The King of Fighters '97/Ryo: Difference between revisions

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==Super Moves==
==Super Moves==
{| class="wikitable"
|-
! scope="col"| Move Name
! scope="col"| Motion
! scope="col"| Nickname
! scope="col"| Description
|-
! scope="row" |Style 108 Orochinagi
| qcb , hcf + A or C
| Serpent Wave
|
|-
! scope="row" |Saishiuuketsuken Ougii
| qcf , qcf + A or C
| Free Style Final Shodown
|
|-
|}


=Combos=
=Combos=

Revision as of 21:28, 30 November 2015

Introduction

Movelist

Throws

Special Moves

Move Name Motion Nickname Description
Hyouchuu Wari Forward+ A
Ko Ou Ken qcf+P Projectile
Koh Hoh DP+P Can be done during Mou Ko Rai Jin Gou
Mou Ko Rai Jin Gou qcb+P
Mou Ko Rai Jin Setsu qcf+K
Hien Shippu Kyaku hcb+K
Kyokuken Ryu Ranbu Ken hcf+p(Close)

Super Moves

Move Name Motion Nickname Description
Style 108 Orochinagi qcb , hcf + A or C Serpent Wave
Saishiuuketsuken Ougii qcf , qcf + A or C Free Style Final Shodown

Combos

Jumping C/D, Standing C/D, qcf+A (Rush 3)
Jumping C/D, Standing C/D, hcb+D (Rush 5)
Jumping C/D, Standing C/D, dp+A (Rush 3)
Jumping C/D, Standing C/D, qcb+A/C (Rush 5)
Standing C/D, qcb+A/C, dp+A/C (Rush 5)
Jumping C/D, Standing C/D, hcf+A/C, dp+A/C (Rush 7)
Jumping C/D, Standing C/D, hcf+A/C, Jumping CD (Rush 7)

  • Jumping C/D, Standing C/D, qcf,hcb+A (Rush 17)
  • Jumping C/D, Standing C/D, f,hcf+A/C (Rush 3)
    • Jumping C/D, Standing C/D, qcf,qcf+A/C (Rush 3)

Strategies