Marvel vs Capcom/Captain Commando: Difference between revisions

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= Introduction =
= Introduction =
 
= Basic Tips =
= Move List=
= Move List=
Command Normals
Command Normals
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is in the air and Captain Commando ends it using a Captain
is in the air and Captain Commando ends it using a Captain
Corridor. The team poses after that.
Corridor. The team poses after that.
= Combos =


[[Category:Marvel vs Capcom]]
[[Category:Marvel vs Capcom]]

Revision as of 06:22, 3 May 2015

Introduction

Basic Tips

Move List

Command Normals None.

Special Moves Captain Fire: QCF + P (also in air)

Captain Commando shoots out a quick flaming attack from his fist.

Captain Corridor: QCB + P

Captain Commando slams his fist to the ground as it does a large and fast lightning attack which surrounds Captain Commando also.

Captain Kick: QCB + K

Captain Commando leaps forward as he does a thrusting kick attack with his foot in flames.

Captain Strike: QCF + K

Captain Commando summons a member of his team to attack. LK version summons Ninja Commando, who does a sword slash for above in front of Captain Commando. MK version summons Mummy Commando, who does a spinning blade attack from one side to the screen to the other from above. HK version summons Baby Commado, who does a slow-moving missile attack in front of Captain Commando.


Hyper Combos

Captain Sword: QCF + Px2

Captain Commando assembles his team as they all stand together and do a laser attack starting from above which moves down as it resembles a sword.

Captain Storm: QCF + Kx2

Captain Commando rushes forward with an uppercut and if it connects, the rest of his team attacks while the opponent is in the air and Captain Commando ends it using a Captain Corridor. The team poses after that.

Combos