Rage of The Dragons/Pepe: Difference between revisions

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=Movelist=
=Movelist=
Air throw - fwd C in air near opponent


Command moves:
(a)(n)dwnfwd B - Does a spin kick then a kick to the face. 2 hits, only 2nd hit
                is a knock away(too bad...).  Fast enough to combo after his
                normals.  Cancelable on Both hits. 1st hit can be air blocked,
                the 2nd can't.
(n)fwd A - Does a leaping palm attack. Overhead.  Does not connect after his
          normals.  Only his Temoc can combo after it.
Special moves:
(a)Ariba - DP B/D.  Rising knee move.  Good anti air. D version has a 3rd knock
          away kick move.
(n)Istak - qcb A/C.  Dashes in and does a 6 hit electric punch.  Only A version
          is comboable.  C version does 8 hits.
Cuautli - hcb A/C.  Kicks the opponent 8 times sending them flying up and
          finally eletrecutes them when he lands.  Cool looking move.  This is
          his command grab.  Its unblockable and comboable too.
(a)(n)Temoc - air qcb B/D.  Does a 1 hit dive kick(knocks away) then an
              electric axe kick. The axe kick is an overhead.  This move is
              easily punishable when performed at the wrong distance.  Use with
              caution.  Button pressed determines the angle of his dive.  The
              dive kick can be air blocked but the lightining after it can't.
Super:
(n)Quetzalcoatl - qcf x 2 A/C. Dashes in and rams opponent, then releases a
                  lighting upward, hitting the opponent. C version has a bigger
                  lighting explosion.  Both versions does not combo after his
                  First Impact air combo.
==Command Moves==
==Command Moves==


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=Combos=
=Combos=
First Impact combos:
Ground - A, B, C, D, D
Air    - B, A, C, D, D
My B&B combo:  Jump D, Close D(2 hits), dwnfwd B(1 hit), qcb A.
Other combos:
-Jump D, close D(1 hit), dwnfwd B(1 hit), hcb B/D
-Jump D, close D(2 hits), dwnfwd B(2 hits), DP B/D
-Jump D, close D(2 hits), dwnfwd B(2 hits), qcf x 2 A/C
Trick Combos:
-Jump D, close D(any hit), fwd A, qcb B
-Jump D, dwn B, fwd A, qcb B
Wall Combos:
-Jump D, close D(2 hits), dwnfwd B(2 hits), DP D, hits wall, CD, A, B, C, D, D,
qcf x 2 A.  16 htis, approximately 65% damage.


(needs at least 2 and 1/2 levels of super meter at start)
-Jump D, Close D(2hits), dwnfwd B(2 hits), qcf x 2 C, hits wall, CD, A, B, C,
D, D, qcf x 2 A.  15 hits, approximately 60% damage.
=Strategies=
=Strategies=


[[Category:Rage of the Dragons]]
[[Category:Rage of the Dragons]]

Revision as of 01:38, 9 December 2015

Introduction

Movelist

Air throw - fwd C in air near opponent


Command moves:

(a)(n)dwnfwd B - Does a spin kick then a kick to the face. 2 hits, only 2nd hit

                is a knock away(too bad...).  Fast enough to combo after his 
                normals.  Cancelable on Both hits. 1st hit can be air blocked,
                the 2nd can't.

(n)fwd A - Does a leaping palm attack. Overhead. Does not connect after his

          normals.  Only his Temoc can combo after it.

Special moves:

(a)Ariba - DP B/D. Rising knee move. Good anti air. D version has a 3rd knock

          away kick move.

(n)Istak - qcb A/C. Dashes in and does a 6 hit electric punch. Only A version

          is comboable.  C version does 8 hits.

Cuautli - hcb A/C. Kicks the opponent 8 times sending them flying up and

         finally eletrecutes them when he lands.  Cool looking move.  This is
         his command grab.  Its unblockable and comboable too.

(a)(n)Temoc - air qcb B/D. Does a 1 hit dive kick(knocks away) then an

             electric axe kick. The axe kick is an overhead.  This move is 
             easily punishable when performed at the wrong distance.  Use with
             caution.  Button pressed determines the angle of his dive.  The
             dive kick can be air blocked but the lightining after it can't.


Super:

(n)Quetzalcoatl - qcf x 2 A/C. Dashes in and rams opponent, then releases a

                 lighting upward, hitting the opponent. C version has a bigger
                 lighting explosion.  Both versions does not combo after his
                 First Impact air combo.

Command Moves

Special Moves

Super Moves

Super Tag

Combos

First Impact combos: Ground - A, B, C, D, D Air - B, A, C, D, D

My B&B combo: Jump D, Close D(2 hits), dwnfwd B(1 hit), qcb A.

Other combos: -Jump D, close D(1 hit), dwnfwd B(1 hit), hcb B/D -Jump D, close D(2 hits), dwnfwd B(2 hits), DP B/D -Jump D, close D(2 hits), dwnfwd B(2 hits), qcf x 2 A/C


Trick Combos:

-Jump D, close D(any hit), fwd A, qcb B -Jump D, dwn B, fwd A, qcb B


Wall Combos:

-Jump D, close D(2 hits), dwnfwd B(2 hits), DP D, hits wall, CD, A, B, C, D, D,

qcf x 2 A.  16 htis, approximately 65% damage.

(needs at least 2 and 1/2 levels of super meter at start) -Jump D, Close D(2hits), dwnfwd B(2 hits), qcf x 2 C, hits wall, CD, A, B, C,

D, D, qcf x 2 A.  15 hits, approximately 60% damage.

Strategies