Line 108: | Line 108: | ||
==Hitboxes== | ==Hitboxes== | ||
===Normal Moves=== | ===Normal Moves=== | ||
* | |||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | |||
| align="center" | Damage || align="center" | ? || align="center" rowspan="6" | __x__ || align="center" rowspan="6" | [[File:.png]] || align="center" rowspan="6" | __x__ | |||
|- | |||
| align="center" | Stun || align="center" | ? | |||
|- | |||
| align="center" | Stun Timer || align="center" | ? | |||
|- | |||
| align="center" | Chain Cancel || align="center" | No | |||
|- | |||
| align="center" | Special Cancel || align="center" | ? | |||
|- | |||
| align="center" | Frame Advantage || align="center" | ? | |||
|- | |||
| align="center" colspan="2" | Frame Count || align="center" | 4 || align="center" | 4 || align="center" | 4 | |||
|} | |||
* | |||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | |||
| align="center" | Damage || align="center" | ? || align="center" rowspan="6" | __x__ || align="center" rowspan="6" | [[File:.png]] || align="center" rowspan="6" | __x__ | |||
|- | |||
| align="center" | Stun || align="center" | ? | |||
|- | |||
| align="center" | Stun Timer || align="center" | ? | |||
|- | |||
| align="center" | Chain Cancel || align="center" | No | |||
|- | |||
| align="center" | Special Cancel || align="center" | ? | |||
|- | |||
| align="center" | Frame Advantage || align="center" | ? | |||
|- | |||
| align="center" colspan="2" | Frame Count || align="center" | 4 || align="center" | 4 || align="center" | 4 | |||
|} | |||
* | |||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | |||
| align="center" | Damage || align="center" | ? || align="center" rowspan="6" | __x__ || align="center" rowspan="6" | [[File:.png]] || align="center" rowspan="6" | __x__ | |||
|- | |||
| align="center" | Stun || align="center" | ? | |||
|- | |||
| align="center" | Stun Timer || align="center" | ? | |||
|- | |||
| align="center" | Chain Cancel || align="center" | No | |||
|- | |||
| align="center" | Special Cancel || align="center" | ? | |||
|- | |||
| align="center" | Frame Advantage || align="center" | ? | |||
|- | |||
| align="center" colspan="2" | Frame Count || align="center" | 4 || align="center" | 4 || align="center" | 4 | |||
|} | |||
* | |||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | |||
| align="center" | Damage || align="center" | ? || align="center" rowspan="6" | __x__ || align="center" rowspan="6" | [[File:.png]] || align="center" rowspan="6" | __x__ | |||
|- | |||
| align="center" | Stun || align="center" | ? | |||
|- | |||
| align="center" | Stun Timer || align="center" | ? | |||
|- | |||
| align="center" | Chain Cancel || align="center" | No | |||
|- | |||
| align="center" | Special Cancel || align="center" | ? | |||
|- | |||
| align="center" | Frame Advantage || align="center" | ? | |||
|- | |||
| align="center" colspan="2" | Frame Count || align="center" | 4 || align="center" | 4 || align="center" | 4 | |||
|} | |||
* | |||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | |||
| align="center" | Damage || align="center" | ? || align="center" rowspan="6" | __x__ || align="center" rowspan="6" | [[File:.png]] || align="center" rowspan="6" | __x__ | |||
|- | |||
| align="center" | Stun || align="center" | ? | |||
|- | |||
| align="center" | Stun Timer || align="center" | ? | |||
|- | |||
| align="center" | Chain Cancel || align="center" | No | |||
|- | |||
| align="center" | Special Cancel || align="center" | ? | |||
|- | |||
| align="center" | Frame Advantage || align="center" | ? | |||
|- | |||
| align="center" colspan="2" | Frame Count || align="center" | 4 || align="center" | 4 || align="center" | 4 | |||
|} | |||
* | |||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | |||
| align="center" | Damage || align="center" | ? || align="center" rowspan="6" | __x__ || align="center" rowspan="6" | [[File:.png]] || align="center" rowspan="6" | __x__ | |||
|- | |||
| align="center" | Stun || align="center" | ? | |||
|- | |||
| align="center" | Stun Timer || align="center" | ? | |||
|- | |||
| align="center" | Chain Cancel || align="center" | No | |||
|- | |||
| align="center" | Special Cancel || align="center" | ? | |||
|- | |||
| align="center" | Frame Advantage || align="center" | ? | |||
