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| | align="center" | [[File:Sf2hf-zangief-cllp-r3.png]] || align="center" | [[File:Sf2hf-zangief-lp-sup1.png]] || align="center" | [[File:Sf2hf-zangief-lp-a.png]] || align="center" | [[File:Sf2hf-zangief-lp-r1.png]] || align="center" | [[File:Sf2hf-zangief-lp-r2.png]] || align="center" | [[File:Sf2hf-zangief-lp-sup1.png]] || align="center" | [[File:Sf2hf-zangief-cllp-r3.png]] | | | align="center" | [[File:Sf2hf-zangief-cllp-r3.png]] || align="center" | [[File:Sf2hf-zangief-lp-sup1.png]] || align="center" | [[File:Sf2hf-zangief-lp-a.png]] || align="center" | [[File:Sf2hf-zangief-lp-r1.png]] || align="center" | [[File:Sf2hf-zangief-lp-r2.png]] || align="center" | [[File:Sf2hf-zangief-lp-sup1.png]] || align="center" | [[File:Sf2hf-zangief-cllp-r3.png]] |
| |- | | |- |
| | align="center" | 3 || align="center" | 2 || align="center" bgcolor="blue" | 3 || align="center" | 4 || align="center" | 3 || align="center" | 3 || align="center" | 1 | | | align="center" | 3 || align="center" bgcolor="blue" | 2 || align="center" bgcolor="blue" | 2 || align="center" | 15 || |
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| | align="center" colspan="2" | 5 || align="center" bgcolor="blue" | 3 || align="center" colspan="4" | 11* | | | align="center" colspan="2" | 3 || align="center" bgcolor="blue" | 4 || align="center" colspan="4" | 15 |
| |} | | |} |
| *<b>Standing MP:</b> | | *<b>Standing MP:</b> |
Zangief
Zangief, while being a name impossible to render in the Russian language, is a massive Russian wrestler famed for beating bears in the yearly Hell in a Cell matches in Moscow. This generally involves trapping their heads between his legs and then sitting down, or spinning around with his arms outstretched as you used to do as a child in order to get a head rush.
In a nutshell
Zangief is a get-in-or-die-trying character. Your match will either be a painful experience at distance walking into projectiles or long range fists, or a close range glorious explosion of nearly unstoppable throwing. If you like to grapple your opponent into submission and don't mind working for your reward by taking a bunch of hits to do so, Zangief is your man.
Character Specific Information
Damage Scaling Factor:
25/32
Color Options
Default |
Start
|
 |
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Moves List
Normal Moves
- Standing Normal Moves (st.)
Standing Light Punch
{{#motion: lp }}
12
-
4
40
6
3
11*
+0/+1
{{#motion: }}
Standing Medium Punch
{{#motion: mp }}
18
8
60
7
2
7*
+10/+11
{{#motion: }}
Standing Hard Punch
{{#motion: hp }}
22
14
80
7
10
18*
-5/-4
{{#motion: }}
Standing Light Kick
{{#motion: lk }}
12
-
4
40
8
4
7*
+3/+4
{{#motion: }}
Standing Medium Kick
{{#motion: mk }}
18
8
60
8
4
7*
+1/+2
{{#motion: }}
Standing Hard Kick
{{#motion: hk }}
22
14
80
8
11
21*
-9/-8
{{#motion: }}
- Close Standing Normal Moves (cl.)
Close Light Punch
{{#motion: (near opponent) lp }}
16
-
4
40
6
2
9*
+3/+4
{{#motion: specialcancel }}
Close Medium Punch
{{#motion: (near opponent) mp }}
16
8
60
4
4
3*
+12/+13
{{#motion: specialcancel }}
Close Hard Punch
{{#motion: (near opponent) hp }}
16
8
60
4
4
3*
+12/+13
{{#motion: }}
Close Light Kick
{{#motion: (near opponent) lk }}
16
-
4
40
15
4
13*
-3/-2
{{#motion: specialcancel }}
Close Medium Kick
{{#motion: (near opponent) mk }}
22
8,8
60,60
13
6
13*
+8/+9
{{#motion: specialcancel }}
Close Hardk Kick
{{#motion: (near opponent) hk }}
22+6
8,8
60,60
13
6
13*
+8/+9
{{#motion: }}
- Crouching Normal Moves (cr.)
Crouching Light Punch
{{#motion: d + lp }}
14
-
4
40
10
3
7*
+4/+5
{{#motion: low specialcancel }}
Crouching Medium Punch
{{#motion: d + mp }}
18
8
60
8
3
17*
-1/+0
{{#motion: specialcancel }}
Crouching Hard Punch
{{#motion: d + hp }}
22
14
80
9
6
18*
-1/+0
{{#motion: }}
Crouching Light Kick
{{#motion: d + lk }}
14
-
4
40
6
4
7*
+3/+4
{{#motion: low specialcancel }}
Crouching Medium Kick
{{#motion: d + mk }}
18
8
60
6
4
7*
+8/+9
{{#motion: low specialcancel }}
Crouching Hard Kick
{{#motion: d + hk }}
22
8
130
9
4
18*
+1/+2
{{#motion: low knockdown }}
- Jumping Normal Moves (nj.)
