No edit summary |
|||
Line 34: | Line 34: | ||
{{USFIVFrameDataGlanceTableHeader}} | {{USFIVFrameDataGlanceTableHeader}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Close LP|Close Jab|Close lp||Close [[File:Jab.gif]]|40|50|20|HL|ch/sp/su|3|2|6|10|11|15| | {{USFIVFrameDataGlanceRow|Close LP|Close Jab|Close lp||Close [[File:Jab.gif]]|40|50|20|HL|ch/sp/su|3|2|6|10|11|15|3|7|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Close MP|Close Strong|Close mp||Close [[File:Strong.gif]]|70|100|40|HL|sp/su|5|4|10|18|14|20|0| | {{USFIVFrameDataGlanceRow|Close MP|Close Strong|Close mp||Close [[File:Strong.gif]]|70|100|40|HL|sp/su|5|4|10|18|14|20|0|6|Distance restriction: 1.35||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Close HP|Close Fierce|Close hp||Close [[File:Fierce.gif]]|130|200|60|HL|-|8|3|14|24|18|23| | {{USFIVFrameDataGlanceRow|Close HP|Close Fierce|Close hp||Close [[File:Fierce.gif]]|130|200|60|HL|-|8|3|14|24|18|23[22]|1|6[5]|[] refers to vs crouching||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Close LK|Close Short|Close lk||Close [[File:Short.gif]]|30|50|20|HL|sp/su|3|3|10|15|11|14|-2| | {{USFIVFrameDataGlanceRow|Close LK|Close Short|Close lk||Close [[File:Short.gif]]|30|50|20|HL|sp/su|3|3|10|15|11|14|-2|1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Close MK|Close Forward|Close mk||Close [[File:Forward.gif]]|90|100|40|HL|sp/su|6|3|12|20|14|17|-1| | {{USFIVFrameDataGlanceRow|Close MK|Close Forward|Close mk||Close [[File:Forward.gif]]|90|100|40|HL|sp/su|6|3|12|20|14|17|-1|2|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Close HK|Close Roundhouse|Close hk||Close [[File:Roundhouse.gif]]|140|200|60|HL|-|7|3|14|23|17|-|0|-|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Close HK|Close Roundhouse|Close hk||Close [[File:Roundhouse.gif]]|140|200|60|HL|-|7|3|14|23|17|-|0|-|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Far LP|Far Jab|lp||Far [[File:Jab.gif]]|40|50|20|HL|sp/su|4|2|7|12|12|15| | {{USFIVFrameDataGlanceRow|Far LP|Far Jab|lp||Far [[File:Jab.gif]]|40|50|20|HL|sp/su|4|2|7|12|12|15|3|6|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Far MP|Far Strong|mp||Far [[File:Strong.gif]]|90|100|40|HL|-|6|3|12|20|14|17|-1| | {{USFIVFrameDataGlanceRow|Far MP|Far Strong|mp||Far [[File:Strong.gif]]|90|100|40|HL|-|6|3|12|20|14|17|-1|2|Distance restriction: 1.35||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Far HP|Far Fierce|hp||Far [[File:Fierce.gif]]|120|200|60|HL|-|8|2|21|30|18|22|-5|-1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Far HP|Far Fierce|hp||Far [[File:Fierce.gif]]|120|200|60|HL|-|8|2|21|30|18|22|-5|-1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Far LK|Far Short|lk||Far [[File:Short.gif]]|30|50|20|HL|sp/su|4|4|9|16|11|14|-2| | {{USFIVFrameDataGlanceRow|Far LK|Far Short|lk||Far [[File:Short.gif]]|30|50|20|HL|sp/su|4|4|9|16|11|14|-2|1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Far MK|Far Forward|mk||Far [[File:Forward.gif]]|70|100|40|HL|-|6|3|11|19|14|17|0| | {{USFIVFrameDataGlanceRow|Far MK|Far Forward|mk||Far [[File:Forward.gif]]|70|100|40|HL|-|6|3|11|19|14|17|0|3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Far HK|Far Roundhouse|hk||Far [[File:Roundhouse.gif]]|120|200|60|HL|-|10|5|22|36|22|24|-5|-3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Far HK|Far Roundhouse|hk||Far [[File:Roundhouse.gif]]|120|200|60|HL|-|10|5|22|36|22|24|-5|-3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Crouch LP|Crouch Jab|d + lp||Crouch [[File:Jab.gif]]|30|50|20|HL|ch/sp/su|4|3|8|14|11|14|0| | {{USFIVFrameDataGlanceRow|Crouch LP|Crouch Jab|d + lp||Crouch [[File:Jab.gif]]|30|50|20|HL|ch/sp/su|4|3|8|14|11|14|0|3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Crouch MP|Crouch Strong|d + mp||Crouch [[File:Strong.gif]]|80|100|40|HL|-|6|3|13|21|14|17|-2| | {{USFIVFrameDataGlanceRow|Crouch MP|Crouch Strong|d + mp||Crouch [[File:Strong.gif]]|80|100|40|HL|-|6|3|13|21|14|17|-2|1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Crouch HP|Crouch Fierce|d + hp||Crouch [[File:Fierce.gif]]|90*50|100*100|60*20|HL|-|8|2*3|20|32|18|22|-5|-1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Crouch HP|Crouch Fierce|d + hp||Crouch [[File:Fierce.gif]]|90*50|100*100|60*20|HL|-|8|2*3|20|32|18|22|-5|-1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Crouch LK|Crouch Short|d + lk||Crouch [[File:Short.gif]]|40|50|20|L|sp/su|4|3|8|14|11|14|0| | {{USFIVFrameDataGlanceRow|Crouch LK|Crouch Short|d + lk||Crouch [[File:Short.gif]]|40|50|20|L|sp/su|4|3|8|14|11|14|0|3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Crouch MK|Crouch Forward|d + mk||Crouch [[File:Forward.gif]]|70|100|40|L|sp/su|6|4|12|21|14|17|-2| | {{USFIVFrameDataGlanceRow|Crouch MK|Crouch Forward|d + mk||Crouch [[File:Forward.gif]]|70|100|40|L|sp/su|6|4|12|21|14|17|-2|1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch [[File:Roundhouse.gif]]|120*50|100*100|30*30|L|-|11|2(9)2|20|43|15|-|-7|-|||||Hard | {{USFIVFrameDataGlanceRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch [[File:Roundhouse.gif]]|120*50|100*100|30*30|L|-|11|2(9)2|20|43|15|-|-7|-|||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Thrust Peak|Thrust Peak|df + lp||[[File:Downright.gif]]+[[File:Jab.gif]]|40|50|20|HL|sp/su|3|7|12|21|12|15|-7|-4|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Thrust Peak|Thrust Peak|df + lp||[[File:Downright.gif]]+[[File:Jab.gif]]|40|50|20|HL|sp/su|3|7|12|21|12|15|-7|-4|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Neutral