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{{MoveListFooter}} | {{MoveListFooter}} | ||
==Hitboxes== | |||
===Normal Moves=== | |||
* | |||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | |||
| align="center" | Damage || align="center" | ? || align="center" rowspan="6" | __x__ || align="center" rowspan="6" | [[File:.png]] || align="center" rowspan="6" | __x__ | |||
|- | |||
| align="center" | Stun || align="center" | ? | |||
|- | |||
| align="center" | Stun Timer || align="center" | ? | |||
|- | |||
| align="center" | Chain Cancel || align="center" | No | |||
|- | |||
| align="center" | Special Cancel || align="center" | ? | |||
|- | |||
| align="center" | Frame Advantage || align="center" | ? | |||
|- | |||
| align="center" colspan="2" | Frame Count || align="center" | 4 || align="center" | 4 || align="center" | 4 | |||
|} | |||
===Jumping Moves=== | |||
* | |||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | |||
| align="center" | Damage || align="center" | ? || align="center" rowspan="6" | __x__ || align="center" rowspan="6" | [[File:.png]] || align="center" rowspan="6" | __x__ | |||
|- | |||
| align="center" | Stun || align="center" | ? | |||
|- | |||
| align="center" | Stun Timer || align="center" | ? | |||
|- | |||
| align="center" | Chain Cancel || align="center" | No | |||
|- | |||
| align="center" | Special Cancel || align="center" | ? | |||
|- | |||
| align="center" | Frame Advantage || align="center" | ? | |||
|- | |||
| align="center" colspan="2" | Frame Count || align="center" | 4 || align="center" | 4 || align="center" | 4 | |||
|} | |||
===Crouching Moves=== | |||
* | |||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | |||
| align="center" | Damage || align="center" | ? || align="center" rowspan="6" | __x__ || align="center" rowspan="6" | [[File:.png]] || align="center" rowspan="6" | __x__ | |||
|- | |||
| align="center" | Stun || align="center" | ? | |||
|- | |||
| align="center" | Stun Timer || align="center" | ? | |||
|- | |||
| align="center" | Chain Cancel || align="center" | No | |||
|- | |||
| align="center" | Special Cancel || align="center" | ? | |||
|- | |||
| align="center" | Frame Advantage || align="center" | ? | |||
|- | |||
| align="center" colspan="2" | Frame Count || align="center" | 4 || align="center" | 4 || align="center" | 4 | |||
|} | |||
===Special Moves=== | |||
* | |||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | |||
| align="center" | Damage || align="center" | ? || align="center" rowspan="6" | __x__ || align="center" rowspan="6" | [[File:.png]] || align="center" rowspan="6" | __x__ | |||
|- | |||
| align="center" | Stun || align="center" | ? | |||
|- | |||
| align="center" | Stun Timer || align="center" | ? | |||
|- | |||
| align="center" | Chain Cancel || align="center" | No | |||
|- | |||
| align="center" | Special Cancel || align="center" | ? | |||
|- | |||
| align="center" | Frame Advantage || align="center" | ? | |||
|- | |||
| align="center" colspan="2" | Frame Count || align="center" | 4 || align="center" | 4 || align="center" | 4 | |||
|} | |||
===Miscellaneous=== | |||
* | |||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | |||
| align="center" | Damage || align="center" | ? || align="center" rowspan="6" | __x__ || align="center" rowspan="6" | [[File:.png]] || align="center" rowspan="6" | __x__ | |||
|- | |||
| align="center" | Stun || align="center" | ? | |||
|- | |||
| align="center" | Stun Timer || align="center" | ? | |||
|- | |||
| align="center" | Chain Cancel || align="center" | No | |||
|- | |||
| align="center" | Special Cancel || align="center" | ? | |||
|- | |||
| align="center" | Frame Advantage || align="center" | ? | |||
|- | |||
| align="center" colspan="2" | Frame Count || align="center" | 4 || align="center" | 4 || align="center" | 4 | |||
|} | |||
==The Basics== | ==The Basics== | ||
Zangief's crouching Roundhouse is probably his best normal. Abuse it. | Zangief's crouching Roundhouse is probably his best normal. Abuse it. |
Revision as of 10:27, 12 August 2015


Zangief
Zangief, while being a name impossible to render in the Russian language, is a massive Russian wrestler famed for beating bears in the yearly Hell in a Cell matches in Moscow. This generally involves trapping their heads between his legs and then sitting down, or spinning around with his arms outstretched as you used to do as a child in order to get a head rush.
In a nutshell
Zangief is a get-in-or-die-trying character. Your match will either be a painful experience at distance walking into projectiles or long range fists, or a close range glorious explosion of nearly unstoppable throwing. If you like to grapple your opponent into submission and don't mind working for your reward by taking a bunch of hits to do so, Zangief is your man.
Character Specific Information
Color Options
Moves List
Normal Moves
- Standing Normal Moves (st.)
- Close Standing Normal Moves (cl.)
- Crouching Normal Moves (cr.)
- Jumping Normal Moves (nj.)
- Diagonal Jumping Normal Moves (j.)
Unique Moves
Throw Moves
Special Moves
Hitboxes
Normal Moves
Damage | ? | __x__ | File:.png | __x__ |
Stun | ? | |||
Stun Timer | ? | |||
Chain Cancel | No | |||
Special Cancel | ? | |||
Frame Advantage | ? | |||
Frame Count | 4 | 4 | 4 |
Jumping Moves
Damage | ? | __x__ | File:.png | __x__ |
Stun | ? | |||
Stun Timer | ? | |||
Chain Cancel | No | |||
Special Cancel | ? | |||
Frame Advantage | ? | |||
Frame Count | 4 | 4 | 4 |
Crouching Moves
Damage | ? | __x__ | File:.png | __x__ |
Stun | ? | |||
Stun Timer | ? | |||
Chain Cancel | No | |||
Special Cancel | ? | |||
Frame Advantage | ? | |||
Frame Count | 4 | 4 | 4 |
Special Moves
Damage | ? | __x__ | File:.png | __x__ |
Stun | ? | |||
Stun Timer | ? | |||
Chain Cancel | No | |||
Special Cancel | ? | |||
Frame Advantage | ? | |||
Frame Count | 4 | 4 | 4 |
Miscellaneous
Damage | ? | __x__ | File:.png | __x__ |
Stun | ? | |||
Stun Timer | ? | |||
Chain Cancel | No | |||
Special Cancel | ? | |||
Frame Advantage | ? | |||
Frame Count | 4 | 4 | 4 |
The Basics
Zangief's crouching Roundhouse is probably his best normal. Abuse it.
Make the opponent block crouching Short to tick into SPD.
Advanced Strategy
Combos
-j.d.HP,c.MK,Lariat
-j.d.HP,c.LPx2.s.LK,c.HK
Match-ups
- Vs. Balrog (boxer):
- Vs. Blanka:
- Vs. Chun-Li:
- Vs. Dhalsim:
- Vs. E. Honda:
- Vs. Guile:
- Vs. Ken:
- Vs. M. Bison (dictator):
- Vs. Ryu:
- Vs. Sagat:
- Vs. Vega (claw):
- Vs. Zangief (self):
Hitboxes
Standing Normals
General | Game Mechanics | Strategy | Tiers | |
The Characters | Balrog (Boxer) | Blanka | Chun-Li | Dhalsim | E. Honda | Guile | Ken | M. Bison (Dictator) | Ryu | Sagat | Vega (Claw) | Zangief |