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=Introduction= | =Introduction= | ||
Genjyuro Kibagami is a character from the Samurai Shodown series, and his first appearence was on the second game. Some players think that he's hard to play, but I tried him, and I liked, really. Now, his Good and Bad things. | |||
'''''Genjyuro's Good and Bad things''''' | |||
''Good Things:'' | |||
* Some of his moves have a great range; | |||
* Some attacks have a great priority; | |||
* Has a good reversal; | |||
* Has combos with good damage; | |||
* Has an unblockable move; | |||
* When he uses the first part of his Exceed, it can be carried to the next round. | |||
''Bad Things:'' | |||
* Has only one Super(On Samurai Shodown II the characters can have only one, I think); | |||
* Almost all of his low attacks are bad on combos; | |||
* Some of his moves have a bad startup/recovery, which can be something dangerous for him; | |||
* Almost all of his Special Moves are risky if they whiff or if they are blocked. | |||
=Moves List= | =Moves List= | ||
==Throws== | ==Throws== |
Revision as of 11:53, 27 December 2015
Introduction
Genjyuro Kibagami is a character from the Samurai Shodown series, and his first appearence was on the second game. Some players think that he's hard to play, but I tried him, and I liked, really. Now, his Good and Bad things.
Genjyuro's Good and Bad things
Good Things:
- Some of his moves have a great range;
- Some attacks have a great priority;
- Has a good reversal;
- Has combos with good damage;
- Has an unblockable move;
- When he uses the first part of his Exceed, it can be carried to the next round.
Bad Things:
- Has only one Super(On Samurai Shodown II the characters can have only one, I think);
- Almost all of his low attacks are bad on combos;
- Some of his moves have a bad startup/recovery, which can be something dangerous for him;
- Almost all of his Special Moves are risky if they whiff or if they are blocked.
Moves List
Throws
- Press AB when near: Tsukitobashi
- Press CD when near: Ashige
Command Moves
- df + C: Gekikaze
- f + D: Suso Kosuri
Special Moves
- qcf + P: Sanren Satsu: Kiba(MC)
- _qcf + P or qcb + P: Sanren Satsu: Tsuno
- _qcf + P or qcb + P: Sanren Satsu: Rin
- qcb,f + P: Hyakki Satsu(MC)
- qcb + K (can hold): Gashin Totsu(MC)
- qcb + P: Ouka Zan
- f,d,df + K when near: Gekka Zan
- f,d,df + P: Touha Kouyoku Jin(MC)
Super Move
- qcf,qcf + P: S^ Gokou Zan
Exceed Move
- Press ABC: X^ Ikari Bakuha
- _press BCD: Issen