Jump LP|Neutral Jump Jab|u + lp||Neutral Jump [[File:Jab.gif]]|60|50|20|H|sp|4|4|-|7|||-|-|||||||Reset|Reset|-|-|-| | {{USFIVFrameDataGlanceRow|Neutral Jump LP|Neutral Jump Jab|u + lp||Neutral Jump [[File:Jab.gif]]|60|50|20|H|sp|4|4|-|7|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~7F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Neutral Jump MP|Neutral Jump Strong|u + mp||Neutral Jump [[File:Strong.gif]]|90|100|40|H|-|6|5|-|10|||-|-|||||||Reset|Reset|-|-|-| | {{USFIVFrameDataGlanceRow|Neutral Jump MP|Neutral Jump Strong|u + mp||Neutral Jump [[File:Strong.gif]]|90|100|40|H|-|6|5|-|10|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~11F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Neutral Jump HP|Neutral Jump Fierce|u + hp||Neutral Jump [[File:Fierce.gif]]|140|200|60|H|-|10|4|-|13|||-|-|||||||Reset|Reset|-|-|-| | {{USFIVFrameDataGlanceRow|Neutral Jump HP|Neutral Jump Fierce|u + hp||Neutral Jump [[File:Fierce.gif]]|140|200|60|H|-|10|4|-|13|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~13F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Neutral Jump LK|Neutral Jump Short|u + lk||Neutral Jump [[File:Short.gif]]|50|50|20|H|-|4|3|-|6|||-|-|||||||Reset|Reset|-|-|-| | {{USFIVFrameDataGlanceRow|Neutral Jump LK|Neutral Jump Short|u + lk||Neutral Jump [[File:Short.gif]]|50|50|20|H|-|4|3|-|6|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~6F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump [[File:Forward.gif]]|90|100|40|H|-|7|3|-|9|||-|-|||||||Reset|Reset|-|-|-| | {{USFIVFrameDataGlanceRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump [[File:Forward.gif]]|90|100|40|H|-|7|3|-|9|||-|-|||||||Reset|Reset|-|-|-|Llower body: 1~9F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump [[File:Roundhouse.gif]]|120|200|60|H|-|10|4|-|13|||-|-|||||||Reset|Reset|-|-|-| | {{USFIVFrameDataGlanceRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump [[File:Roundhouse.gif]]|120|200|60|H|-|10|4|-|13|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~9F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow| | {{USFIVFrameDataGlanceRow|Angled Jump LP|Angled Jump Jab|ub / uf + lp||Angled Jump [[File:Jab.gif]]|60|50|20|H|sp|4|6|-|9|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~9F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow| | {{USFIVFrameDataGlanceRow|Angled Jump MP|Angled Jump Strong|ub / uf + mp||Angled Jump [[File:Strong.gif]]|90|100|40|H|-|6|4|-|9|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~9F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow| | {{USFIVFrameDataGlanceRow|Angled Jump HP|Angled Jump Fierce|ub / uf + hp||Angled Jump [[File:Fierce.gif]]|120|200|60|H|-|10|3|-|12|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~12F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow| | {{USFIVFrameDataGlanceRow|Angled Jump LK|Angled Jump Short|ub / uf + lk||Angled Jump [[File:Short.gif]]|50|50|20|H|-|4|8|-|11|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~3F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow| | {{USFIVFrameDataGlanceRow|Angled Jump MK|Angled Jump Forward|ub / uf + mk||Angled Jump [[File:Forward.gif]]|90|100|40|H|-|7|6|-|12|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~6F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow| | {{USFIVFrameDataGlanceRow|Angled Jump HK|Angled Jump Roundhouse|ub / uf + hk||Angled Jump [[File:Roundhouse.gif]]|120|200|60|H|-|10|5|-|14|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~9F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Heavy Shoulder|Shoulder Drop|(in air) d + mp|| | {{USFIVFrameDataGlanceRow|Heavy Shoulder|Shoulder Drop|(in air) d + mp||Air [[File:Down.gif]]+[[File:Strong.gif]]|80|90|40|-|-|7|10|-|16|||-|-|Cannot hit grounded||||-|-|Reset|Reset|-|-|-|Lower body: 1~16F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Heavy Body Press|Body Splash|(in air) d + hp|| | {{USFIVFrameDataGlanceRow|Heavy Body Press|Body Splash|(in air) d + hp||Air [[File:Down.gif]]+[[File:Fierce.gif]]|110|150|60|H|-|6|9|-|14|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~15F|-|-|-|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|90|100|20|HL|-|10+13|5|32|59|||-21|-21||||||Crumple|Soft Knockdown|Soft Knockdown| | {{USFIVFrameDataGlanceRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|90|100|20|HL|-|10+13|5|32|59|16|16|-21|-21|Range: 2.154|||||Crumple|Soft Knockdown|Soft Knockdown|1~10F|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk||Level 2 Focus|120|150|40|HL|-|18+15|5|32|69|||-15|-|||||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk||Level 2 Focus|120|150|40|HL|-|18+15|5|32|69|22|-|-15|-|Range: 2.154||||Crumple|Crumple|Free Juggle|Free Juggle|1~18F|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk||Level 3 Focus| | {{USFIVFrameDataGlanceRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk||Level 3 Focus|170|200|60|-|-|65|5|32|101|-|-|-|-|Range: 2.154, cannot hit pre-jump|X|||Crumple|Crumple|Free Juggle|Free Juggle|1~64F|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Red Focus Attack (Level 1)|Level 1 Red Focus|lp + mp + mk||Level 1 Red Focus|120|100|20|HL|-|10+13|5|32|59|16|16|-21|-21|Range: 2.154, Builds 10 meter on block, Opponent gains 10 meter on hit, 5 on block|||||Crumple|Soft Knockdown|Soft Knockdown|1~10F (99 hits)|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataGlanceRow|Red Focus Attack (Level 2)|Level 2 Red Focus|lp + mp + mk||Level 2 Red