Marvel vs Capcom/Gambit: Difference between revisions

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series of waves after.
series of waves after.


=COMBOS=
=Combos=


Easy Combos:
Easy Combos:

Revision as of 14:06, 9 May 2015

Introducion

Basic Tips

Launchers:

c. FP

Magic Series:

Ground Magic Series: Hunter Series

Jump Magic Series: Hunter Series

Super Jump Magic Series: Hunter Series


AC Finisher:

FP, RK

Move List

Special Moves:

Kinetic Card: QCF + P (also in air)

Gambit deals a hand of cards and throws it forward to the opponent. In the air, Gambit throws it downwards.

Trick Card: QCB + P

Same description as Kinetic Card except Gambit throws the cards at an upwards angle.

Cajun Slash: F, D, DF + P

Gambit uses his staff and unleashes a swipe. LP version is a quick swipe, MP version is a hop then underhand attacks for three hits and the HP version is an up-and- down three hit combo.

Cajun Strike: Charge D, U + P/K (hold U): Gambit hops to the wall and does an attack. K does a diving kick and P does a staff swipe.


Hyper Combos:

Royal Flush: QCF + Px2

Gambit throws his staff in the air as he throws a near-full deck of cards to the opponent.

Cajun Explosion: QCF/B + Kx2

Introduced in MvC, Gambit hops to a wall and does an extended version of an aerial Kinetic Card which does a series of waves after.

Combos

Easy Combos: 1) c. SK, c. RK, cancel Royal Flush (OTG) Don't do this against people who roll!

2) SK, FK, RK, cancel JP Cajun Slash

Intermediate Combos: 1) j. FP, j. RK, c. SK, c. FK, cancel FP Cajun Strike

2) j. FP, c. SK, c. FP, sj. JP, sj. SK, sj. SP, sj. FK, AC Finisher

3) JP Kinetic Card, JP Cajun Slash

The JP Kinetic Card gives you just enough time to nail them with a Cajun Slash.

Hard Combos: 1) Trick Card, Kinetic Card, Royal Flush

I've never actually done this whole combo but it should work. The Trick Card will hit them out of the air and then time the Kinetic Card to hit them as they fall to the ground and then nail them with a Royal Flush! The hard part is hitting them with the Trick Card and them timing the Kinetic Card.

2) j. FP, j. RK, dash, c. SK, c. FP, cancel Royal Flush

The tricky part is getting close enough for the c. FP so that when you do the Royal Flush, the rising staff will knock your opponent back down into the Royal Flush. Not much damage but very stylish.

3) j. FP, j. RK, dash, SK, RK, cancel JP Kinetic Card, FP Cajun Slash

You have to be REAL close to hit them with the JP Kinetic Card. I mean, REALLY, REALLY close. If you are too far away after the Kinetic Card, just hit them with the JP Cajun Slash.

4) Cornering Strategy: JP Kinetic Card, JP Cajun Slash, JP Cajun Slash, repeat Many, many times.

Your opponent will block the Kinetic Card and stop blocking for a sec. Nail them with the JP Cajun Slash. If they block that, try another one! This works a lot! Once you get good at this, alternate the timing of the moves meaning wait a sec before doing the first or second Cajun Slash.

5) j. FP, j. RK, dash, c. JP, c. SK, c. SP, c. FP, Trick Card, Kinectic Card, Royal Flush

This is basically a way to connect Hard Combo #1. After the c. FP which launches them a lot of people will come down attacking and get nailed by the Trick Card. If you want to for example, connect the FP Trick Card you would have to cancel almost immediately after you launch them. There are a lot of variations on this move and I've even gotten two Kinetic Cards to connect before the Royal Flush so experiment with it. You could even launch them again