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Jumping C/D, Standing C/D, dp+B/D (Rush 2+)<br> | Jumping C/D, Standing C/D, dp+B/D (Rush 2+)<br> | ||
Jumping C/D, Standing C/D, hcf+C (Rush 3)<br> | Jumping C/D, Standing C/D, hcf+C (Rush 3)<br> | ||
Jumping C/D, Standing C/D, hcf+A (Rush 3)<br> | |||
CD/Crouching D, hcf+C (Rush 2)<br> | |||
f+A, hcf+C (Rush 2)<br> | |||
Standing C/D, df+C, hcb,f+C (Rush 2+)<br> | Standing C/D, df+C, hcb,f+C (Rush 2+)<br> | ||
Standing C/D, df+C, hcb,hcb+A/C (Rush 2+)<br> | |||
Jumping C/D, Standing C/D, hcb,hcb+A/C (Rush 2+)<br> | |||
Jumping C/D, Standing C/D, hcf,hcf+B/D, hcf+D, dp+D (Rush 2+)<br> | |||
Jumping C/D, Standing C/D, hcf,hcf+B/D, hcf+D, hcf+C (See Notes)<br> | |||
=Strategies= | =Strategies= | ||
[[Category:The King of Fighters '97]] | [[Category:The King of Fighters '97]] |
Revision as of 20:43, 14 December 2015
Introduction
Movelist
Throws
Move Name | Motion | Nickname | Description |
---|---|---|---|
Juuji Shime | Near f or b + C | ||
Okuri Ashi Barai | Near f or b + D | ||
Tsukami Tataki Tsuke | Near 1 Body of Distance f or b + C |
Special Moves
Move Name | Motion | Nickname | Description |
---|---|---|---|
Takra Tsubushi | f+A | ||
Zuju Barai | df+C | ||
Jirai Shin | dp+A | ||
Fake Jirai Shin | dp+C | ||
Chou Ousoto Gari | dp+K(Close) | ||
Chou Ukemi | qcb+K | ||
Neko Gaeshi | qcf+K | ||
Kumo Tsukami Nage | hcf+A | Use against airborne opponents | |
Kiri kabu Gaeshi | hcf+C | ||
Tenchi Gaeshi | hcb, f+P(Close) | ||
Uru Nage | hcb, f+K |
Super Moves
Move Name | Motion | Nickname | Description |
---|---|---|---|
Jigoku Gukuraku Otoshi | hcb , hcb + A or C | Heaven To Hell Drop | |
Arashi no Yama (Nekko Meki) | hcf , hcf + B or D | Mountain of Storms (Root Puller) | |
Arashi no Yama (Zoku Kiri Kabu Gaeshi) | hcf + B or D | Mountain of Storms (Continued Sliced Stump Return) | after Nekko Meki |
Arashi no Yama (Nekko Meki Ura Nage) | dp + B or D | Mountain of Storms (Root Puller Reverse Throw) | DM version after Kiri Kabu |
Arashi no Yama (Zoku Tenchi Gaeshi) | dp + B or D | Mountain of Storms (Continued Heaven and Hell Return) | SDM version after Kiri Kabu |
Combos
Jumping C/D, Standing C/D, hcb,f+C (Rush 2+)
Jumping C/D, Standing C/D, dp+B/D (Rush 2+)
Jumping C/D, Standing C/D, hcf+C (Rush 3)
Jumping C/D, Standing C/D, hcf+A (Rush 3)
CD/Crouching D, hcf+C (Rush 2)
f+A, hcf+C (Rush 2)
Standing C/D, df+C, hcb,f+C (Rush 2+)
Standing C/D, df+C, hcb,hcb+A/C (Rush 2+)
Jumping C/D, Standing C/D, hcb,hcb+A/C (Rush 2+)
Jumping C/D, Standing C/D, hcf,hcf+B/D, hcf+D, dp+D (Rush 2+)
Jumping C/D, Standing C/D, hcf,hcf+B/D, hcf+D, hcf+C (See Notes)