Capcom vs SNK 2/Chun-Li: Difference between revisions

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== Normal Moves ==
== Normal Moves ==
<table style="width:700px;border:1px solid silver" cellborder="1">
'''<tr>
  <th>Button</th>
  <th>Position</th>
  <th>Buffers:</th>
  <th>Itself</th>
  <th>Specials</th>
  <th>Supers</th>
  <th>Hit</th>
  <th>Block</th>
  <th>Startup</th>
  <th>Active</th>
  <th>Recovery</th>
  <th>Damage</th>
</tr>
<tr>
  <td style="border:1px solid navy" rowspan=3>Jab</td>
  <td>Standing</td>
  <td></td>
  <td>y</td>
  <td>y</td>
  <td>y</td>
  <td>+4</td>
  <td>+4</td>
  <td>2</td>
  <td>4</td>
  <td>9</td>
  <td>200</td>
</tr>
<tr>
  <td>Crouching</td>
  <td></td>
  <td>n</td>
  <td>y</td>
  <td>y</td>
  <td>+6</td>
  <td>+6</td>
  <td>2</td>
  <td>4</td>
  <td>7</td>
  <td>400</td>
</tr>
<tr>
  <td>Jumping</td>
  <td></td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>3</td>
  <td>22</td>
  <td>-</td>
  <td>500</td>
</tr>
<tr>
  <td style="border:1px solid navy" rowspan=4>Strong</td>
  <td>Close</td>
  <td></td>
  <td>n/n</td>
  <td>y/y</td>
  <td>y/y</td>
  <td>-2</td>
  <td>-2</td>
  <td>4</td>
  <td>2(16)2</td>
  <td>22</td>
  <td>500+500</td>
</tr>
<tr>
  <td>Far</td>
  <td></td>
  <td>n</td>
  <td>y</td>
  <td>y</td>
  <td>+1</td>
  <td>+1</td>
  <td>5</td>
  <td>8</td>
  <td>13</td>
  <td>800</td>
</tr>
<tr>
  <td>Crouching</td>
  <td></td>
  <td>n</td>
  <td>y</td>
  <td>y</td>
  <td>-1</td>
  <td>-1</td>
  <td>4</td>
  <td>9</td>
  <td>17</td>
  <td>800</td>
</tr>
<tr>
  <td>Jumping</td>
  <td></td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>4</td>
  <td>10</td>
  <td>-</td>
  <td>800</td>
</tr>
<tr>
  <td style="border:1px solid navy" rowspan=6>Fierce</td>
  <td>Close</td>
  <td></td>
  <td>n</td>
  <td>y</td>
  <td>y</td>
  <td>-2</td>
  <td>-2</td>
  <td>3</td>
  <td>8</td>
  <td>20</td>
  <td>1000</td>
</tr>
<tr>
  <td>Far</td>
  <td></td>
  <td>n</td>
  <td>n</td>
  <td>n</td>
  <td>-3</td>
  <td>-3</td>
  <td>11</td>
  <td>8</td>
  <td>21</td>
  <td>1100</td>
</tr>
<tr>
  <td>Crouching</td>
  <td></td>
  <td>n</td>
  <td>n</td>
  <td>y</td>
  <td>-7</td>
  <td>-7</td>
  <td>7</td>
  <td>11</td>
  <td>20</td>
  <td>1200</td>
</tr>
<tr>
  <td>Jumping Neutral</td>
  <td></td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>5</td>
  <td>8</td>
  <td>-</td>
  <td>1200</td>
</tr>
<tr>
  <td>Jumping Diagonal</td>
  <td></td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>5</td>
  <td>8</td>
  <td>-</td>
  <td>700</td>
</tr>
<tr>
  <td>Jumping Diagonal 2nd hit</td>
  <td></td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>5</td>
  <td>10</td>
  <td>-</td>
  <td>500</td>
</tr>
<tr>
  <td style="border:1px solid red" rowspan=5>Short</td>
  <td>Close</td>
  <td></td>
  <td>n</td>
  <td>y</td>
  <td>y</td>
  <td>+3</td>
  <td>+3</td>
  <td>3</td>
  <td>5</td>
  <td>9</td>
  <td>400</td>
</tr>
<tr>
  <td>Far</td>
  <td></td>
  <td>n</td>
  <td>y</td>
  <td>y</td>
  <td>-2</td>
  <td>-2</td>
  <td>5</td>
  <td>4</td>
  <td>13</td>
  <td>300</td>
</tr>
<tr>
  <td>Crouching</td>
  <td></td>
  <td>n</td>
  <td>y</td>
  <td>y</td>
  <td>+2</td>
  <td>+2</td>
  <td>4</td>
  <td>4</td>
  <td>11</td>
  <td>300</td>
</tr>
<tr>
  <td>Jumping Neutral</td>
  <td></td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>5</td>
  <td>22</td>
  <td>-</td>
  <td>600</td>
</tr>
<tr>
  <td>Jumping Diagonal</td>
  <td></td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>3</td>
  <td>26</td>
  <td>-</td>
  <td>400</td>
</tr>
<tr>
  <td style="border:1px solid red" rowspan=5>Forward</td>
  <td>Close</td>
  <td></td>
  <td>n</td>
  <td>y</td>
  <td>y</td>
  <td>+2</td>
  <td>+2</td>
  <td>9</td>
  <td>7</td>
  <td>14</td>
  <td>900</td>
</tr>
<tr>
  <td>Far</td>
  <td></td>
  <td>n</td>
  <td>n</td>
  <td>y</td>
  <td>-3</td>
  <td>-3</td>
  <td>6</td>
  <td>6</td>
  <td>19</td>
  <td>800</td>
</tr>
<tr>
  <td>Crouching</td>
  <td></td>
  <td>n</td>
  <td>n</td>
  <td>n</td>
  <td>+2</td>
  <td>+2</td>
  <td>8</td>
  <td>4</td>
  <td>14</td>
  <td>700</td>
</tr>
<tr>
  <td>Jumping Neutral</td>
  <td></td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>6</td>
  <td>10</td>
  <td>-</td>
  <td>900</td>
</tr>
<tr>
  <td>Jumping Diagonal</td>
  <td></td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>4</td>
  <td>12</td>
  <td>-</td>
  <td>700</td>
</tr>
<tr>
  <td style="border:1px solid red" rowspan=5>Roundhouse</td>
  <td>Close</td>
  <td></td>
  <td>n</td>
  <td>y</td>
  <td>y</td>
  <td>-5</td>
  <td>-5</td>
  <td>4</td>
  <td>9</td>
  <td>22</td>
  <td>1200</td>
</tr>
<tr>
  <td>Far</td>
  <td></td>
  <td>n</td>
  <td>n</td>
  <td>n</td>
  <td>-4</td>
  <td>-4</td>
  <td>11</td>
  <td>3</td>
  <td>25</td>
  <td>1100</td>
</tr>
<tr>
  <td>Crouching</td>
  <td></td>
  <td>n</td>
  <td>n</td>
  <td>y</td>
  <td>down</td>
  <td>-11</td>
  <td>7</td>
  <td>8</td>
  <td>27</td>
  <td>1000</td>
</tr>
<tr>
  <td>Jumping Neutral</td>
  <td></td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>9</td>
  <td>8</td>
  <td>-</td>
  <td>1100</td>
</tr>
<tr>
  <td>Jumping Diagonal</td>
  <td></td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>5</td>
  <td>6(9)10</td>
  <td>-</td>
  <td>700+600</td>
</tr>
<tr>
  <td>'''Command Normals'''</td>
</tr>
<tr>
  <td style="border:1px solid green"> f +Forward</td>
  <td></td>
  <td></td>
  <td>n</td>
  <td>n</td>
  <td>n</td>
  <td>+5</td>
  <td>+5</td>
  <td>14</td>
  <td>4</td>
  <td>15</td>
  <td>800</td>
</tr>
<tr>
  <td style="border:1px solid green"> f + Roundhouse</td>
  <td></td>
  <td></td>
  <td>n</td>
  <td>n</td>
  <td>n</td>
  <td>-4</td>
  <td>-4</td>
  <td>11</td>
  <td>3</td>
  <td>25</td>
  <td>1100</td>
</tr>
<tr>
  <td style="border:1px solid green"> df + Roundhouse</td>
  <td></td>
  <td></td>
  <td>n</td>
  <td>n</td>
  <td>n</td>
  <td>Down</td>
  <td>+6</td>
  <td>36</td>
  <td>6</td>
  <td>8</td>
  <td>1000</td>
</tr>
<tr>
  <td style="border:1px solid green"> after a hit close st. short, st. short</td>
  <td></td>
  <td></td>
  <td>n</td>
  <td>y</td>
  <td>y</td>
  <td>-2</td>
  <td>-2</td>
  <td>2</td>
  <td>4</td>
  <td>13</td>
  <td>300</td>
</tr>
<tr>
  <td style="border:1px solid green"> (air) d + Forward</td>
  <td></td>
  <td></td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>4</td>
  <td>10</td>
  <td>-</td>
  <td>900</td>
</tr>
</table>