Focus|180|150|40|HL|-|18+15|5|32|69|22|-|-15|-|Range: 2.154, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block||||Crumple|Crumple|Free Juggle|Free Juggle|1~18F (99 hits)|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataGlanceRow|Red Focus Attack (Level 3)|Level 3 Red Focus|lp + mp + mk||Level 3 Red Focus|255|200|60|-|-|65|5|32|101|-|-|-|-|Range: 2.154, Opponent gains 30 meter on hit, cannot hit pre-jump|X|||Crumple|Crumple|Free Juggle|Free Juggle|1~65F|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataGlanceRow|EX Red Focus Attack (Level 1)|Level 1 EX Red Focus|lp + mp + mk||Level 1 EX Red Focus|120|100|20|HL|-|10+13|5|32|59|22|-|-15|-|Range: 2.154, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block||||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Neck Hanging Tree|Forward Throw|f or n + lp + lk||Forward Throw|130|140|40|0. | {{USFIVFrameDataGlanceRow|Neck Hanging Tree|Forward Throw|f or n + lp + lk||Forward Throw|130|140|40|0.913|-|3|2|20|24|-|-|-|-||||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Mexican Throw|Back Throw|b + lp + lk||Back Throw|160|140|40|0. | {{USFIVFrameDataGlanceRow|Mexican Throw|Back Throw|b + lp + lk||Back Throw|160|140|40|0.913|-|3|2|20|24|-|-|-|-||||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Mexican Typhoon|Spinning Pile Driver| | {{USFIVFrameDataGlanceRow|Mexican Typhoon|Spinning Pile Driver|||Mexican Typhoon [[File:Jab.gif]]|150|200|40/100|1.544|-|2|2|52|55|-|-|-|-||||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|||||Mexican Typhoon [[File:Strong.gif]]|200|200|40/100|1. | {{USFIVFrameDataGlanceRow|||||Mexican Typhoon [[File:Strong.gif]]|200|200|40/100|1.454|-|2|2|50|53|-|-|-|-||||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|||||Mexican Typhoon [[File:Fierce.gif]]|230|200|40/100|1. | {{USFIVFrameDataGlanceRow|||||Mexican Typhoon [[File:Fierce.gif]]|230|200|40/100|1.404|-|2|2|48|51|-|-|-|-||||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|EX Mexican Typhoon|EX Spinning Pile Driver| | {{USFIVFrameDataGlanceRow|EX Mexican Typhoon|EX Spinning Pile Driver|||Mexican Typhoon [[File:EX.gif]]|200|150|-250/0|1.494|-|4|2|47|52|-|-|-|-|Opponent gains 50 meter on hit|||X|Hard Knockdown|-|-|-|-|-|All: 1~5F|All: 1~5F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Tomahawk Buster|Uppercut|dp + p ex|ex version can be canceled into EX Condor Dive by pressing 3p|Tomahawk Buster [[File:Jab.gif]]|130|200|30/40|HL|-|4|4*7|17 + After landing 10|41|||-14|-|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-| | {{USFIVFrameDataGlanceRow|Tomahawk Buster|Uppercut|dp + p ex|ex version can be canceled into EX Condor Dive by pressing 3p|Tomahawk Buster [[File:Jab.gif]]|130|200|30/40|HL|-|4|4*7|17 + After landing 10|41|20|-|-14|-|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|5F~|-|}} | ||
{{USFIVFrameDataGlanceRow|||||Tomahawk Buster [[File:Strong.gif]]|150 | {{USFIVFrameDataGlanceRow|||||Tomahawk Buster [[File:Strong.gif]]|90*60|150*50|30/30*10|HL|su*-|6|4*7|21 + After landing 11|48|21|-|-18|-|||||[1st Hit]: Forces Stand, [2nd Hit]: Soft Knockdown|[1st Hit]: Forces Stand, [2nd Hit]: Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|Upper body: 1~5F|Upper body: 1~5F|1~5F|6F~|JP: 0*1|}} | ||
{{USFIVFrameDataGlanceRow|||||Tomahawk Buster [[File:Fierce.gif]]|160|200|30/40|HL|-|8|4*7|26 + After landing 11|55|||-23|-|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|Upper body: 1~ | {{USFIVFrameDataGlanceRow|||||Tomahawk Buster [[File:Fierce.gif]]|160|200|30/40|HL|-|8|4*7|26 + After landing 11|55|21|-|-23|-|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|Upper body: 1~7F, All: 8~11F|Upper body: 1~7F, All: 8~11F|-|8F~|-|}} | ||
{{USFIVFrameDataGlanceRow|EX Tomahawk Buster|EX Uppercut|||Tomahawk Buster [[File:EX.gif]]|80*50|150*150|-250/0|HL|su*-|5|4*7|29 + After landing 11|55|||-26|-|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~7f|-|-|-| | {{USFIVFrameDataGlanceRow|EX Tomahawk Buster|EX Uppercut|||Tomahawk Buster [[File:EX.gif]]|80*50|150*150|-250/0|HL|su*-|5|4*7|29 + After landing 11|55|21|-|-26|-|Opponent gains 20x2 meter on hit, 2nd hit floats higher on counterhit||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~7f|-|-|-|5F~|JP: 0*1|}} | ||
{{USFIVFrameDataGlanceRow|Condor Dive|Condor Dive|(in air) 3p armorbreak| | {{USFIVFrameDataGlanceRow|Condor Dive|Condor Dive|(in air) 3p armorbreak||Condor Dive|120|100|20/30|HL|-|11|until ground|22|-|-|-|-26|-|If it hits as low as possible it does not cause recoil animation, builds 20 meter on block|X|||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|EX Condor Dive|EX Condor Dive|(in air) 3k armorbreak||EX Condor Dive|100[150]|50[100]|-250/0|H|-|11|until ground|22|-|||-|-|[] refers to jump version|X|||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-| | {{USFIVFrameDataGlanceRow|EX Condor Dive|EX Condor Dive|(in air) 3k armorbreak||EX Condor Dive|100[150]|50[100]|-250/0|H|-|11|until ground|22|-|-|-|-25|-|[] refers to jump version, if it hits as low as possible does not perform recoil animation, opponent gains 15 meter on hit, 10 on block|X|||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|1F~ until landing, if hit connects also invincible through recovery|-|-|JP: 2|}} | ||
{{USFIVFrameDataGlanceRow|Condor Spire|Condor Spire|dp + k ex ( ex version armorbreak )||Condor Spire [[File:Jab.gif]]|120|200|30/30|HL|-| | {{USFIVFrameDataGlanceRow|Condor Spire|Condor Spire|dp + k ex ( ex version armorbreak )||Condor Spire [[File:Jab.gif]]|120|200|30/30|HL|-|15|9|4 + After landing 7 [4 + After landing 17]|34[44]|23|28|-7|-2|[] refers to on hit/block, builds 20 meter on block||||||Soft Knockdown|Soft Knockdown|-|-|Lower body: 6~19F|Lower body: 6~19F|-|8F~|-|}} | ||
