Ninja Masters/Goemon: Difference between revisions

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qcf+P (without weapon):
qcf+P (without weapon):
Goemon throws a spiked iron ball which rolls along the ground. It hits low and
 
is pretty fast. The powered version is gold-coloured and has a " fire " effect
Goemon throws a spiked iron ball which rolls along the ground.  
when it hits.
 
It hits low and is pretty fast.  
 
The powered version is gold-coloured and has a " fire " effect when it hits.


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qcf+P (with weapon):
qcf+P (with weapon):
Goemon shoots a fireball out of his cannon. The powered version is larger and
 
faster.
Goemon shoots a fireball out of his cannon.  
 
The powered version is larger and faster.


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qcb+P (without weapon):
qcb+P (without weapon):
Goemon waves his arm and creates a trail of fire. Works as anti-air; the
 
powered version flashes various colours.
Goemon waves his arm and creates a trail of fire.  
 
Works as anti-air; the powered version flashes various colours.


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dp, hold diagonal down forward +P:
dp, hold diagonal down forward +P:
Goemon throws a bomb at an angle while leaping backwards. Good for finishing
 
comboes. The powered version is golden, and has a larger explosion. This move
Goemon throws a bomb at an angle while leaping backwards.  
can be held for a couple of seconds.
 
Good for finishing comboes.  
 
The powered version is golden, and has a larger explosion.  
 
This move can be held for a couple of seconds.


Note: If this is done when standing next to the opponent, Goemon does not leap
Note: If this is done when standing next to the opponent, Goemon does not leap
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qcb, forward+AB:
qcb, forward+AB:
  Goemon slams a large ball and chain on to the ground. The powered version is
 
gold coloured and quite damaging; it empties the super meter.
  Goemon slams a large ball and chain on to the ground.  
 
The powered version is gold coloured and quite damaging; it empties the super meter.


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qcf+K (three times):
qcf+K (three times):
Goemon hits the opponent for each consecutive " qcf + K " . The last one knocks
 
down. Easy to work in to comboes.
Goemon hits the opponent for each consecutive " qcf + K " .  
 
The last one knocks down. Easy to work in to comboes.


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rdp + D:
rdp + D:
command throw. Goemon punches his opponent away from himself. If his weapon is
command throw.  
drawn, he shoots them, instead.
 
Goemon punches his opponent away from himself.  
 
If his weapon is drawn, he shoots them, instead.


=Normal Moves=
=Normal Moves=

Revision as of 18:28, 2 June 2015

Introduction

Move list

qcf+P (without weapon):

Goemon throws a spiked iron ball which rolls along the ground.

It hits low and is pretty fast.

The powered version is gold-coloured and has a " fire " effect when it hits.


qcf+P (with weapon):

Goemon shoots a fireball out of his cannon.

The powered version is larger and faster.


qcb+P (without weapon):

Goemon waves his arm and creates a trail of fire.

Works as anti-air; the powered version flashes various colours.


dp, hold diagonal down forward +P:

Goemon throws a bomb at an angle while leaping backwards.

Good for finishing comboes.

The powered version is golden, and has a larger explosion.

This move can be held for a couple of seconds.

Note: If this is done when standing next to the opponent, Goemon does not leap back; he pulls out the bomb and it blows up as soon as it touches the opponent.


qcb, forward+AB:

Goemon slams a large ball and chain on to the ground. 

The powered version is gold coloured and quite damaging; it empties the super meter.


qcf+K (three times):

Goemon hits the opponent for each consecutive " qcf + K " .

The last one knocks down. Easy to work in to comboes.


rdp + D: command throw.

Goemon punches his opponent away from himself.

If his weapon is drawn, he shoots them, instead.

Normal Moves

Command Moves

Special Moves

EX moves

Combos

Deadly Move

Super Deadly Move