The King of Fighters '97/Orochi Yashiro: Difference between revisions

From SuperCombo Wiki
Line 91: Line 91:
Jumping D, Standing C/D, hcf+A/C (Rush 2+)<br>
Jumping D, Standing C/D, hcf+A/C (Rush 2+)<br>
Jumping D, Standing C/D, hcb,f+A/C (Rush 2+)<br>
Jumping D, Standing C/D, hcb,f+A/C (Rush 2+)<br>
*Jumping D, Standing C/D, hcf,hcf+A/C (Rush 2+)<br>
Jumping D, Standing C/D, hcf,hcf+A/C (Rush 2+)<br>
*Jumping D, Standing C/D, hcb,hcb+A/C (Rush 2+)<br>
Jumping D, Standing C/D, hcb,hcb+A/C (Rush 2+)<br>


=Strategies=
=Strategies=


[[Category:The King of Fighters '97]]
[[Category:The King of Fighters '97]]

Revision as of 02:13, 15 December 2015

Introduction

Movelist

Throws

Move Name Motion Nickname Description
Baku Near f or b + C
Beki Near f or b + D

Special Moves

Move Name Motion Nickname Description
Saku f+A
Bu f+B
Odoru Daichi hcf+P
Niragu Daichi hcb, f+P(Close)
Musebu Daichi hcf+K
Kujiku Daichi qcb+P

Super Moves

Move Name Motion Nickname Description
Ankoku Jigoku Gokuraku Otoshi hcb , hcb + A or C Darkness Hell Paradise Drop Command Grab
Araburu Daichi hcf , hcf + A or C Wild Earth Warrior Command Grab
Hoeru Daichi qcf , qcf + A or C Howling Earth

Combos

Jumping D, Standing C/D, hcf+A/C (Rush 2+)
Jumping D, Standing C/D, hcb,f+A/C (Rush 2+)
Jumping D, Standing C/D, hcf,hcf+A/C (Rush 2+)
Jumping D, Standing C/D, hcb,hcb+A/C (Rush 2+)

Strategies