{{USFIVFrameDataGlanceRow|||||Condor Spire [[File:Strong.gif]]|120|200|30/30|HL|-| | {{USFIVFrameDataGlanceRow|||||Condor Spire [[File:Strong.gif]]|120|200|30/30|HL|-|17|10|4 + After landing 7 [4 + After landing 17]|37[47]|23|28|-8|-6|[] refers to on hit/block, builds 20 meter on block||||||Soft Knockdown|Soft Knockdown|-|-|Lower body: 6~19F|Lower body: 6~19F|-|8F~|-|}} | ||
{{USFIVFrameDataGlanceRow|||||Condor Spire [[File:Fierce.gif]]|120|200|30/30|HL|-|20|11| | {{USFIVFrameDataGlanceRow|||||Condor Spire [[File:Fierce.gif]]|120|200|30/30|HL|-|20|11|4 + After landing 7 [4 + After landing 17]|42[52]|23|28|-10|-8|[] refers to on hit/block, builds 20 meter on block||||||Soft Knockdown|Soft Knockdown|-|-|Lower body: 6~19F|Lower body: 6~19F|-|8F~|-|}} | ||
{{USFIVFrameDataGlanceRow|EX Condor Spire|EX Condor Spire|||Condor Spire [[File:EX.gif]]|120|150|-250/0|HL|-|15|9|4 + After landing 7|34|||-3|-|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|All: 6~ | {{USFIVFrameDataGlanceRow|EX Condor Spire|EX Condor Spire|||Condor Spire [[File:EX.gif]]|120|150|-250/0|HL|-|15|9|4 + After landing 7 [4 + After landing 11]|34[38]|21|-|-3|-|[] refers to on hit/block, opponent gains 15 meter on hit, 10 on block||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|All: 6~14F|All: 1~23F, Legs: 24~27F|-|6F~|-|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Double Typhoon|Super | {{USFIVFrameDataGlanceRow|Double Typhoon|Super|360 360 + p||Super Combo|430|0|-1000/0|1.506|-|1+0|2|41|43|-|-|-|-|Opponent gains 20*180 meter on hit|||X|Hard Knockdown|-|-|-|-|All: 2f|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Raging Typhoon|Ultra | {{USFIVFrameDataGlanceRow|Raging Typhoon|Ultra I|360 360 + 3p||Ultra Combo 1|510|0|0/0|1.466|-|1+0|2|41|43|-|-|-|-|Opponent gains 20*40 meter on hit|||X|||||-|All: 1f|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Raging Slash|Ultra | {{USFIVFrameDataGlanceRow|Raging Slash|Ultra II|hcb hcb + 3k||Ultra Combo 2|450|0|0/0|1.63|-|0+3|6|18 + After landing 26|52|-|-|-|-|Cannot hit grounded, opponent gains 20x5*40 meter on hit||||-|-|Hard Knockdown|Hard Knockdown|-|All: 1~8f|-|-|-|1F~|-|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
|- | |- | ||
Line 580: | Line 584: | ||
{{USFIVFrameDataTableHeader}} | {{USFIVFrameDataTableHeader}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Close LP|Close Jab|Close lp||Close [[File:Jab.gif]]|40|50|20|HL|ch/sp/su|3|2|6|10|11|15| | {{USFIVFrameDataRow|Close LP|Close Jab|Close lp||Close [[File:Jab.gif]]|40|50|20|HL|ch/sp/su|3|2|6|10|11|15|3|7|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Close MP|Close Strong|Close mp||Close [[File:Strong.gif]]|70|100|40|HL|sp/su|5|4|10|18|14|20|0| | {{USFIVFrameDataRow|Close MP|Close Strong|Close mp||Close [[File:Strong.gif]]|70|100|40|HL|sp/su|5|4|10|18|14|20|0|6|Distance restriction: 1.35||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Close HP|Close Fierce|Close hp||Close [[File:Fierce.gif]]|130|200|60|HL|-|8|3|14|24|18|23| | {{USFIVFrameDataRow|Close HP|Close Fierce|Close hp||Close [[File:Fierce.gif]]|130|200|60|HL|-|8|3|14|24|18|23[22]|1|6[5]|[] refers to vs crouching||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Close LK|Close Short|Close lk||Close [[File:Short.gif]]|30|50|20|HL|sp/su|3|3|10|15|11|14|-2| | {{USFIVFrameDataRow|Close LK|Close Short|Close lk||Close [[File:Short.gif]]|30|50|20|HL|sp/su|3|3|10|15|11|14|-2|1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Close MK|Close Forward|Close mk||Close [[File:Forward.gif]]|90|100|40|HL|sp/su|6|3|12|20|14|17|-1| | {{USFIVFrameDataRow|Close MK|Close Forward|Close mk||Close [[File:Forward.gif]]|90|100|40|HL|sp/su|6|3|12|20|14|17|-1|2|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Close HK|Close Roundhouse|Close hk||Close [[File:Roundhouse.gif]]|140|200|60|HL|-|7|3|14|23|17|-|0|-|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Close HK|Close Roundhouse|Close hk||Close [[File:Roundhouse.gif]]|140|200|60|HL|-|7|3|14|23|17|-|0|-|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Far LP|Far Jab|lp||Far [[File:Jab.gif]]|40|50|20|HL|sp/su|4|2|7|12|12|15| | {{USFIVFrameDataRow|Far LP|Far Jab|lp||Far [[File:Jab.gif]]|40|50|20|HL|sp/su|4|2|7|12|12|15|3|6|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Far MP|Far Strong|mp||Far [[File:Strong.gif]]|90|100|40|HL|-|6|3|12|20|14|17|-1| | {{USFIVFrameDataRow|Far MP|Far Strong|mp||Far [[File:Strong.gif]]|90|100|40|HL|-|6|3|12|20|14|17|-1|2|Distance restriction: 1.35||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Far HP|Far Fierce|hp||Far [[File:Fierce.gif]]|120|200|60|HL|-|8|2|21|30|18|22|-5|-1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Far HP|Far Fierce|hp||Far [[File:Fierce.gif]]|120|200|60|HL|-|8|2|21|30|18|22|-5|-1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Far LK|Far Short|lk||Far [[File:Short.gif]]|30|50|20|HL|sp/su|4|4|9|16|11|14|-2| | {{USFIVFrameDataRow|Far LK|Far Short|lk||Far [[File:Short.gif]]|30|50|20|HL|sp/su|4|4|9|16|11|14|-2|1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Far MK|Far Forward|mk||Far [[File:Forward.gif]]|70|100|40|HL|-|6|3|11|19|14|17|0| | {{USFIVFrameDataRow|Far MK|Far Forward|mk||Far [[File:Forward.gif]]|70|100|40|HL|-|6|3|11|19|14|17|0|3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Far