Marvel vs Capcom/Mega Man: Difference between revisions

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(Created page with "= Introducion = = Move List = Command Normals: Mega Buster: hold HP (also in air): First introduced in Megaman III, Megaman can now charge his shot so it can make multiple ...")
 
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= Move List =
= Move List =
Command Normals:
Command Normals
 
Mega Buster: hold HP (also in air)


Mega Buster: hold HP (also in air):
First introduced in Megaman III, Megaman can now charge  
First introduced in Megaman III, Megaman can now charge  
his shot so it can make multiple hits. It can be charged for a  
his shot so it can make multiple hits. It can be charged for a  
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Special Moves:
Special Moves
 
Mega Upper: F, D, DF + P


Mega Upper: F, D, DF + P:
Megaman here can do a rising fist that's similar to Ryu's
Megaman here can do a rising fist that's similar to Ryu's
Shoryuken. First time I saw this in a Megaman game
Shoryuken. First time I saw this in a Megaman game
was probably Megaman X2.
was probably Megaman X2.


Weapon Change: QCF + K:
Weapon Change: QCF + K
Eddie appears from above and gives Megaman an item
 
stored in a circular sphere. Default is Tornado Hold which
Eddie appears from above and gives Megaman an item stored in a circular sphere.  
is first introduced in Megaman 8 after beating Tengu Man.
 
LK brings Rock Ball which is first introduced in Megaman
Default is Tornado Hold which is first introduced in Megaman 8 after beating Tengu Man.
8 from Dr. Light in Wily Island. MK brings Tornado Hold
 
and HK brings Leaf Shield which is first introduced in
LK brings Rock Ball which is first introduced in Megaman 8 from Dr. Light in Wily Island.  
Megaman II after beating Wood Man.  
 
MK brings Tornado Hold
 
HK brings Leaf Shield which is first introduced in Megaman II after beating Wood Man.  
 
Weapon Use: QCF + P


Weapon Use: QCF + P:
Megaman uses his weapon from the ability he gets during
Megaman uses his weapon from the ability he gets during
Weapon Change. Default is Tornado Hold which was  
Weapon Change. Default is Tornado Hold which was  
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Hyper Combos:
Hyper Combos
 
Hyper Megaman: QCF + Px2 (also in air)


Hyper Megaman: QCF + Px2 (also in air):
Known in the Japanese version as Hyper Rockman, Mega-
Known in the Japanese version as Hyper Rockman, Mega-
man combines with Rush, Navi and Eddie for Megaman as  
man combines with Rush, Navi and Eddie for Megaman as  
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Megaman as it shoots out lasers and fireballs like crazy.
Megaman as it shoots out lasers and fireballs like crazy.


Rush Drill: QCF + Kx2:
Rush Drill: QCF + Kx2
 
Megaman combines with Rush which enables Megaman
Megaman combines with Rush which enables Megaman
to drive a drill vehicle for a short amount of time. During
to drive a drill vehicle for a short amount of time. During
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pressing a button makes him rush forward.
pressing a button makes him rush forward.


Beat Plane: HCB + Px2 (also in air):
Beat Plane: HCB + Px2 (also in air)
 
Megaman combines with Navi which enables Megaman
Megaman combines with Navi which enables Megaman
to drive a shooting plane for a short amount of time. During
to drive a shooting plane for a short amount of time. During
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pressing P shoots fireballs from Navi's mouth and pressing
pressing P shoots fireballs from Navi's mouth and pressing
K drops missiles.
K drops missiles.
[[Category:Marvel vs Capcom]]

Revision as of 06:14, 3 May 2015

Introducion

Move List

Command Normals

Mega Buster: hold HP (also in air)

First introduced in Megaman III, Megaman can now charge his shot so it can make multiple hits. It can be charged for a unspecific but long amount of time.


Special Moves

Mega Upper: F, D, DF + P

Megaman here can do a rising fist that's similar to Ryu's Shoryuken. First time I saw this in a Megaman game was probably Megaman X2.

Weapon Change: QCF + K

Eddie appears from above and gives Megaman an item stored in a circular sphere.

Default is Tornado Hold which is first introduced in Megaman 8 after beating Tengu Man.

LK brings Rock Ball which is first introduced in Megaman 8 from Dr. Light in Wily Island.

MK brings Tornado Hold

HK brings Leaf Shield which is first introduced in Megaman II after beating Wood Man.

Weapon Use: QCF + P

Megaman uses his weapon from the ability he gets during Weapon Change. Default is Tornado Hold which was introduced in Megaman 8 as he shoots a stationary tornado on the ground at a distance. Leaf Shield enables him to be immune on one attack but doing the motion again shoots out the leaves slowly doing multiple hits. Rock Ball enables for him to kick the ball as it bounces a few times from the wall.


Hyper Combos

Hyper Megaman: QCF + Px2 (also in air)

Known in the Japanese version as Hyper Rockman, Mega- man combines with Rush, Navi and Eddie for Megaman as he transforms into a larger, more armored and weaponed Megaman as it shoots out lasers and fireballs like crazy.

Rush Drill: QCF + Kx2

Megaman combines with Rush which enables Megaman to drive a drill vehicle for a short amount of time. During the process, Megaman can move back and forth and pressing a button makes him rush forward.

Beat Plane: HCB + Px2 (also in air)

Megaman combines with Navi which enables Megaman to drive a shooting plane for a short amount of time. During the process, Megaman can fly around in any direction as pressing P shoots fireballs from Navi's mouth and pressing K drops missiles.