Capcom vs SNK 2/Terry: Difference between revisions

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= Moves List =
= Moves List =
== Normal Moves ==
== Normal Moves ==
<table style="width:600px;border:1px solid silver" cellborder="1">
'''<tr>
  <th>Button</th>
  <th>Position</th>
  <th>Buffers:</th>
  <th>Itself</th>
  <th>Specials</th>
  <th>Supers</th>
  <th>Hit</th>
  <th>Block</th>
  <th>Startup</th>
  <th>Active</th>
  <th>Recovery</th>
  <th>Damage</th>
</tr>
<tr>
  <td style="border:1px solid navy" rowspan=4>Jab</td>
  <td>Close</td>
  <td></td>
  <td>y</td>
  <td>y</td>
  <td>y</td>
  <td>+5</td>
  <td>+5</td>
  <td>2</td>
  <td>4</td>
  <td>6</td>
  <td>400</td>
</tr>
<tr>
  <td>Far</td>
  <td></td>
  <td>y</td>
  <td>y</td>
  <td>y</td>
  <td>+4</td>
  <td>+4</td>
  <td>3</td>
  <td>4</td>
  <td>7</td>
  <td>300</td>
</tr>
<tr>
  <td>Crouching</td>
  <td></td>
  <td>y</td>
  <td>y</td>
  <td>y</td>
  <td>+4</td>
  <td>+4</td>
  <td>3</td>
  <td>4</td>
  <td>7</td>
  <td>300</td>
</tr>
<tr>
  <td>Jumping</td>
  <td></td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>4</td>
  <td>22</td>
  <td>-</td>
  <td>500</td>
</tr>
<tr>
  <td style="border:1px solid navy" rowspan=4>Strong</td>
  <td>Close</td>
  <td></td>
  <td>n</td>
  <td>y</td>
  <td>y</td>
  <td>+2</td>
  <td>+2</td>
  <td>4</td>
  <td>7</td>
  <td>13</td>
  <td>800</td>
</tr>
<tr>
  <td>Far</td>
  <td></td>
  <td>n</td>
  <td>n</td>
  <td>y</td>
  <td>+3</td>
  <td>+3</td>
  <td>5</td>
  <td>6</td>
  <td>13</td>
  <td>1000</td>
</tr>
<tr>
  <td>Crouching</td>
  <td></td>
  <td>n</td>
  <td>y</td>
  <td>y</td>
  <td>+5</td>
  <td>+5</td>
  <td>4</td>
  <td>6</td>
  <td>11</td>
  <td>900</td>
</tr>
<tr>
  <td>Jumping</td>
  <td></td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>4</td>
  <td>9</td>
  <td>-</td>
  <td>900</td>
</tr>
<tr>
  <td style="border:1px solid navy" rowspan=4>Fierce</td>
  <td>Close</td>
  <td></td>
  <td>n/n</td>
  <td>y/y</td>
  <td>y/y</td>
  <td>+2</td>
  <td>+2</td>
  <td>4</td>
  <td>3+12</td>
  <td>12</td>
  <td>400+800</td>
</tr>
<tr>
  <td>Far</td>
  <td></td>
  <td>n</td>
  <td>n</td>
  <td>y</td>
  <td>-10</td>
  <td>-10</td>
  <td>7</td>
  <td>3</td>
  <td>31</td>
  <td>1400</td>
</tr>
<tr>
  <td>Crouching</td>
  <td></td>
  <td>n</td>
  <td>n</td>
  <td>y</td>
  <td>+6</td>
  <td>+6</td>
  <td>7</td>
  <td>7</td>
  <td>13</td>
  <td>1300</td>
</tr>
<tr>
  <td>Jumping</td>
  <td></td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>6</td>
  <td>8</td>
  <td>-</td>
  <td>1200</td>
</tr>
<tr>
  <td style="border:1px solid navy" rowspan=4>Short</td>
  <td>Close</td>
  <td></td>
  <td>n</td>
  <td>y</td>
  <td>y</td>
  <td>+2</td>
  <td>+2</td>
  <td>4</td>
  <td>4</td>
  <td>9</td>
  <td>500</td>
</tr>
<tr>
  <td>Far</td>
  <td></td>
  <td>n</td>
  <td>n</td>
  <td>y</td>
  <td>-1</td>
  <td>-1</td>
  <td>5</td>
  <td>5</td>
  <td>11</td>
  <td>400</td>
</tr>
<tr>
  <td>Crouching</td>
  <td></td>
  <td>y</td>
  <td>y</td>
  <td>y</td>
  <td>+3</td>
  <td>+3</td>
  <td>3</td>
  <td>4</td>
  <td>8</td>
  <td>200</td>
</tr>
<tr>
  <td>Jumping</td>
  <td></td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>4</td>
  <td>22</td>
  <td>-</td>
  <td>600</td>
</tr>
<tr>
  <td style="border:1px solid navy" rowspan=4>Forward</td>
  <td>Close</td>
  <td></td>
  <td>n</td>
  <td>y</td>
  <td>y</td>
  <td>+2</td>
  <td>+2</td>
  <td>4</td>
  <td>5</td>
  <td>13</td>
  <td>900</td>
</tr>
<tr>
  <td>Far</td>
  <td></td>
  <td>n</td>
  <td>n</td>
  <td>n</td>
  <td>-2</td>
  <td>-2</td>
  <td>9</td>
  <td>6</td>
  <td>16</td>
  <td>900</td>
</tr>
<tr>
  <td>Crouching</td>
  <td></td>
  <td>n</td>
  <td>y</td>
  <td>y</td>
  <td>-3</td>
  <td>-3</td>
  <td>5</td>
  <td>8</td>
  <td>17</td>
  <td>800</td>
</tr>
<tr>
  <td>Jumping</td>
  <td></td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>6</td>
  <td>6</td>
  <td>-</td>
  <td>800</td>
</tr>
<tr>
  <td style="border:1px solid navy" rowspan=4>Roundhouse</td>
  <td>Close</td>
  <td></td>
  <td>n</td>
  <td>y</td>
  <td>y</td>
  <td>+0</td>
  <td>+0</td>
  <td>4</td>
  <td>6</td>
  <td>20</td>
  <td>1200</td>
</tr>
<tr>
  <td>Far</td>
  <td></td>
  <td>n</td>
  <td>n</td>
  <td>n</td>
  <td>-6</td>
  <td>-6</td>
  <td>13</td>
  <td>8</td>
  <td>22</td>
  <td>1300</td>
</tr>
<tr>
  <td>Crouching</td>
  <td></td>
  <td>n</td>
  <td>n</td>
  <td>n</td>
  <td>down</td>
  <td>-8</td>
  <td>6</td>
  <td>6</td>
  <td>29</td>
  <td>1200</td>
</tr>
<tr>
  <td>Jumping</td>
  <td></td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>8</td>
  <td>8</td>
  <td>-</td>
  <td>1200</td>
</tr>
<tr>
  <td>'''Command Normals'''</td>
</tr>
<tr>
  <td style="border:1px solid green"> df+Fierce</td>
  <td></td>
  <td></td>
  <td>n/n</td>
  <td>y/n</td>
  <td>y/y</td>
  <td>-5</td>
  <td>-5</td>
  <td>3</td>
  <td>7</td>
  <td>22</td>
  <td>1200,1000</td>
</tr>
</table>