HK|Far Roundhouse|hk||Far [[File:Roundhouse.gif]]|120|200|60|HL|-|10|5|22|36|22|24|-5|-3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Far HK|Far Roundhouse|hk||Far [[File:Roundhouse.gif]]|120|200|60|HL|-|10|5|22|36|22|24|-5|-3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Crouch LP|Crouch Jab|d + lp||Crouch [[File:Jab.gif]]|30|50|20|HL|ch/sp/su|4|3|8|14|11|14|0| | {{USFIVFrameDataRow|Crouch LP|Crouch Jab|d + lp||Crouch [[File:Jab.gif]]|30|50|20|HL|ch/sp/su|4|3|8|14|11|14|0|3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Crouch MP|Crouch Strong|d + mp||Crouch [[File:Strong.gif]]|80|100|40|HL|-|6|3|13|21|14|17|-2| | {{USFIVFrameDataRow|Crouch MP|Crouch Strong|d + mp||Crouch [[File:Strong.gif]]|80|100|40|HL|-|6|3|13|21|14|17|-2|1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Crouch HP|Crouch Fierce|d + hp||Crouch [[File:Fierce.gif]]|90*50|100*100|60*20|HL|-|8|2*3|20|32|18|22|-5|-1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Crouch HP|Crouch Fierce|d + hp||Crouch [[File:Fierce.gif]]|90*50|100*100|60*20|HL|-|8|2*3|20|32|18|22|-5|-1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Crouch LK|Crouch Short|d + lk||Crouch [[File:Short.gif]]|40|50|20|L|sp/su|4|3|8|14|11|14|0| | {{USFIVFrameDataRow|Crouch LK|Crouch Short|d + lk||Crouch [[File:Short.gif]]|40|50|20|L|sp/su|4|3|8|14|11|14|0|3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Crouch MK|Crouch Forward|d + mk||Crouch [[File:Forward.gif]]|70|100|40|L|sp/su|6|4|12|21|14|17|-2| | {{USFIVFrameDataRow|Crouch MK|Crouch Forward|d + mk||Crouch [[File:Forward.gif]]|70|100|40|L|sp/su|6|4|12|21|14|17|-2|1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch [[File:Roundhouse.gif]]|120*50|100*100|30*30|L|-|11|2(9)2|20|43|15|-|-7|-|||||Hard | {{USFIVFrameDataRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch [[File:Roundhouse.gif]]|120*50|100*100|30*30|L|-|11|2(9)2|20|43|15|-|-7|-|||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Thrust Peak|Thrust Peak|df + lp||[[File:Downright.gif]]+[[File:Jab.gif]]|40|50|20|HL|sp/su|3|7|12|21|12|15|-7|-4|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Thrust Peak|Thrust Peak|df + lp||[[File:Downright.gif]]+[[File:Jab.gif]]|40|50|20|HL|sp/su|3|7|12|21|12|15|-7|-4|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Neutral Jump LP|Neutral Jump Jab|u + lp||Neutral Jump [[File:Jab.gif]]|60|50|20|H|sp|4|4|-|7|||-|-|||||||Reset|Reset|-|-|-| | {{USFIVFrameDataRow|Neutral Jump LP|Neutral Jump Jab|u + lp||Neutral Jump [[File:Jab.gif]]|60|50|20|H|sp|4|4|-|7|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~7F|-|-|-|}} | ||
{{USFIVFrameDataRow|Neutral Jump MP|Neutral Jump Strong|u + mp||Neutral Jump [[File:Strong.gif]]|90|100|40|H|-|6|5|-|10|||-|-|||||||Reset|Reset|-|-|-| | {{USFIVFrameDataRow|Neutral Jump MP|Neutral Jump Strong|u + mp||Neutral Jump [[File:Strong.gif]]|90|100|40|H|-|6|5|-|10|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~11F|-|-|-|}} | ||
{{USFIVFrameDataRow|Neutral Jump HP|Neutral Jump Fierce|u + hp||Neutral Jump [[File:Fierce.gif]]|140|200|60|H|-|10|4|-|13|||-|-|||||||Reset|Reset|-|-|-| | {{USFIVFrameDataRow|Neutral Jump HP|Neutral Jump Fierce|u + hp||Neutral Jump [[File:Fierce.gif]]|140|200|60|H|-|10|4|-|13|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~13F|-|-|-|}} | ||
{{USFIVFrameDataRow|Neutral Jump LK|Neutral Jump Short|u + lk||Neutral Jump [[File:Short.gif]]|50|50|20|H|-|4|3|-|6|||-|-|||||||Reset|Reset|-|-|-| | {{USFIVFrameDataRow|Neutral Jump LK|Neutral Jump Short|u + lk||Neutral Jump [[File:Short.gif]]|50|50|20|H|-|4|3|-|6|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~6F|-|-|-|}} | ||
{{USFIVFrameDataRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump [[File:Forward.gif]]|90|100|40|H|-|7|3|-|9|||-|-|||||||Reset|Reset|-|-|-| | {{USFIVFrameDataRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump [[File:Forward.gif]]|90|100|40|H|-|7|3|-|9|||-|-|||||||Reset|Reset|-|-|-|Llower body: 1~9F|-|-|-|}} | ||
{{USFIVFrameDataRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump [[File:Roundhouse.gif]]|120|200|60|H|-|10|4|-|13|||-|-|||||||Reset|Reset|-|-|-| | {{USFIVFrameDataRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump [[File:Roundhouse.gif]]|120|200|60|H|-|10|4|-|13|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~9F|-|-|-|}} | ||
{{USFIVFrameDataRow| | {{USFIVFrameDataRow|Angled Jump LP|Angled Jump Jab|ub / uf + lp||Angled Jump [[File:Jab.gif]]|60|50|20|H|sp|4|6|-|9|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~9F|-|-|-|}} | ||
{{USFIVFrameDataRow| | {{USFIVFrameDataRow|Angled Jump MP|Angled Jump Strong|ub / uf + mp||Angled Jump [[File:Strong.gif]]|90|100|40|H|-|6|4|-|9|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~9F|-|-|-|}} | ||
{{USFIVFrameDataRow| | {{USFIVFrameDataRow|Angled Jump HP|Angled Jump Fierce|ub / uf + hp||Angled Jump [[File:Fierce.gif]]|120|200|60|H|-|10|3|-|12|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~12F|-|-|-|}} | ||
{{USFIVFrameDataRow| | {{USFIVFrameDataRow|Angled Jump LK|Angled Jump Short|ub / uf + lk||Angled Jump [[File:Short.gif]]|50|50|20|H|-|4|8|-|11|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~3F|-|-|-|}} | ||
{{USFIVFrameDataRow| | {{USFIVFrameDataRow|Angled Jump MK|Angled Jump Forward|ub / uf + mk||Angled Jump [[File:Forward.gif]]|90|100|40|H|-|7|6|-|12|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~6F|-|-|-|}} | ||
