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*<b>Crouching Normal Moves (cr.)</b> | *<b>Crouching Normal Moves (cr.)</b> | ||
{{SF2HFMoveListHeader}} | {{SF2HFMoveListHeader}} | ||
{{SF2HFMoveListRow | Crouching Light Punch | d + lp | 14 | - | 4 | 40 | 10 | 3 | 7* | +4/+5 | low }} | {{SF2HFMoveListRow | Crouching Light Punch | d + lp | 14 | - | 4 | 40 | 10 | 3 | 7* | +4/+5 | low specialcancel }} | ||
{{SF2HFMoveListRow | Crouching Medium Punch | d + mp | 18 | [[Damage_Scaling_(HF)#0x020|0x020]] | 8 | 60 | 8 | 3 | 17* | -1/+0 | }} | {{SF2HFMoveListRow | Crouching Medium Punch | d + mp | 18 | [[Damage_Scaling_(HF)#0x020|0x020]] | 8 | 60 | 8 | 3 | 17* | -1/+0 | specialcancel }} | ||
{{SF2HFMoveListRow | Crouching Hard Punch | d + hp | 22 | [[Damage_Scaling_(HF)#0x040|0x040]] | 14 | 80 | 9 | 6 | 18* | -1/+0 | }} | {{SF2HFMoveListRow | Crouching Hard Punch | d + hp | 22 | [[Damage_Scaling_(HF)#0x040|0x040]] | 14 | 80 | 9 | 6 | 18* | -1/+0 | }} | ||
{{SF2HFMoveListRow | Crouching Light Kick | d + lk | 14 | - | 4 | 40 | 6 | 4 | 7* | +3/+4 | low }} | {{SF2HFMoveListRow | Crouching Light Kick | d + lk | 14 | - | 4 | 40 | 6 | 4 | 7* | +3/+4 | low specialcancel }} | ||
{{SF2HFMoveListRow | Crouching Medium Kick | d + mk | 18 | [[Damage_Scaling_(HF)#0x020|0x020]] | 8 | 60 | 6 | 4 | 7* | +8/+9 | low }} | {{SF2HFMoveListRow | Crouching Medium Kick | d + mk | 18 | [[Damage_Scaling_(HF)#0x020|0x020]] | 8 | 60 | 6 | 4 | 7* | +8/+9 | low specialcancel }} | ||
{{SF2HFMoveListRow | Crouching Hard Kick | d + hk | 22 | [[Damage_Scaling_(HF)#0x040|0x040]] | 8 | 130 | 9 | 4 | 18* | +1/+2 | low knockdown }} | {{SF2HFMoveListRow | Crouching Hard Kick | d + hk | 22 | [[Damage_Scaling_(HF)#0x040|0x040]] | 8 | 130 | 9 | 4 | 18* | +1/+2 | low knockdown }} | ||
{{MoveListFooter}} | {{MoveListFooter}} |
Revision as of 10:39, 12 August 2015


Zangief
Zangief, while being a name impossible to render in the Russian language, is a massive Russian wrestler famed for beating bears in the yearly Hell in a Cell matches in Moscow. This generally involves trapping their heads between his legs and then sitting down, or spinning around with his arms outstretched as you used to do as a child in order to get a head rush.
In a nutshell
Zangief is a get-in-or-die-trying character. Your match will either be a painful experience at distance walking into projectiles or long range fists, or a close range glorious explosion of nearly unstoppable throwing. If you like to grapple your opponent into submission and don't mind working for your reward by taking a bunch of hits to do so, Zangief is your man.
Character Specific Information
Color Options
Moves List
Normal Moves
- Standing Normal Moves (st.)
- Close Standing Normal Moves (cl.)
- Crouching Normal Moves (cr.)
- Jumping Normal Moves (nj.)
- Diagonal Jumping Normal Moves (j.)
Unique Moves
Throw Moves
Special Moves
Hitboxes
Normal Moves
Damage | ? | __x__ | File:.png | __x__ | File:.png | __x__ | __x__ |
Stun | ? | ||||||
Stun Timer | ? | ||||||
Chain Cancel | No | ||||||
Special Cancel | ? | ||||||
Frame Advantage | ? | ||||||
Frame Count | 4 | 4 | 4 | 4 | 4 | 4 |
Jumping Moves
Damage | ? | __x__ | File:.png | __x__ |
Stun | ? | |||
Stun Timer | ? | |||
Chain Cancel | No | |||
Special Cancel | ? | |||
Frame Advantage | ? | |||
Frame Count | 4 | 4 | 4 |
Crouching Moves
Damage | ? | __x__ | File:.png | __x__ |
Stun | ? | |||
Stun Timer | ? | |||
Chain Cancel | No | |||
Special Cancel | ? | |||
Frame Advantage | ? | |||
Frame Count | 4 | 4 | 4 |
Special Moves
Damage | ? | __x__ | File:.png | __x__ |
Stun | ? | |||
Stun Timer | ? | |||
Chain Cancel | No | |||
Special Cancel | ? | |||
Frame Advantage | ? | |||
Frame Count | 4 | 4 | 4 |
Miscellaneous
Damage | ? | __x__ | File:.png | __x__ |
Stun | ? | |||
Stun Timer | ? | |||
Chain Cancel | No | |||
Special Cancel | ? | |||
Frame Advantage | ? | |||
Frame Count | 4 | 4 | 4 |
The Basics
Zangief's crouching Roundhouse is probably his best normal. Abuse it.
Make the opponent block crouching Short to tick into SPD.
Advanced Strategy
Combos
-j.d.HP,c.MK,Lariat
-j.d.HP,c.LPx2.s.LK,c.HK
Match-ups
- Vs. Balrog (boxer):
- Vs. Blanka:
- Vs. Chun-Li:
- Vs. Dhalsim:
- Vs. E. Honda:
- Vs. Guile:
- Vs. Ken:
- Vs. M. Bison (dictator):
- Vs. Ryu:
- Vs. Sagat:
- Vs. Vega (claw):
- Vs. Zangief (self):
Hitboxes
Standing Normals
General | Game Mechanics | Strategy | Tiers | |
The Characters | Balrog (Boxer) | Blanka | Chun-Li | Dhalsim | E. Honda | Guile | Ken | M. Bison (Dictator) | Ryu | Sagat | Vega (Claw) | Zangief |