|- | |||
| align="center" colspan="2" | Frame Count || align="center" | 4 || align="center" | 4 || align="center" | 4 | |||
|} | |||
* | |||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | |||
| align="center" | Damage || align="center" | ? || align="center" rowspan="6" | __x__ || align="center" rowspan="6" | [[File:.png]] || align="center" rowspan="6" | __x__ | |||
|- | |||
| align="center" | Stun || align="center" | ? | |||
|- | |||
| align="center" | Stun Timer || align="center" | ? | |||
|- | |||
| align="center" | Chain Cancel || align="center" | No | |||
|- | |||
| align="center" | Special Cancel || align="center" | ? | |||
|- | |||
| align="center" | Frame Advantage || align="center" | ? | |||
|- | |||
| align="center" colspan="2" | Frame Count || align="center" | 4 || align="center" | 4 || align="center" | 4 | |||
|} | |||
* | |||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | |||
| align="center" | Damage || align="center" | ? || align="center" rowspan="6" | __x__ || align="center" rowspan="6" | [[File:.png]] || align="center" rowspan="6" | __x__ | |||
|- | |||
| align="center" | Stun || align="center" | ? | |||
|- | |||
| align="center" | Stun Timer || align="center" | ? | |||
|- | |||
| align="center" | Chain Cancel || align="center" | No | |||
|- | |||
| align="center" | Special Cancel || align="center" | ? | |||
|- | |||
| align="center" | Frame Advantage || align="center" | ? | |||
|- | |||
| align="center" colspan="2" | Frame Count || align="center" | 4 || align="center" | 4 || align="center" | 4 | |||
|} | |||
* | |||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | |||
| align="center" | Damage || align="center" | ? || align="center" rowspan="6" | __x__ || align="center" rowspan="6" | [[File:.png]] || align="center" rowspan="6" | __x__ | |||
|- | |||
| align="center" | Stun || align="center" | ? | |||
|- | |||
| align="center" | Stun Timer || align="center" | ? | |||
|- | |||
| align="center" | Chain Cancel || align="center" | No | |||
|- | |||
| align="center" | Special Cancel || align="center" | ? | |||
|- | |||
| align="center" | Frame Advantage || align="center" | ? | |||
|- | |||
| align="center" colspan="2" | Frame Count || align="center" | 4 || align="center" | 4 || align="center" | 4 | |||
|} | |||
* | |||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | |||
| align="center" | Damage || align="center" | ? || align="center" rowspan="6" | __x__ || align="center" rowspan="6" | [[File:.png]] || align="center" rowspan="6" | __x__ | |||
|- | |||
| align="center" | Stun || align="center" | ? | |||
|- | |||
| align="center" | Stun Timer || align="center" | ? | |||
|- | |||
| align="center" | Chain Cancel || align="center" | No | |||
|- | |||
| align="center" | Special Cancel || align="center" | ? | |||
|- | |||
| align="center" | Frame Advantage || align="center" | ? | |||
|- | |||
| align="center" colspan="2" | Frame Count || align="center" | 4 || align="center" | 4 || align="center" | 4 | |||
|} | |||
* | * | ||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | {| border="1em" cellspacing="0" style="border: 1px solid #999;" |
Revision as of 14:45, 6 October 2015


Ken
Shoryuken! A millionaire (by birthright, not effort) playboy with bleached hair (but not eyebrows - representing his 3/4ths Japanese heritage), Ken gets the Money, the Glory, and the Girl. He trained with his rival and friend, Ryu, in a Japanese Dojo under the tutelage of Gouken, a very powerful martial artist who famously went on to simply wake up from being dead. Ken favours a flashy, gung-ho fighting style over the more stoic and traditional Ryu.
In a nutshell
While certainly an overall poorer character than Ryu in SF2HF, Ken is not far behind. In some matchups his slower fireballs and wider arcing Dragon Punch can actually be helpful, and his very doable 'Touch of Death' combos mean one solid hit can always spell an opponent's doom.
Character Specific Information
Color Options
Default | Start |
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Moves List
Normal Moves
- Standing Normal Moves (st.)
- Close Standing Normal Moves (cl.)
- Crouching Normal Moves (cr.)
- Jumping Normal Moves (nj.)
- Diagonal Jumping Normal Moves (j.)