{{USFIVFrameDataRow| | {{USFIVFrameDataRow|Angled Jump HK|Angled Jump Roundhouse|ub / uf + hk||Angled Jump [[File:Roundhouse.gif]]|120|200|60|H|-|10|5|-|14|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~9F|-|-|-|}} | ||
{{USFIVFrameDataRow|Heavy Shoulder|Shoulder Drop|(in air) d + mp|| | {{USFIVFrameDataRow|Heavy Shoulder|Shoulder Drop|(in air) d + mp||Air [[File:Down.gif]]+[[File:Strong.gif]]|80|90|40|-|-|7|10|-|16|||-|-|Cannot hit grounded||||-|-|Reset|Reset|-|-|-|Lower body: 1~16F|-|-|-|}} | ||
{{USFIVFrameDataRow|Heavy Body Press|Body Splash|(in air) d + hp|| | {{USFIVFrameDataRow|Heavy Body Press|Body Splash|(in air) d + hp||Air [[File:Down.gif]]+[[File:Fierce.gif]]|110|150|60|H|-|6|9|-|14|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~15F|-|-|-|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|90|100|20|HL|-|10+13|5|32|59|||-21|-21||||||Crumple|Soft Knockdown|Soft Knockdown| | {{USFIVFrameDataRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|90|100|20|HL|-|10+13|5|32|59|16|16|-21|-21|Range: 2.154|||||Crumple|Soft Knockdown|Soft Knockdown|1~10F|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk||Level 2 Focus|120|150|40|HL|-|18+15|5|32|69|||-15|-|||||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk||Level 2 Focus|120|150|40|HL|-|18+15|5|32|69|22|-|-15|-|Range: 2.154||||Crumple|Crumple|Free Juggle|Free Juggle|1~18F|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk||Level 3 Focus| | {{USFIVFrameDataRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk||Level 3 Focus|170|200|60|-|-|65|5|32|101|-|-|-|-|Range: 2.154, cannot hit pre-jump|X|||Crumple|Crumple|Free Juggle|Free Juggle|1~64F|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Red Focus Attack (Level 1)|Level 1 Red Focus|lp + mp + mk||Level 1 Red Focus|120|100|20|HL|-|10+13|5|32|59|16|16|-21|-21|Range: 2.154, Builds 10 meter on block, Opponent gains 10 meter on hit, 5 on block|||||Crumple|Soft Knockdown|Soft Knockdown|1~10F (99 hits)|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataRow|Red Focus Attack (Level 2)|Level 2 Red Focus|lp + mp + mk||Level 2 Red Focus|180|150|40|HL|-|18+15|5|32|69|22|-|-15|-|Range: 2.154, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block||||Crumple|Crumple|Free Juggle|Free Juggle|1~18F (99 hits)|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataRow|Red Focus Attack (Level 3)|Level 3 Red Focus|lp + mp + mk||Level 3 Red Focus|255|200|60|-|-|65|5|32|101|-|-|-|-|Range: 2.154, Opponent gains 30 meter on hit, cannot hit pre-jump|X|||Crumple|Crumple|Free Juggle|Free Juggle|1~65F|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataRow|EX Red Focus Attack (Level 1)|Level 1 EX Red Focus|lp + mp + mk||Level 1 EX Red Focus|120|100|20|HL|-|10+13|5|32|59|22|-|-15|-|Range: 2.154, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block||||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Neck Hanging Tree|Forward Throw|f or n + lp + lk||Forward Throw|130|140|40|0. | {{USFIVFrameDataRow|Neck Hanging Tree|Forward Throw|f or n + lp + lk||Forward Throw|130|140|40|0.913|-|3|2|20|24|-|-|-|-||||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Mexican Throw|Back Throw|b + lp + lk||Back Throw|160|140|40|0. | {{USFIVFrameDataRow|Mexican Throw|Back Throw|b + lp + lk||Back Throw|160|140|40|0.913|-|3|2|20|24|-|-|-|-||||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Mexican Typhoon|Spinning Pile Driver| | {{USFIVFrameDataRow|Mexican Typhoon|Spinning Pile Driver|||Mexican Typhoon [[File:Jab.gif]]|150|200|40/100|1.544|-|2|2|52|55|-|-|-|-||||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|||||Mexican Typhoon [[File:Strong.gif]]|200|200|40/100|1. | {{USFIVFrameDataRow|||||Mexican Typhoon [[File:Strong.gif]]|200|200|40/100|1.454|-|2|2|50|53|-|-|-|-||||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|||||Mexican Typhoon [[File:Fierce.gif]]|230|200|40/100|1. | {{USFIVFrameDataRow|||||Mexican Typhoon [[File:Fierce.gif]]|230|200|40/100|1.404|-|2|2|48|51|-|-|-|-||||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|EX Mexican Typhoon|EX Spinning Pile Driver| | {{USFIVFrameDataRow|EX Mexican Typhoon|EX Spinning Pile Driver|||Mexican Typhoon [[File:EX.gif]]|200|150|-250/0|1.494|-|4|2|47|52|-|-|-|-|Opponent gains 50 meter on hit|||X|Hard Knockdown|-|-|-|-|-|All: 1~5F|All: 1~5F|-|-|-|}} | ||
{{USFIVFrameDataRow|Tomahawk Buster|Uppercut|dp + p ex|ex version can be canceled into EX Condor Dive by pressing 3p|Tomahawk Buster [[File:Jab.gif]]|130|200|30/40|HL|-|4|4*7|17 + After landing 10|41|||-14|-|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-| | {{USFIVFrameDataRow|Tomahawk Buster|Uppercut|dp + p ex|ex version can be canceled into EX Condor Dive by pressing 3p|Tomahawk Buster [[File:Jab.gif]]|130|200|30/40|HL|-|4|4*7|17 + After landing 10|41|20|-|-14|-|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|5F~|-|}} | ||
{{USFIVFrameDataRow|||||Tomahawk Buster [[File:Strong.gif]]|150 | {{USFIVFrameDataRow|||||Tomahawk Buster [[File:Strong.gif]]|90*60|150*50|30/30*10|HL|su*-|6|4*7|21 + After landing 11|48|21|-|-18|-|||||[1st Hit]: Forces Stand, [2nd Hit]: Soft Knockdown|[1st Hit]: Forces Stand, [2nd Hit]: Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|Upper body: 1~5F|Upper body: 1~5F|1~5F|6F~|JP: 0*1|}} | ||
{{USFIVFrameDataRow|||||Tomahawk Buster [[File:Fierce.gif]]|160|200|30/40|HL|-|8|4*7|26 + After landing 11|55|||-23|-|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|Upper body: 1~ | {{USFIVFrameDataRow|||||Tomahawk Buster [[File:Fierce.gif]]|160|200|30/40|HL|-|8|4*7|26 + After landing 11|55|21|-|-23|-|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|Upper body: 1~7F, All: 8~11F|Upper body: 1~7F, All: 8~11F|-|8F~|-|}} | ||
