Capcom vs SNK 2/Kim: Difference between revisions

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== Normal Moves ==
== Normal Moves ==
<table style="width:600px;border:1px solid silver" cellborder="1">
'''<tr>
  <th>Button</th>
  <th>Position</th>
  <th>Buffers:</th>
  <th>Itself</th>
  <th>Specials</th>
  <th>Supers</th>
  <th>Hit</th>
  <th>Block</th>
  <th>Startup</th>
  <th>Active</th>
  <th>Recovery</th>
  <th>Damage</th>
</tr>
<tr>
  <td style="border:1px solid navy" rowspan=3>Jab</td>
  <td>Standing</td>
  <td></td>
  <td>y</td>
  <td>y</td>
  <td>y</td>
  <td>+3</td>
  <td>+3</td>
  <td>3</td>
  <td>4</td>
  <td>8</td>
  <td>200</td>
</tr>
<tr>
  <td>Crouching</td>
  <td></td>
  <td>y</td>
  <td>y</td>
  <td>y</td>
  <td>+7</td>
  <td>+7</td>
  <td>3</td>
  <td>2</td>
  <td>6</td>
  <td>200</td>
</tr>
<tr>
  <td>Jumping</td>
  <td></td>
  <td>-</td>
  <td>n</td>
  <td>y</td>
  <td>-</td>
  <td>-</td>
  <td>5</td>
  <td>22</td>
  <td>-</td>
  <td>500</td>
</tr>
<tr>
  <td style="border:1px solid navy" rowspan=3>Strong</td>
  <td>Standing</td>
  <td></td>
  <td>n</td>
  <td>y</td>
  <td>y</td>
  <td>+2</td>
  <td>+2</td>
  <td>5</td>
  <td>5</td>
  <td>15</td>
  <td>800</td>
</tr>
<tr>
  <td>Crouching</td>
  <td></td>
  <td>n</td>
  <td>y</td>
  <td>y</td>
  <td>+3</td>
  <td>+3</td>
  <td>4</td>
  <td>4</td>
  <td>13</td>
  <td>700</td>
</tr>
<tr>
  <td>Jumping</td>
  <td></td>
  <td>-</td>
  <td>n</td>
  <td>y</td>
  <td>-</td>
  <td>-</td>
  <td>6</td>
  <td>10</td>
  <td>-</td>
  <td>700</td>
</tr>
<tr>
  <td style="border:1px solid navy" rowspan=4>Fierce</td>
  <td>Close</td>
  <td></td>
  <td>n/n</td>
  <td>y/n</td>
  <td>y/n</td>
  <td>?</td>
  <td>-4</td>
  <td>4</td>
  <td>3(9)4</td>
  <td>24</td>
  <td>600+800</td>
</tr>
<tr>
  <td>Far</td>
  <td></td>
  <td>n</td>
  <td>n</td>
  <td>n</td>
  <td>-2</td>
  <td>-2</td>
  <td>9</td>
  <td>4</td>
  <td>24</td>
  <td>1300</td>
</tr>
<tr>
  <td>Crouching</td>
  <td></td>
  <td>n</td>
  <td>n</td>
  <td>n</td>
  <td>-8</td>
  <td>-8</td>
  <td>9</td>
  <td>2</td>
  <td>30</td>
  <td>1200</td>
</tr>
<tr>
  <td>Jumping</td>
  <td></td>
  <td>-</td>
  <td>n</td>
  <td>y</td>
  <td>-</td>
  <td>-</td>
  <td>7</td>
  <td>6</td>
  <td>-</td>
  <td>1200</td>
</tr>
<tr>
  <td style="border:1px solid navy" rowspan=4>Short</td>
  <td>Close</td>
  <td></td>
  <td>n</td>
  <td>y</td>
  <td>y</td>
  <td>-3</td>
  <td>-3</td>
  <td>2</td>
  <td>6</td>
  <td>14</td>
  <td>600</td>
</tr>
<tr>
  <td>Far</td>
  <td></td>
  <td>n</td>
  <td>y</td>
  <td>y</td>
  <td>+5</td>
  <td>+5</td>
  <td>6</td>
  <td>6</td>
  <td>8</td>
  <td>500</td>
</tr>
<tr>
  <td>Crouching</td>
  <td></td>
  <td>y</td>
  <td>y</td>
  <td>y</td>
  <td>+4</td>
  <td>+4</td>
  <td>3</td>
  <td>4</td>
  <td>7</td>
  <td>300</td>
</tr>
<tr>
  <td>Jumping</td>
  <td></td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>5</td>
  <td>22</td>
  <td>-</td>
  <td>600</td>
</tr>
<tr>
  <td style="border:1px solid navy" rowspan=3>Forward</td>
  <td>Standing</td>
  <td></td>
  <td>n</td>
  <td>n</td>
  <td>y</td>
  <td>+1</td>
  <td>+1</td>
  <td>7</td>
  <td>7</td>
  <td>14</td>
  <td>1000</td>
</tr>
<tr>
  <td>Crouching</td>
  <td></td>
  <td>n</td>
  <td>y</td>
  <td>y</td>
  <td>-1</td>
  <td>-1</td>
  <td>5</td>
  <td>7</td>
  <td>16</td>
  <td>900</td>
</tr>
<tr>
  <td>Jumping</td>
  <td></td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>5</td>
  <td>7</td>
  <td>-</td>
  <td>900</td>
</tr>
<tr>
  <td style="border:1px solid navy" rowspan=3>Roundhouse</td>
  <td>Standing</td>
  <td></td>
  <td>n</td>
  <td>n</td>
  <td>n</td>
  <td>-6</td>
  <td>-6</td>
  <td>18</td>
  <td>4</td>
  <td>28</td>
  <td>1400</td>
</tr>
<tr>
  <td>Crouching</td>
  <td></td>
  <td>n</td>
  <td>n</td>
  <td>y</td>
  <td>down</td>
  <td>-10</td>
  <td>7</td>
  <td>4</td>
  <td>30</td>
  <td>1300</td>
</tr>
<tr>
  <td>Jumping</td>
  <td></td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>6</td>
  <td>8</td>
  <td>-</td>
  <td>1200</td>
</tr>
<tr>
  <td>'''Command Normals'''</td>
</tr>
<tr>
  <td style="border:1px solid green"> f + Forward</td>
  <td></td>
  <td></td>
  <td>n</td>
  <td>n</td>
  <td>n</td>
  <td>+2</td>
  <td>+2</td>
  <td>31</td>
  <td>2</td>
  <td>20</td>
  <td>1000</td>
</tr>
</table>