Unique Moves
Throws
Special Moves
Hitboxes
Normal Moves
Damage | ? | __x__ | File:.png | __x__ |
Stun | ? | |||
Stun Timer | ? | |||
Chain Cancel | No | |||
Special Cancel | ? | |||
Frame Advantage | ? | |||
Frame Count | 4 | 4 | 4 |
Damage | ? | __x__ | File:.png | __x__ |
Stun | ? | |||
Stun Timer | ? | |||
Chain Cancel | No | |||
Special Cancel | ? | |||
Frame Advantage | ? | |||
Frame Count | 4 | 4 | 4 |
Damage | ? | __x__ | File:.png | __x__ |
Stun | ? | |||
Stun Timer | ? | |||
Chain Cancel | No | |||
Special Cancel | ? | |||
Frame Advantage | ? | |||
Frame Count | 4 | 4 | 4 |
Damage | ? | __x__ | File:.png | __x__ |
Stun | ? | |||
Stun Timer | ? | |||
Chain Cancel | No | |||
Special Cancel | ? | |||
Frame Advantage | ? | |||
Frame Count | 4 | 4 | 4 |
Damage | ? | __x__ | File:.png | __x__ |
Stun | ? | |||
Stun Timer | ? | |||
Chain Cancel | No | |||
Special Cancel | ? | |||
Frame Advantage | ? | |||
Frame Count | 4 | 4 | 4 |
Damage | ? | __x__ | File:.png | __x__ |
Stun | ? | |||
Stun Timer | ? | |||
Chain Cancel | No | |||
Special Cancel | ? | |||
Frame Advantage | ? | |||
Frame Count | 4 | 4 | 4 |
Damage | ? | __x__ | File:.png | __x__ |
Stun | ? | |||
Stun Timer | ? | |||
Chain Cancel | No | |||
Special Cancel | ? | |||
Frame Advantage | ? | |||
Frame Count | 4 | 4 | 4 |
Damage | ? | __x__ | File:.png | __x__ |
Stun | ? | |||
Stun Timer | ? | |||
Chain Cancel | No | |||
Special Cancel | ? | |||
Frame Advantage | ? | |||
Frame Count | 4 | 4 | 4 |
Damage | ? | __x__ | File:.png | __x__ |
Stun | ? | |||
Stun Timer | ? | |||
Chain Cancel | No | |||
Special Cancel | ? | |||
Frame Advantage | ? | |||
Frame Count | 4 | 4 | 4 |
Damage | ? | __x__ | File:.png | __x__ |
Stun | ? | |||
Stun Timer | ? | |||
Chain Cancel | No | |||
Special Cancel | ? | |||
Frame Advantage | ? | |||
Frame Count | 4 | 4 | 4 |
Damage | ? | __x__ | File:.png | __x__ |
Stun | ? | |||
Stun Timer | ? | |||
Chain Cancel | No | |||
Special Cancel | ? | |||
Frame Advantage | ? | |||
Frame Count | 4 | 4 | 4 |
Jumping Moves
Damage | ? | __x__ | File:.png | __x__ |
Stun | ? | |||
Stun Timer | ? | |||
Chain Cancel | No | |||
Special Cancel | ? | |||
Frame Advantage | ? | |||
Frame Count | 4 | 4 | 4 |
Crouching Moves
Damage | ? | __x__ | File:.png | __x__ |
Stun | ? | |||
Stun Timer | ? | |||
Chain Cancel | No | |||
Special Cancel | ? | |||
Frame Advantage | ? | |||
Frame Count | 4 | 4 | 4 |
Special Moves
Damage | ? | __x__ | File:.png | __x__ |
Stun | ? | |||
Stun Timer | ? | |||
Chain Cancel | No | |||
Special Cancel | ? | |||
Frame Advantage | ? | |||
Frame Count | 4 | 4 | 4 |
Damage | ? | __x__ | File:.png | __x__ |
Stun | ? | |||
Stun Timer | ? | |||
Chain Cancel | No | |||
Special Cancel | ? | |||
Frame Advantage | ? | |||
Frame Count | 4 | 4 | 4 |
Damage | ? | __x__ | File:.png | __x__ |
Stun | ? | |||
Stun Timer | ? | |||
Chain Cancel | No | |||
Special Cancel | ? | |||
Frame Advantage | ? | |||
Frame Count | 4 | 4 | 4 |
Miscellaneous
Damage | ? | __x__ | File:.png | __x__ |
Stun | ? | |||
Stun Timer | ? | |||
Chain Cancel | No | |||
Special Cancel | ? | |||
Frame Advantage | ? | |||
Frame Count | 4 | 4 | 4 |
The Basics
Advanced Strategy
Combos
Bread And Butter
- cr.MK xx QCF+HP
- j.HK, s.HP xx DP+HP (Touch of Death)
Match-ups
- Vs. Balrog (boxer):
- Vs. Blanka:
- Vs. Chun-Li:
- Vs. Dhalsim:
- Vs. E. Honda:
Same as Ryu's strategy versus E. Honda: from about halfscreen away, throw slow fireballs, and sweep with cr.HK to hit with the very tip of the toe as Honda lands. You should be a little more careful chucking fireballs than with Ryu however, since Ken's fireball has more recovery time than Ryu's.
- Vs. Guile:
- Vs. Ken (self):
- Vs. M. Bison (dictator):
- Vs. Ryu:
- Vs. Sagat:
- Vs. Vega (claw):
- Vs. Zangief:
General | Game Mechanics | Strategy | Tiers | |
The Characters | Balrog (Boxer) | Blanka | Chun-Li | Dhalsim | E. Honda | Guile | Ken | M. Bison (Dictator) | Ryu | Sagat | Vega (Claw) | Zangief |