
1) j. FP, c. JP, c. FK, c. FP, cancel JP Commando Strike/Captain Fire
 
 
 
Hard Combos
 
1) j. SK, j. FP, dash, JP, SK, RK, cancel Captain Sword, c. SK (OTG), RK, sj.  
JP, sj. SK, sj. SP, sj. FK, AC Finisher
 
Awesome combo!  To OTG after the Captain Sword, you have to be mostly in the
corner.
 
2) j. SK, j. FP, dash, c. SK, c. FP, cancel Captain Storm, c. SK (OTG), RK,
 
cancel Captain Sword, c. SK (OTG), RK, cancel Captain Sword, c. SK (OTG), RK,  
 
sj. JP, sj. SK, sj, SP, sj. FK, AC Finisher
 
Can we say OUCHIE?  Have never completed this full combo as the second
Captain Sword always seen to screw up.  So maybe it doesn't work.
 
3) j. FP, dash, c. SK, c. FP, cancel Captain Storm, OTG and keep going.
 
All I can say is that I wish it was this easy to connect with the Final
Justice!  Just make sure you cancel fast and are close when hitting with the
c. FP.
[[Category:Marvel vs Capcom]]
[[Category:Marvel vs Capcom]]

Revision as of 20:17, 28 December 2015

Mvc1commando.gif

Introduction

Basic Tips

Launchers: c. SP, RK

AC Finisher: FP, RK, Captain Fire

Magic Series:

Ground Magic Series: Hunter Series

Jump Magic Series: Weakest to Strongest

Super Jump Magic Series: Hunter Series

Move List

Command Normals None.

Special Moves Captain Fire: QCF + P (also in air)

Captain Commando shoots out a quick flaming attack from his fist.

Captain Corridor: QCB + P

Captain Commando slams his fist to the ground as it does a large and fast lightning attack which surrounds Captain Commando also.

Captain Kick: QCB + K

Captain Commando leaps forward as he does a thrusting kick attack with his foot in flames.

Captain Strike: QCF + K

Captain Commando summons a member of his team to attack. LK version summons Ninja Commando, who does a sword slash for above in front of Captain Commando. MK version summons Mummy Commando, who does a spinning blade attack from one side to the screen to the other from above. HK version summons Baby Commado, who does a slow-moving missile attack in front of Captain Commando.


Hyper Combos

Captain Sword: QCF + Px2

Captain Commando assembles his team as they all stand together and do a laser attack starting from above which moves down as it resembles a sword.

Captain Storm: QCF + Kx2

Captain Commando rushes forward with an uppercut and if it connects, the rest of his team attacks while the opponent is in the air and Captain Commando ends it using a Captain Corridor. The team poses after that.

Combos

1) c. SK, c. FK, cancel FP Captain Corridor
2) SK ,RK cancel Captain Sword
3) j. FP, c. JP, c. FK, c. FP, cancel JP Commando Strike/Captain Fire
4) j. SK, j. FP, dash, JP, SK, RK, cancel Captain Sword, c. SK (OTG), RK, sj. JP, sj. SK, sj. SP, sj. FK, AC Finisher
5) j. SK, j. FP, dash, c. SK, c. FP, cancel Captain Storm, c. SK (OTG), RK,cancel Captain Sword, c. SK (OTG), RK, cancel Captain Sword, c. SK (OTG), RK, sj. JP, sj. SK, sj, SP, sj. FK, AC Finisher
6) j. FP, dash, c. SK, c. FP, cancel Captain Storm, OTG and keep going.