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! scope="col"| Description | ! scope="col"| Description | ||
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! scope="row" | | ! scope="row" |Grasping Upper | ||
| Near f or b + C | | Near f or b + C | ||
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! scope="row" | | ! scope="row" |Buster Throw | ||
| Near f or b + D | | Near f or b + D | ||
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Revision as of 21:15, 14 December 2015
Introduction
Movelist
Throws
Move Name | Motion | Nickname | Description |
---|---|---|---|
Grasping Upper | Near f or b + C | ||
Buster Throw | Near f or b + D |
Special Moves
Move Name | Motion | Nickname | Description |
---|---|---|---|
Back Knuckle | Forward+ A | Command Normal | |
Rising Upper | df+C | Command Normal | |
Power Wave | qcf+P | Ground Projectile | |
Burn Knuckle | qcb+P | Terry lunges Forward with a flaming punch. A version starts up faster, while the C Version travels further | |
Crack Shot | qcb+K | Crack Shoot | Terry does a flipkick in the air. |
Rising Tackle | dp+P | Terry does a bunch kicks upwards into the air. | |
Power Dunk | dp+K | Terry punches upwards and then punches downwards. Last Hit is an overhead. | |
Power Charge | hcf+K | Terry Tackles at the opponent. Juggles |
Super Moves
Move Name | Motion | Nickname | Description |
---|---|---|---|
Power Geyser | qcb , db, f + A or C | 3 times in SDM version | |
High Angle Geyser | qcf , qcf + B or D |
Combos
Jumping C/D, Standing C (two hits), qcb+A (Rush 4)
Jumping C/D, Standing C (two hits), qcb+B (Rush 4+?)
Jumping C/D, Standing C (two hits), dp+A/C (Rush 8/10)
Jumping C/D, Standing C (two hits), qcf+A (Rush 4)
!Jumping C/D, Standing C (two hits), dp+B/D (Rush 5)
- Jumping C/D, Standing C (two hits), qcb,hcf+A (Rush 4)
- Jumping C/D, Standing C (two hits), qcf,qcf+B/D (Rush 8)
Jumping C/D, Standing C (two hits), hcf+B/D, qcf+A (Rush 5)
Jumping C/D, Standing C (two hits), hcf+B/D, qcb+A (Rush 5)
!Jumping C/D, Standing C (two hits), hcf+B/D, dp+B/D (Rush 6)
!Jumping C/D, Standing C (two hits), hcf+B/D, dp+A/C (Rush 9/11)
- !Jumping C/D, Standing C (two hits), hcf+B/D, qcb,hcf+A (Rush 5)
- !Jumping C/D, Standing C (two hits), hcf+B/D, qcf,qcf+B/D (Rush 8)
(1) Jumping C/D, Standing C (two hits), hcf+B/D, Crouching A, hcf+B/D, Crouching A, hcf+B/D, Crouching A, etc