{{USFIVFrameDataRow|EX Tomahawk Buster|EX Uppercut|||Tomahawk Buster [[File:EX.gif]]|80*50|150*150|-250/0|HL|su*-|5|4*7|29 + After landing 11|55|||-26|-|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~7f|-|-|-| | {{USFIVFrameDataRow|EX Tomahawk Buster|EX Uppercut|||Tomahawk Buster [[File:EX.gif]]|80*50|150*150|-250/0|HL|su*-|5|4*7|29 + After landing 11|55|21|-|-26|-|Opponent gains 20x2 meter on hit, 2nd hit floats higher on counterhit||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~7f|-|-|-|5F~|JP: 0*1|}} | ||
{{USFIVFrameDataRow|Condor Dive|Condor Dive|(in air) 3p armorbreak| | {{USFIVFrameDataRow|Condor Dive|Condor Dive|(in air) 3p armorbreak||Condor Dive|120|100|20/30|HL|-|11|until ground|22|-|-|-|-26|-|If it hits as low as possible it does not cause recoil animation, builds 20 meter on block|X|||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|EX Condor Dive|EX Condor Dive|(in air) 3k armorbreak||EX Condor Dive|100[150]|50[100]|-250/0|H|-|11|until ground|22|-|||-|-|[] refers to jump version|X|||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-| | {{USFIVFrameDataRow|EX Condor Dive|EX Condor Dive|(in air) 3k armorbreak||EX Condor Dive|100[150]|50[100]|-250/0|H|-|11|until ground|22|-|-|-|-25|-|[] refers to jump version, if it hits as low as possible does not perform recoil animation, opponent gains 15 meter on hit, 10 on block|X|||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|1F~ until landing, if hit connects also invincible through recovery|-|-|JP: 2|}} | ||
{{USFIVFrameDataRow|Condor Spire|Condor Spire|dp + k ex ( ex version armorbreak )||Condor Spire [[File:Jab.gif]]|120|200|30/30|HL|-| | {{USFIVFrameDataRow|Condor Spire|Condor Spire|dp + k ex ( ex version armorbreak )||Condor Spire [[File:Jab.gif]]|120|200|30/30|HL|-|15|9|4 + After landing 7 [4 + After landing 17]|34[44]|23|28|-7|-2|[] refers to on hit/block, builds 20 meter on block||||||Soft Knockdown|Soft Knockdown|-|-|Lower body: 6~19F|Lower body: 6~19F|-|8F~|-|}} | ||
{{USFIVFrameDataRow|||||Condor Spire [[File:Strong.gif]]|120|200|30/30|HL|-| | {{USFIVFrameDataRow|||||Condor Spire [[File:Strong.gif]]|120|200|30/30|HL|-|17|10|4 + After landing 7 [4 + After landing 17]|37[47]|23|28|-8|-6|[] refers to on hit/block, builds 20 meter on block||||||Soft Knockdown|Soft Knockdown|-|-|Lower body: 6~19F|Lower body: 6~19F|-|8F~|-|}} | ||
{{USFIVFrameDataRow|||||Condor Spire [[File:Fierce.gif]]|120|200|30/30|HL|-|20|11| | {{USFIVFrameDataRow|||||Condor Spire [[File:Fierce.gif]]|120|200|30/30|HL|-|20|11|4 + After landing 7 [4 + After landing 17]|42[52]|23|28|-10|-8|[] refers to on hit/block, builds 20 meter on block||||||Soft Knockdown|Soft Knockdown|-|-|Lower body: 6~19F|Lower body: 6~19F|-|8F~|-|}} | ||
{{USFIVFrameDataRow|EX Condor Spire|EX Condor Spire|||Condor Spire [[File:EX.gif]]|120|150|-250/0|HL|-|15|9|4 + After landing 7|34|||-3|-|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|All: 6~ | {{USFIVFrameDataRow|EX Condor Spire|EX Condor Spire|||Condor Spire [[File:EX.gif]]|120|150|-250/0|HL|-|15|9|4 + After landing 7 [4 + After landing 11]|34[38]|21|-|-3|-|[] refers to on hit/block, opponent gains 15 meter on hit, 10 on block||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|All: 6~14F|All: 1~23F, Legs: 24~27F|-|6F~|-|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Double Typhoon|Super | {{USFIVFrameDataRow|Double Typhoon|Super|360 360 + p||Super Combo|430|0|-1000/0|1.506|-|1+0|2|41|43|-|-|-|-|Opponent gains 20*180 meter on hit|||X|Hard Knockdown|-|-|-|-|All: 2f|-|-|-|-|-|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Raging Typhoon|Ultra | {{USFIVFrameDataRow|Raging Typhoon|Ultra I|360 360 + 3p||Ultra Combo 1|510|0|0/0|1.466|-|1+0|2|41|43|-|-|-|-|Opponent gains 20*40 meter on hit|||X|||||-|All: 1f|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Raging Slash|Ultra | {{USFIVFrameDataRow|Raging Slash|Ultra II|hcb hcb + 3k||Ultra Combo 2|450|0|0/0|1.63|-|0+3|6|18 + After landing 26|52|-|-|-|-|Cannot hit grounded, opponent gains 20x5*40 meter on hit||||-|-|Hard Knockdown|Hard Knockdown|-|All: 1~8f|-|-|-|1F~|-|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
|- | |- |
Revision as of 14:52, 17 August 2015

T. Hawk
T. Hawk's entire tribe and village has been left in ruins by the hands of M. Bison and the Shadaloo organization. Having his tribe driven from their home land, his father murdered by Bison, and his true love Julia brainwashed into becoming a member of Bison's "Dolls" project, T. Hawk wants nothing more than to take down M. Bison. Learning about the Dolls program and the Living Incubator program, T. Hawk has vowed to free Julia and prevent M. Bison from ever brainwashing another person ever again.
In a nutshell
Being a grappler, T. Hawk is very slow but hits like a truck. Unlike his counterpart Zangief, who can get by using head games and various tools that don't involve rotating the joystick, T. Hawk's game is all about getting in your opponents face, throwing them, and not letting them escape. He is the most extreme of grapplers, considering he has a limited number of tools to get in. The key to playing T. Hawk is patience, patience, patience. Wait for your opponent to make a mistake and condition them with fake-outs and pokes to divert their attention as you go in for a command grab.
