The King of Fighters '97/Ryo: Difference between revisions

From SuperCombo Wiki
Line 4: Line 4:


==Throws==
==Throws==
{| class="wikitable"
|-
! scope="col"| Move Name
! scope="col"| Motion
! scope="col"| Nickname
! scope="col"| Description
|-
! scope="row" |Hatsu Gane
| Near f or b + C
|
|
|-
! scope="row" |Issetsu Seoi Nage
| Near f or b + D
|
|
|-
|}


==Special Moves==
==Special Moves==

Revision as of 20:50, 6 December 2015

Introduction

Movelist

Throws

Move Name Motion Nickname Description
Hatsu Gane Near f or b + C
Issetsu Seoi Nage Near f or b + D

Special Moves

Move Name Motion Nickname Description
Hyouchuu Wari Forward+ A
Ko Ou Ken qcf+P Projectile
Koh Hoh DP+P Can be done during Mou Ko Rai Jin Gou
Mou Ko Rai Jin Gou qcb+P
Mou Ko Rai Jin Setsu qcf+K
Hien Shippu Kyaku hcb+K
Kyokuken Ryu Ranbu Ken hcf+p(Close)

Super Moves

Move Name Motion Nickname Description
Ha Ou Shou Kou Ken f , hcf + A or C Supreme King Flying Roaring Fist
Ryuko Ranbu qcf , hcb + A or C Dragon / Tiger Boisterous Dance
Tenchi Ha Ou Ken qcf , qcf + A or C Heaven and Earth Supreme Gleaming Fist The SDM version will dizzy a hit opponent

Combos

Jumping C/D, Standing C/D, qcf+A (Rush 3)
Jumping C/D, Standing C/D, hcb+D (Rush 5)
Jumping C/D, Standing C/D, dp+A (Rush 3)
Jumping C/D, Standing C/D, qcb+A/C (Rush 5)
Standing C/D, qcb+A/C, dp+A/C (Rush 5)
Jumping C/D, Standing C/D, hcf+A/C, dp+A/C (Rush 7)
Jumping C/D, Standing C/D, hcf+A/C, Jumping CD (Rush 7)

  • Jumping C/D, Standing C/D, qcf,hcb+A (Rush 17)
  • Jumping C/D, Standing C/D, f,hcf+A/C (Rush 3)
    • Jumping C/D, Standing C/D, qcf,qcf+A/C (Rush 3)

Strategies