The King of Fighters '97/Daimon: Difference between revisions

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=Combos=
=Combos=
Jumping C/D, Standing C/D, hcb,f+C (Rush 2+)
Jumping C/D, Standing C/D, hcb,f+C (Rush 2+)<br>
Jumping C/D, Standing C/D, dp+B/D (Rush 2+)
Jumping C/D, Standing C/D, dp+B/D (Rush 2+)<br>
Jumping C/D, Standing C/D, hcf+C (Rush 3)
Jumping C/D, Standing C/D, hcf+C (Rush 3)<br>
(1)Jumping C/D, Standing C/D, hcf+A (Rush 3)
(1)Jumping C/D, Standing C/D, hcf+A (Rush 3)<br>
(2)CD/Crouching D, hcf+C (Rush 2)
(2)CD/Crouching D, hcf+C (Rush 2)<br>
(2)f+A, hcf+C (Rush 2)
(2)f+A, hcf+C (Rush 2)<br>
Standing C/D, df+C, hcb,f+C (Rush 2+)
Standing C/D, df+C, hcb,f+C (Rush 2+)<br>
*Standing C/D, df+C, hcb,hcb+A/C (Rush 2+)
*Standing C/D, df+C, hcb,hcb+A/C (Rush 2+)<br>
**Jumping C/D, Standing C/D, hcb,hcb+A/C (Rush 2+)
**Jumping C/D, Standing C/D, hcb,hcb+A/C (Rush 2+)<br>
**Jumping C/D, Standing C/D, hcf,hcf+B/D, hcf+D, dp+D (Rush 2+)
**Jumping C/D, Standing C/D, hcf,hcf+B/D, hcf+D, dp+D (Rush 2+)<br>
(3)**Jumping C/D, Standing C/D, hcf,hcf+B/D, hcf+D, hcf+C (See Notes)
(3)**Jumping C/D, Standing C/D, hcf,hcf+B/D, hcf+D, hcf+C (See Notes)<br>


=Strategies=
=Strategies=


[[Category:The King of Fighters '97]]
[[Category:The King of Fighters '97]]

Revision as of 09:35, 1 December 2015

Introduction

Movelist

Throws

Special Moves

Move Name Motion Nickname Description
Takra Tsubushi f+A
Zuju Barai df+C
Jirai Shin dp+A
Fake Jirai Shin dp+C
Chou Ousoto Gari dp+K(Close)
Chou Ukemi qcb+K
Neko Gaeshi qcf+K
Kumo Tsukami Nage hcf+A Use against airborne opponents
Kiri kabu Gaeshi hcf+C
Tenchi Gaeshi hcb, f+P(Close)
Uru Nage hcb, f+K

Super Moves

Combos

Jumping C/D, Standing C/D, hcb,f+C (Rush 2+)
Jumping C/D, Standing C/D, dp+B/D (Rush 2+)
Jumping C/D, Standing C/D, hcf+C (Rush 3)
(1)Jumping C/D, Standing C/D, hcf+A (Rush 3)
(2)CD/Crouching D, hcf+C (Rush 2)
(2)f+A, hcf+C (Rush 2)
Standing C/D, df+C, hcb,f+C (Rush 2+)

  • Standing C/D, df+C, hcb,hcb+A/C (Rush 2+)
    • Jumping C/D, Standing C/D, hcb,hcb+A/C (Rush 2+)
    • Jumping C/D, Standing C/D, hcf,hcf+B/D, hcf+D, dp+D (Rush 2+)

(3)**Jumping C/D, Standing C/D, hcf,hcf+B/D, hcf+D, hcf+C (See Notes)

Strategies