Street Fighter 2: Hyper Fighting/Ken: Difference between revisions

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=== Special Moves ===
=== Special Moves ===


Hadouken: Quarter-Circle Forward + Punch (236 + Punch).
{{SF2HFMoveListHeader}}
 
{{SF2HFMoveListRow | Hadoken | qcf + P | ? | ? | ? | ? | 11 | ? | 37 | ? | }}
Shoryuken: Forward, Down, Down-Forward + Punch (623 + Punch).
{{SF2HFMoveListRow | Shoryuken | dp + P | ? | ? | ? | ? | 4 | ? | 17/20/27 + 8 | ? | }}
 
{{SF2HFMoveListRow | Tatsumaki Senpu Kyaku| qcb + K | ? | ? | ? | ? | 3 | ? | 13/14/15 + 6 | ? | }}
Tatsumaki Senpuu Kyaku: Quarter-Circle Back + Kick (214 + Kick). This move can also be done in the air.
{{MoveListFooter}}


==The Basics==
==The Basics==

Revision as of 05:59, 10 August 2015

Street Fighter 2: Hyper FightingSf2hf-logo.png
Street Fighter 2: Hyper Fighting#Game ElementsStreet Fighter 2: Hyper Fighting#Game ElementsStreet Fighter 2: Hyper Fighting#CharactersStreet Fighter 2: Hyper Fighting#System InfoStreet Fighter 2: Hyper Fighting#MiscellaneousStreet Fighter 2: Hyper Fighting#Basic StrategyMvC3HeaderButtons.png

Ken

Sf2hf-ken-portrait.gif

Shoryuken! A millionaire (by birthright, not effort) playboy with bleached hair (but not eyebrows - representing his 3/4ths Japanese heritage), Ken gets the Money, the Glory, and the Girl. He trained with his rival and friend, Ryu, in a Japanese Dojo under the tutelage of Gouken, a very powerful martial artist who famously went on to simply wake up from being dead. Ken favours a flashy, gung-ho fighting style over the more stoic and traditional Ryu.

In a nutshell

While certainly an overall poorer character than Ryu in SF2HF, Ken is not far behind. In some matchups his slower fireballs and wider arcing Dragon Punch can actually be helpful, and his very doable 'Touch of Death' combos mean one solid hit can always spell an opponent's doom.


Character Specific Information

Color Options

Moves List

Normal Moves

Unique Moves

Throws

Special Moves

Name
Command
Base Damage
Random damage table
Stun
Stun Timer
Startup
Active
Recov.
Adv On Hit/Block
Notes
Hadoken
{{#motion: qcf + P }}
 ?
 ?
 ?
 ?
11
 ?
37
 ?
{{#motion: }}
Shoryuken
{{#motion: dp + P }}
 ?
 ?
 ?
 ?
4
 ?
17/20/27 + 8
 ?
{{#motion: }}
Tatsumaki Senpu Kyaku
{{#motion: qcb + K }}
 ?
 ?
 ?
 ?
3
 ?
13/14/15 + 6
 ?
{{#motion: }}

The Basics

Advanced Strategy

Combos

Bread And Butter

  • cr.MK xx QCF+HP
  • j.HK, s.HP xx DP+HP (Touch of Death)


Match-ups

  • Vs. Balrog (boxer):


  • Vs. Blanka:


  • Vs. Chun-Li:


  • Vs. Dhalsim:


  • Vs. E. Honda:

Same as Ryu's strategy versus E. Honda: from about halfscreen away, throw slow fireballs, and sweep with cr.HK to hit with the very tip of the toe as Honda lands. You should be a little more careful chucking fireballs than with Ryu however, since Ken's fireball has more recovery time than Ryu's.


  • Vs. Guile:


  • Vs. Ken (self):


  • Vs. M. Bison (dictator):


  • Vs. Ryu:


  • Vs. Sagat:


  • Vs. Vega (claw):


  • Vs. Zangief:


Hitboxes