Capcom vs SNK 2/M. Bison: Difference between revisions

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=Moves List=
=Moves List=
==Normal Moves==
==Normal Moves==
<table style="width:500px;border:1px solid silver" cellborder="1">
<tr>
  <th>Name</th>
  <th>State</th>
  <th>Spc</th>
  <th>Sup</th>
  <th>Hit</th>
  <th>Blk</th>
  <th>Sta</th>
  <th>Act</th>
  <th>Rec</th>
  <th>Dmg</th>
</tr>
<tr>
  <td style="border:1px solid navy" rowspan=5>Jab</td>
  <td>Close</td>
  <td>y</td>
  <td>y</td>
  <td>+6</td>
  <td>+6</td>
  <td>2</td>
  <td>4</td>
  <td>7</td>
  <td>300</td>
</tr>
<tr>
  <td>Far</td>
  <td>y</td>
  <td>y</td>
  <td>+4</td>
  <td>+4</td>
  <td>3</td>
  <td>4</td>
  <td>7</td>
  <td>200</td>
</tr>
<tr>
  <td>Crouch</td>
  <td>y</td>
  <td>y</td>
  <td>+5</td>
  <td>+5</td>
  <td>2</td>
  <td>4</td>
  <td>7</td>
  <td>200</td>
</tr>
<tr>
  <td>Jump Neutral</td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>4</td>
  <td>22</td>
  <td>-</td>
  <td>600</td>
</tr>
<tr>
  <td>Jump Diagonal</td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>4</td>
  <td>22</td>
  <td>-</td>
  <td>500</td>
</tr>
<tr>
  <td style="border:1px solid navy" rowspan=6>Strong</td>
  <td>Close</td>
  <td>y,n</td>
  <td>y,y</td>
  <td>+0</td>
  <td>+0</td>
  <td>4</td>
  <td>7</td>
  <td>13</td>
  <td>700,600</td>
</tr>
<tr>
  <td>Far</td>
  <td>y</td>
  <td>y</td>
  <td>+5</td>
  <td>+5</td>
  <td>4</td>
  <td>6</td>
  <td>17</td>
  <td>800</td>
</tr>
<tr>
  <td>Crouch</td>
  <td>y</td>
  <td>y</td>
  <td>+7</td>
  <td>+7</td>
  <td>6</td>
  <td>8</td>
  <td>14</td>
  <td>700</td>
</tr>
<tr>
  <td>Jump Neutral</td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>5</td>
  <td>12</td>
  <td>-</td>
  <td>1100</td>
</tr>
<tr>
  <td>Jump Diagonal</td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>5</td>
  <td>8</td>
  <td>-</td>
  <td>500</td>
</tr>
<tr>
  <td>Diagonal 2nd Punch</td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>5</td>
  <td>8</td>
  <td>-</td>
  <td>600</td>
</tr>
<tr>
  <td style="border:1px solid navy" rowspan=5>Fierce</td>
  <td>Close</td>
  <td>y</td>
  <td>y</td>
  <td>+10</td>
  <td>+10</td>
  <td>5</td>
  <td>10</td>
  <td>20</td>
  <td>1000</td>
</tr>
<tr>
  <td>Far</td>
  <td>n</td>
  <td>y</td>
  <td>+9</td>
  <td>+9</td>
  <td>5</td>
  <td>12</td>
  <td>20</td>
  <td>1100</td>
</tr>
<tr>
  <td>Crouch</td>
  <td>n</td>
  <td>y</td>
  <td>+4</td>
  <td>+4</td>
  <td>7</td>
  <td>8</td>
  <td>25</td>
  <td>1000</td>
</tr>
<tr>
  <td>Jump Neutral</td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>7</td>
  <td>10</td>
  <td>-</td>
  <td>1400</td>
</tr>
<tr>
  <td>Jump Diagonal</td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>7</td>
  <td>10</td>
  <td>-</td>
  <td>1300</td>
</tr>
<tr>
  <td style="border:1px solid red" rowspan=4>Short</td>
  <td>Standing</td>
  <td>y</td>
  <td>y</td>
  <td>+3</td>
  <td>+3</td>
  <td>4</td>
  <td>6</td>
  <td>12</td>
  <td>300</td>
</tr>
<tr>
  <td>Crouch</td>
  <td>y</td>
  <td>y</td>
  <td>+3</td>
  <td>+3</td>
  <td>3</td>
  <td>6</td>
  <td>7</td>
  <td>200</td>
</tr>
<tr>
  <td>Jump Neutral</td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>4</td>
  <td>11</td>
  <td>-</td>
  <td>600</td>
</tr>
<tr>
  <td>Jump Diagonal</td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>4</td>
  <td>22</td>
  <td>-</td>
  <td>600</td>
</tr>
<tr>
  <td style="border:1px solid red" rowspan=5>Forward</td>
  <td>Close</td>
  <td>n</td>
  <td>y</td>
  <td>+2</td>
  <td>+2</td>
  <td>7</td>
  <td>6</td>
  <td>16</td>
  <td>800</td>
</tr>
<tr>
  <td>Far</td>
  <td>n</td>
  <td>y</td>
  <td>+1</td>
  <td>+1</td>
  <td>9</td>
  <td>7</td>
  <td>16</td>
  <td>800</td>
</tr>
<tr>
  <td>Crouch</td>
  <td>y</td>
  <td>y</td>
  <td>+0</td>
  <td>+0</td>
  <td>4</td>
  <td>6</td>
  <td>11</td>
  <td>700</td>
</tr>
<tr>
  <td>Jump Neutral</td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>6</td>
  <td>12</td>
  <td>-</td>
  <td>800</td>
</tr>
<tr>
  <td>Jump Diagonal</td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>5</td>
  <td>10</td>
  <td>-</td>
  <td>1100</td>
</tr>
<tr>
  <td style="border:1px solid red" rowspan=5>Roundhouse</td>
  <td>Close</td>
  <td>n,n</td>
  <td>y,n</td>
  <td>-1</td>
  <td>-1</td>
  <td>12</td>
  <td>8</td>
  <td>20</td>
  <td>1200,1000</td>
</tr>
<tr>
  <td>Far</td>
  <td>n,n</td>
  <td>y,y</td>
  <td>-8</td>
  <td>-8</td>
  <td>12</td>
  <td>9</td>
  <td>29</td>
  <td>1100,1000</td>
</tr>
<tr>
  <td>Crouch</td>
  <td>n</td>
  <td>n</td>
  <td>DWN</td>
  <td>-7</td>
  <td>6</td>
  <td>35</td>
  <td>18</td>
  <td>1000</td>
</tr>
<tr>
  <td>Jump Neutral</td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>7</td>
  <td>9</td>
  <td>-</td>
  <td>1300</td>
</tr>
<tr>
  <td>Jump Diagonal</td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>6</td>
  <td>8</td>
  <td>-</td>
  <td>1300</td>
</tr>
<tr>
  <td>'''Command Normals'''</td>
</tr>
<tr>
  <td style="border:1px solid green"> None</td>
  <td> </td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
</tr>
</table>
==Special Moves==
==Special Moves==
=The Basics=
=The Basics=