== Special Moves ==
== Special Moves ==

Revision as of 08:15, 20 January 2007

Introduction

Moves List

Normal Moves

Button Position Buffers: Itself Specials Supers Hit Block Startup Active Recovery Damage
Jab Standing y y y +4 +4 2 4 9 200
Crouching n y y +6 +6 2 4 7 400
Jumping - - - - - 3 22 - 500
Strong Close n/n y/y y/y -2 -2 4 2(16)2 22 500+500
Far n y y +1 +1 5 8 13 800
Crouching n y y -1 -1 4 9 17 800
Jumping - - - - - 4 10 - 800
Fierce Close n y y -2 -2 3 8 20 1000
Far n n n -3 -3 11 8 21 1100
Crouching n n y -7 -7 7 11 20 1200
Jumping Neutral - - - - - 5 8 - 1200
Jumping Diagonal - - - - - 5 8 - 700
Jumping Diagonal 2nd hit - - - - - 5 10 - 500
Short Close n y y +3 +3 3 5 9 400
Far n y y -2 -2 5 4 13 300
Crouching n y y +2 +2 4 4 11 300
Jumping Neutral - - - - - 5 22 - 600
Jumping Diagonal - - - - - 3 26 - 400
Forward Close n y y +2 +2 9 7 14 900
Far n n y -3 -3 6 6 19 800
Crouching n n n +2 +2 8 4 14 700
Jumping Neutral - - - - - 6 10 - 900
Jumping Diagonal - - - - - 4 12 - 700
Roundhouse Close n y y -5 -5 4 9 22 1200
Far n n n -4 -4 11 3 25 1100
Crouching n n y down -11 7 8 27 1000
Jumping Neutral - - - - - 9 8 - 1100
Jumping Diagonal - - - - - 5 6(9)10 - 700+600
Command Normals
f +Forward n n n +5 +5 14 4 15 800
f + Roundhouse n n n -4 -4 11 3 25 1100
df + Roundhouse n n n Down +6 36 6 8 1000
after a hit close st. short, st. short n y y -2 -2 2 4 13 300
(air) d + Forward - - - - - 4 10 - 900

Special Moves

Super Moves

The Basics

Advanced Strategy

Match-ups