Ultra SFIV Changes
(From Ultra SFIV Arcade Japan)
- Walk Speed: Forward and backward walk speeds increased
- Close MP: Pushback on hit and block reduced
- Stand HK: Hurtbox slightly expanded; on block now -5 from -7
- Crouch MK: Can now be canceled into Special Moves, Super, or EX Focus Attack
- Condor Spire: Input changed to DP + K from RDP + P
- Condor Spire: Light version startup reduced to 11 frames from 20 frames; on hit now -2 from -5
- Condor Spire: Medium version startup reduced to 14 frames from 20 frames
- EX Condor Spire: Forward movement distance slightly increased
- Tomahawk Buster: Light version startup reduced to 4 frames from 5 frames; recovery reduced to 27 frames from 28 frames
- EX Tomahawk Buster: Can now be canceled into EX Focus Attack
- Mexican Typhoon: Light version grab range increased to 1.55 from 1.5
- Raging Slash (UC2): Input changed to HCB HCB + 3K from HCB HCB + 3P; Hitbox slightly expanded forward horizontally
(New to Ultra SFIV Console Digital Release)
- EX Condor Spire: Damage reduced to 120 from 150
- EX Tomahawk Buster: 0 damage bug when only the 1st hit connects fixed
(Removed from Ultra SFIV Arcade Japan)
Thrust Peak (DF + LP): Input changed to B + LP from DF + LP
Character Specific Data
T.Hawk
VITALS | |||||
---|---|---|---|---|---|
Health: | 1100 | Stun: | 1100 | W-Ultra Scaling: | 60% |
WALKING | DASHING | ||||
Forward Walk Speed: | 0.0341 | Forward Dash Distance: | 0.95 | ||
Back Walk Speed: | 0.03 | Forward Dash Total Frames: | 23 | ||
JUMPING | Back Dash Distance: | 0.80 | |||
Jump Height Apex: | 1.9 | Back Dash Total Frames: | 26 | ||
Jump Total Frames: | 46 (6+40) [47 for Neutral Jump] | Back Dash Invincibility: | 8 | ||
Forward Jump Distance: | 1.75 (1.76) | Back Dash Airborne: | 11 | ||
Back Jump Distance | 1.56 (1.81) | Back Dash Recovery: | 7 | ||
THROWS | WAKE-UP TIMING | ||||
Forward Throw Range: | 0.90 | Face Up Total Frames: | 31 | ||
Back Throw Range: | 0.90 | Face Down Total Frames: | 21 | ||
NOTABLE MOVE CLASSES | |||||
High Attacks: | Heavy Body Press | Hard Knockdowns: | Crouch HK, Mexican Typhoon, EX Mexican Typhoon | ||
Low Attacks: | Crouch LK, Crouch MK, Crouch HK | Armor Breakers: | Condor Dive, EX Condor Dive, EX Condor Spire | ||
FOCUS ATTACK DATA | |||||
Level 1 Focus Startup Frames: | 23 | L1 EX Red Focus Attack Combo Lead-Ins: | N/A | ||
Level 2 Focus Startup Frames: | 33 | ||||
Level 3 Focus Startup Frames: | 65 | ||||
L1 Focus Attack Forward Dash: | -7 | L2 FA Forward Dash (On Block): | -1 | ||
L1 Focus Attack Back Dash: | -10 | L2 FA Back Dash (On Block): | -4 |
Frame Data (At A Glance)
More detailed Frame Data Table at bottom of page.
Moves
Standing Close Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Close LP |
Close Jab | Close lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close MP |
Close Strong | Close mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close HP |
Close Fierce | Close hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close LK |
Close Short | Close lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close MK |
Close Forward | Close mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close HK |
Close Roundhouse | Close hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Standing Far Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Far LP |
Far Jab | lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far MP |
Far Strong | mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far HP |
Far Fierce | hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far LK |
Far Short | lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far MK |
Far Forward | mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far HK |
Far Roundhouse | hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Crouching Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Crouch LP |
Crouch Jab | d + lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch MP |
Crouch Strong | d + mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch HP |
Crouch Fierce | d + hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch LK |
Crouch Short | d + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch MK |
Crouch Forward | d + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch HK |
Crouch Roundhouse | d + hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Neutral Jumping Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Neutral Jump LP |
Neutral Jump Jab | u + lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump MP |
Neutral Jump Strong | u + mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump HP |
Neutral Jump Fierce | u + hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump LK |
Neutral Jump Short | u + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump MK |
Neutral Jump Forward | u + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump HK |
Neutral Jump Roundhouse | u + hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Diagonal Jumping Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Diagonal Jump LP |
Diagonal Jump Jab | ub / uf + lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump MP |
Diagonal Jump Strong | ub / uf + mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump HP |
Diagonal Jump Fierce | ub / uf + hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump LK |
Diagonal Jump Short | ub / uf + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump MK |
Diagonal Jump Forward | ub / uf + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump HK |
Diagonal Jump Roundhouse | ub / uf + hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Unique Attacks
Name | Nickname | Command | Notes | |
File:No image.png |
Thrust Peak |
Thrust Peak | df + lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Heavy Shoulder |
Shoulder Drop | (in air) d + mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Heavy Body Press |
Body Splash | (in air) d + hp | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Focus Attacks
Name | Nickname | Command | Notes | |
File:No image.png | Focus Attack (Level 1) | Level 1 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png | Focus Attack (Level 2) | Level 2 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png | Focus Attack (Level 3) | Level 3 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Throws
Name | Nickname | Command | Notes | |
File:No image.png |
Neck Hanging Tree |
Forward Throw | f or n + lp + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Mexican Throw |
Back Throw | b + lp + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Special Moves
Name | Nickname | Command | Notes | |
File:No image.png |
Mexican Typhoon |
Spinning Pile Driver | Mexican Typhoon | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Tomahawk Buster |
Uppercut | dp + p ex | ex version can be canceled into ex Condor Dive by pressing 3p |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Condor Dive |
Condor Dive | (in air) 3p armorbreak | ex version performed by pressing 3k |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Condor Spire |
Condor Spire | dp + k ex ( ex version armorbreak ) | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Super Combo
Name | Nickname | Command | Notes | |
File:No image.png |
Double Typhoon |
Super Combo | 360 360 + p | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Ultra Combos
Name | Nickname | Command | Notes | |
File:No image.png |
Raging Typhoon |
Ultra Combo I | 360 360 + 3p | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Raging Slash |
Ultra Combo II | hcb hcb + 3k | |
~~ Uses and Strategies ~~ (No uses/strategies) |
The Basics
Combos
Strategy
Matchups
vs. Abel
vs. Adon
vs. Akuma/Gouki
vs. Balrog/Boxer
vs. Blanka
vs. C. Viper
vs. Cammy
vs. Chun-Li
vs. Cody
vs. Dan
vs. Decapre
vs. Dee Jay
vs. Dhalsim
vs. Dudley
vs. E. Honda
vs. El Fuerte
vs. Elena
vs. Evil Ryu
vs. Fei Long
vs. Gen
vs. Gouken
vs. Guile
vs. Guy
vs. Hakan
vs. Hugo
vs. Ibuki
vs. Juri
vs. Ken
vs. M.Bison/Dictator
vs. Makoto
vs. Oni
vs. Poison
vs. Rolento
vs. Rose
vs. Rufus
vs. Ryu
vs. Sagat
vs. Sakura
vs. Seth
vs. T.Hawk (self)
vs. Vega/Claw
vs. Yang
vs. Yun
vs. Zangief
Frame Data