Revision as of 08:24, 15 January 2007

Intro

Moves List

Normal Moves

Name State Spc Sup Hit Blk Sta Act Rec Dmg
Jab Close y y +6 +6 2 4 7 300
Far y y +4 +4 3 4 7 200
Crouch y y +5 +5 2 4 7 200
Jump Neutral - - - - 4 22 - 600
Jump Diagonal - - - - 4 22 - 500
Strong Close y,n y,y +0 +0 4 7 13 700,600
Far y y +5 +5 4 6 17 800
Crouch y y +7 +7 6 8 14 700
Jump Neutral - - - - 5 12 - 1100
Jump Diagonal - - - - 5 8 - 500
Diagonal 2nd Punch - - - - 5 8 - 600
Fierce Close y y +10 +10 5 10 20 1000
Far n y +9 +9 5 12 20 1100
Crouch n y +4 +4 7 8 25 1000
Jump Neutral - - - - 7 10 - 1400
Jump Diagonal - - - - 7 10 - 1300
Short Standing y y +3 +3 4 6 12 300
Crouch y y +3 +3 3 6 7 200
Jump Neutral - - - - 4 11 - 600
Jump Diagonal - - - - 4 22 - 600
Forward Close n y +2 +2 7 6 16 800
Far n y +1 +1 9 7 16 800
Crouch y y +0 +0 4 6 11 700
Jump Neutral - - - - 6 12 - 800
Jump Diagonal - - - - 5 10 - 1100
Roundhouse Close n,n y,n -1 -1 12 8 20 1200,1000
Far n,n y,y -8 -8 12 9 29 1100,1000
Crouch n n DWN -7 6 35 18 1000
Jump Neutral - - - - 7 9 - 1300
Jump Diagonal - - - - 6 8 - 1300
Command Normals
None - - - - - - - -

Special Moves

The Basics

Bisons main game is focused around one hit scissor setups, crossups, pressure/keepaway with st. strong and cr. forward, throw mixup with activation, and his CC.

Bread And Butter Combos

1. cr. jab x2, st. short, short scissor

2. cr. jab x2, st. short, forward scissor

3. cr. short, cr. jab, cr. forward, forward/RH scissor

4. cr. jab x3, st. strong, forward scissor

Super Combos

1. Super Psycho Crusher (lvl 3/MAX only)- Charge back for 2 secs, f, b, f+any punch.

2. Knee Press Nightmare - Charge back for 2 secs, f, b, f+kick.

--RagingStormX 19:12, 6 April 2006 (CDT)

Custom Combos

Advance Strategy

Matchups