== Special Moves ==
== Special Moves ==

Revision as of 07:28, 23 January 2007

Introduction

Moves List

Normal Moves

Button Position Buffers: Itself Specials Supers Hit Block Startup Active Recovery Damage
Jab Standing y y y +3 +3 3 4 8 200
Crouching y y y +7 +7 3 2 6 200
Jumping - n y - - 5 22 - 500
Strong Standing n y y +2 +2 5 5 15 800
Crouching n y y +3 +3 4 4 13 700
Jumping - n y - - 6 10 - 700
Fierce Close n/n y/n y/n ? -4 4 3(9)4 24 600+800
Far n n n -2 -2 9 4 24 1300
Crouching n n n -8 -8 9 2 30 1200
Jumping - n y - - 7 6 - 1200
Short Close n y y -3 -3 2 6 14 600
Far n y y +5 +5 6 6 8 500
Crouching y y y +4 +4 3 4 7 300
Jumping - - - - - 5 22 - 600
Forward Standing n n y +1 +1 7 7 14 1000
Crouching n y y -1 -1 5 7 16 900
Jumping - - - - - 5 7 - 900
Roundhouse Standing n n n -6 -6 18 4 28 1400
Crouching n n y down -10 7 4 30 1300
Jumping - - - - - 6 8 - 1200
Command Normals
f + Forward n n n +2 +2 31 2 20 1000

Special Moves

Super Moves

The Basics

Advanced Strategy

Match-ups