Neutral Jump Light Punch
{{#motion: u + lp }}
16
4
40
6
20
∞
-
{{#motion: high }}
Neutral Jump Medium Punch
{{#motion: u + mp }}
20
8
50
6
12
∞
-
{{#motion: high }}
Neutral Jump Hard Punch
{{#motion: u + hp }}
24
14
60
1*
3*
∞
-
{{#motion: high }}
Neutral Jump Light Kick
{{#motion: u + lk }}
16
4
40
6
20
∞
-
{{#motion: high }}
Neutral Jump Medium Kick
{{#motion: u + mk }}
20
8
50
6
12
∞
-
{{#motion: high }}
Neutral Jump Hard Kick
{{#motion: u + hk }}
24
14
60
6
6
∞
-
{{#motion: high }}
- Diagonal Jumping Normal Moves (j.)
Diagonal Jump Light Punch
{{#motion: ub / uf + lp }}
16
4
40
6
20
∞
-
{{#motion: high }}
Diagonal Jump Medium Punch
{{#motion: ub / uf + mp }}
20
8
50
6
12
∞
-
{{#motion: high }}
Diagonal Jump Hard Punch
{{#motion: ub / uf + hp }}
22
14
60
6
6
∞
-
{{#motion: high }}
Diagonal Jump Light Kick
{{#motion: ub / uf + lk }}
14
4
40
6
20
∞
-
{{#motion: high }}
Diagonal Jump Medium Kick
{{#motion: ub / uf + mk }}
18
8
50
6
12
∞
-
{{#motion: high }}
Diagonal Jump Hard Kick
{{#motion: ub / uf + hk }}
22
14
60
6
6
∞
-
{{#motion: high }}
Unique Moves
Throw Moves
Piledriver
{{#motion: close, b or f + mp }}
-
8
60
-
-
-
-
throw
{{#motion: }}
Iron Claw
{{#motion: far b or f + mp }}
-
8
60
-
-
-
-
throw
{{#motion: }}
Brain Buster
{{#motion: close, b or f + hp }}
-
8
60
-
-
-
-
throw
{{#motion: }}
Kamitsuki
{{#motion: far b or f + hp }}
-
8
60
-
-
-
-
throw
{{#motion: }}
Deadly Driver
{{#motion: close, db or df + mp }}
-
8
60
-
-
-
-
throw
{{#motion: }}
Leg Throw
{{#motion: close, db or df + hp }}
-
8
60
-
-
-
-
throw
{{#motion: }}
Stomach Claw
{{#motion: far db or df + mp or hp }}
-
8
60
-
-
-
-
throw
{{#motion: }}
German Suplex
{{#motion: close, b or f + mk }}
-
8
60
-
-
-
-
throw
{{#motion: }}
Thunder Fire Powerbomb
{{#motion: close, b or f + hk }}
-
8
60
-
-
-
-
throw
{{#motion: }}
Special Moves
Spinning Lariat
{{#motion: 3p }}
-
-
-
-
54
-
9
-
{{#motion: Invincible during 'startup' }}
Quick Spinning Lariat
{{#motion: 3k }}
-
-
-
-
54
-
9
-
{{#motion: Invincible during 'startup' }}
Spinning Pile Driver
{{#motion: 360 + lp near opponent }}
50
?
10
99
-
3
17
KD/-12
{{#motion: throw }}
Spinning Pile Driver
{{#motion: 360 + mp near opponent }}
50
?
10
99
-
3
17
KD/-12
{{#motion: throw }}
Spinning Pile Driver
{{#motion: 360 + hp near opponent }}
50
?
10
99
-
3
17
KD/-12
{{#motion: throw }}
Hitboxes
Standing Normals
Close Standing Normals
Crouching Normals
Aerial Normals
- Neutral/Diagonal Jumping LP:
- Neutral/Diagonal Jumping MP:
Unique Moves
- Rock Crush a.k.a. Headbutt: (On ground and close, ←/→ + MP)
Throws
- Wild Fang a.k.a. Bite: (←/→ + HP)
Special Moves
- Electric Thunder: press any single Punch repeatedly
LP version:
MP version:
HP version:
+9 on block if is blocked 3 times (point blank). +4 for 2 blocks.
- Rolling Attack: charge ←, → + Punch (charge 60f)
LP/MP versions (whiff):
HP version (whiff):
- Vertical Rolling Attack: charge ↓, ↑ + Kick (charge 60f)
LK version (whiff):
Recovery is unthrowable except for the final frame.
MK version (whiff):
Recovery is unthrowable except for the final frame.
HK version (whiff):
Recovery is unthrowable except for the final frame.
Misc Animations
The Basics
Zangief's crouching Roundhouse is probably his best normal. Abuse it.
Make the opponent block crouching Short to tick into SPD.
Advanced Strategy
Combos
-j.d.HP,c.MK,Lariat
-j.d.HP,c.LPx2.s.LK,c.HK
Match-ups
Hitboxes
Standing Normals
Close Standing Normals
Crouching Normals
Aerial Normals
- Neutral/Diagonal Jumping LP:
- Neutral/Diagonal Jumping MP:
Unique Moves
- Rock Crush a.k.a. Headbutt: (On ground and close, ←/→ + MP)
Throws
- Wild Fang a.k.a. Bite: (←/→ + HP)
Special Moves
- Electric Thunder: press any single Punch repeatedly
LP version:
MP version:
HP version:
+9 on block if is blocked 3 times (point blank). +4 for 2 blocks.
- Rolling Attack: charge ←, → + Punch (charge 60f)
LP/MP versions (whiff):
HP version (whiff):
- Vertical Rolling Attack: charge ↓, ↑ + Kick (charge 60f)
LK version (whiff):
Recovery is unthrowable except for the final frame.
MK version (whiff):
Recovery is unthrowable except for the final frame.
HK version (whiff):
Recovery is unthrowable except for the final frame.
Misc Animations