(→Combos) |
(→Throws) |
||
Line 4: | Line 4: | ||
==Throws== | ==Throws== | ||
{| class="wikitable" | |||
|- | |||
! scope="col"| Move Name | |||
! scope="col"| Motion | |||
! scope="col"| Nickname | |||
! scope="col"| Description | |||
|- | |||
! scope="row" |Hatsu Gane | |||
| Near f or b + C | |||
| | |||
| | |||
|- | |||
! scope="row" |Issetsu Seoi Nage | |||
| Near f or b + D | |||
| | |||
| | |||
|- | |||
|} | |||
==Special Moves== | ==Special Moves== |
Revision as of 20:48, 6 December 2015
Introduction
Movelist
Throws
Move Name | Motion | Nickname | Description |
---|---|---|---|
Hatsu Gane | Near f or b + C | ||
Issetsu Seoi Nage | Near f or b + D |
Special Moves
Move Name | Motion | Nickname | Description |
---|---|---|---|
Back Knuckle | Forward+ A | Command Normal | |
Rising Upper | df+C | Command Normal | |
Power Wave | qcf+P | Ground Projectile | |
Burn Knuckle | qcb+P | Terry lunges Forward with a flaming punch. A version starts up faster, while the D Version travels further | |
Crack Shot | qcb+K | Crack Shoot | Terry does a flipkick in the air. |
Rising Tackle | dp+P | Terry does a bunch kicks upwards into the air. | |
Power Dunk | dp+K | Terry punches upwards and then punches downwards. Last Hit is an overhead. | |
Power Charge | hcf+K | Terry Tackles at the opponent. Juggles |
Super Moves
Move Name | Motion | Nickname | Description |
---|---|---|---|
Power Geyser | qcb , db, f + A or C | 3 times in SDM version | |
High Angle Geyser | qcf , qcf + B or D |
Combos
Jumping C/D, Standing C (two hits), qcb+A (Rush 4)
Jumping C/D, Standing C (two hits), qcb+B (Rush 4+?)
Jumping C/D, Standing C (two hits), dp+A/C (Rush 8/10)
Jumping C/D, Standing C (two hits), qcf+A (Rush 4)
!Jumping C/D, Standing C (two hits), dp+B/D (Rush 5)
- Jumping C/D, Standing C (two hits), qcb,hcf+A (Rush 4)
- Jumping C/D, Standing C (two hits), qcf,qcf+B/D (Rush 8)
Jumping C/D, Standing C (two hits), hcf+B/D, qcf+A (Rush 5)
Jumping C/D, Standing C (two hits), hcf+B/D, qcb+A (Rush 5)
!Jumping C/D, Standing C (two hits), hcf+B/D, dp+B/D (Rush 6)
!Jumping C/D, Standing C (two hits), hcf+B/D, dp+A/C (Rush 9/11)
- !Jumping C/D, Standing C (two hits), hcf+B/D, qcb,hcf+A (Rush 5)
- !Jumping C/D, Standing C (two hits), hcf+B/D, qcf,qcf+B/D (Rush 8)
(1) Jumping C/D, Standing C (two hits), hcf+B/D, Crouching A, hcf+B/D, Crouching A, hcf+B/D, Crouching A, etc