The King of Fighters '97/Terry: Difference between revisions

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=Combos=
=Combos=
Jumping C/D, Standing C (two hits), qcb+A (Rush 4)
Jumping C/D, Standing C (two hits), qcb+A (Rush 4)<br>
Jumping C/D, Standing C (two hits), qcb+B (Rush 4+?)
Jumping C/D, Standing C (two hits), qcb+B (Rush 4+?)<br>
Jumping C/D, Standing C (two hits), dp+A/C (Rush 8/10)
Jumping C/D, Standing C (two hits), dp+A/C (Rush 8/10)<br>
Jumping C/D, Standing C (two hits), qcf+A (Rush 4)
Jumping C/D, Standing C (two hits), qcf+A (Rush 4)<br>
!Jumping C/D, Standing C (two hits), dp+B/D (Rush 5)
!Jumping C/D, Standing C (two hits), dp+B/D (Rush 5)<br>
*Jumping C/D, Standing C (two hits), qcb,hcf+A (Rush 4)
*Jumping C/D, Standing C (two hits), qcb,hcf+A (Rush 4)<br>
*Jumping C/D, Standing C (two hits), qcf,qcf+B/D (Rush 8)
*Jumping C/D, Standing C (two hits), qcf,qcf+B/D (Rush 8)<br>
Jumping C/D, Standing C (two hits), hcf+B/D, qcf+A (Rush 5)
Jumping C/D, Standing C (two hits), hcf+B/D, qcf+A (Rush 5)<br>
Jumping C/D, Standing C (two hits), hcf+B/D, qcb+A (Rush 5)
Jumping C/D, Standing C (two hits), hcf+B/D, qcb+A (Rush 5)<br>
!Jumping C/D, Standing C (two hits), hcf+B/D, dp+B/D (Rush 6)
!Jumping C/D, Standing C (two hits), hcf+B/D, dp+B/D (Rush 6)<br>
!Jumping C/D, Standing C (two hits), hcf+B/D, dp+A/C (Rush 9/11)
!Jumping C/D, Standing C (two hits), hcf+B/D, dp+A/C (Rush 9/11)<br>
*!Jumping C/D, Standing C (two hits), hcf+B/D, qcb,hcf+A (Rush 5)
*!Jumping C/D, Standing C (two hits), hcf+B/D, qcb,hcf+A (Rush 5)<br>
*!Jumping C/D, Standing C (two hits), hcf+B/D, qcf,qcf+B/D (Rush 8)
*!Jumping C/D, Standing C (two hits), hcf+B/D, qcf,qcf+B/D (Rush 8)<br>
(1) Jumping C/D, Standing C (two hits), hcf+B/D, Crouching A, hcf+B/D,
(1) Jumping C/D, Standing C (two hits), hcf+B/D, Crouching A, hcf+B/D, Crouching A, hcf+B/D, Crouching A, etc<br>
  Crouching A, hcf+B/D, Crouching A, etc


=Strategies=
=Strategies=


[[Category:The King of Fighters '97]]
[[Category:The King of Fighters '97]]

Revision as of 09:55, 1 December 2015

Introduction

Movelist

Throws

Special Moves

Move Name Motion Nickname Description
Back Knuckle Forward+ A Command Normal
Rising Upper df+C Command Normal
Power Wave qcf+P Ground Projectile
Burn Knuckle qcb+P Terry lunges Forward with a flaming punch. A version starts up faster, while the D Version travels further
Crack Shot qcb+K Crack Shoot Terry does a flipkick in the air.
Rising Tackle dp+P Terry does a bunch kicks upwards into the air.
Power Dunk dp+K Terry punches upwards and then punches downwards. Last Hit is an overhead.
Power Charge hcf+K Terry Tackles at the opponent. Juggles


Super Moves

Move Name Motion Nickname Description
Power Geyser qcb , db, f + A or C 3 times in SDM version
High Angle Geyser qcf , qcf + B or D

Combos

Jumping C/D, Standing C (two hits), qcb+A (Rush 4)
Jumping C/D, Standing C (two hits), qcb+B (Rush 4+?)
Jumping C/D, Standing C (two hits), dp+A/C (Rush 8/10)
Jumping C/D, Standing C (two hits), qcf+A (Rush 4)
!Jumping C/D, Standing C (two hits), dp+B/D (Rush 5)

  • Jumping C/D, Standing C (two hits), qcb,hcf+A (Rush 4)
  • Jumping C/D, Standing C (two hits), qcf,qcf+B/D (Rush 8)

Jumping C/D, Standing C (two hits), hcf+B/D, qcf+A (Rush 5)
Jumping C/D, Standing C (two hits), hcf+B/D, qcb+A (Rush 5)
!Jumping C/D, Standing C (two hits), hcf+B/D, dp+B/D (Rush 6)
!Jumping C/D, Standing C (two hits), hcf+B/D, dp+A/C (Rush 9/11)

  • !Jumping C/D, Standing C (two hits), hcf+B/D, qcb,hcf+A (Rush 5)
  • !Jumping C/D, Standing C (two hits), hcf+B/D, qcf,qcf+B/D (Rush 8)

(1) Jumping C/D, Standing C (two hits), hcf+B/D, Crouching A, hcf+B/D, Crouching A, hcf+B/D, Crouching A, etc

Strategies