== Special Moves ==
== Special Moves ==

Revision as of 07:01, 17 January 2007

Introduction

Cvsterry.gif

Classic SNK character. Made his debut in Fatal Fury.





Moves List

Normal Moves

Button Position Buffers: Itself Specials Supers Hit Block Startup Active Recovery Damage
Jab Close y y y +5 +5 2 4 6 400
Far y y y +4 +4 3 4 7 300
Crouching y y y +4 +4 3 4 7 300
Jumping - - - - - 4 22 - 500
Strong Close n y y +2 +2 4 7 13 800
Far n n y +3 +3 5 6 13 1000
Crouching n y y +5 +5 4 6 11 900
Jumping - - - - - 4 9 - 900
Fierce Close n/n y/y y/y +2 +2 4 3+12 12 400+800
Far n n y -10 -10 7 3 31 1400
Crouching n n y +6 +6 7 7 13 1300
Jumping - - - - - 6 8 - 1200
Short Close n y y +2 +2 4 4 9 500
Far n n y -1 -1 5 5 11 400
Crouching y y y +3 +3 3 4 8 200
Jumping - - - - - 4 22 - 600
Forward Close n y y +2 +2 4 5 13 900
Far n n n -2 -2 9 6 16 900
Crouching n y y -3 -3 5 8 17 800
Jumping - - - - - 6 6 - 800
Roundhouse Close n y y +0 +0 4 6 20 1200
Far n n n -6 -6 13 8 22 1300
Crouching n n n down -8 6 6 29 1200
Jumping - - - - - 8 8 - 1200
Command Normals
df+Fierce n/n y/n y/y -5 -5 3 7 22 1200,1000

Special Moves

Power Wave - QCF + any punch button

Burning Knuckle - QCB + any punch button

Rising Tackle - Hold Down, Up + any punch button

Crack Shot - QCB + any kick button

Power Dunk - Forward, Down, Down-Forward + any kick button

The Basics

Bread and Butter Combos

Super Combos

Power Geyser - Down, Down-Back, Back, Down-Back, Foward + any punch button

Buster Wolf - Down, Down-Foward, Foward (x2) + any kick button

Advanced Strategy

Insanely Hard Combos