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= Move List = | = Move List = | ||
Command Normals: | Command Normals | ||
Mega Buster: hold HP (also in air) | |||
First introduced in Megaman III, Megaman can now charge | First introduced in Megaman III, Megaman can now charge | ||
his shot so it can make multiple hits. It can be charged for a | his shot so it can make multiple hits. It can be charged for a | ||
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Special Moves: | Special Moves | ||
Mega Upper: F, D, DF + P | |||
Megaman here can do a rising fist that's similar to Ryu's | Megaman here can do a rising fist that's similar to Ryu's | ||
Shoryuken. First time I saw this in a Megaman game | Shoryuken. First time I saw this in a Megaman game | ||
was probably Megaman X2. | was probably Megaman X2. | ||
Weapon Change: QCF + K | Weapon Change: QCF + K | ||
Eddie appears from above and gives Megaman an item | |||
stored in a circular sphere. Default is Tornado Hold which | Eddie appears from above and gives Megaman an item stored in a circular sphere. | ||
is first introduced in Megaman 8 after beating Tengu Man. | |||
LK brings Rock Ball which is first introduced in Megaman | Default is Tornado Hold which is first introduced in Megaman 8 after beating Tengu Man. | ||
8 from Dr. Light in Wily Island. MK brings Tornado Hold | |||
LK brings Rock Ball which is first introduced in Megaman 8 from Dr. Light in Wily Island. | |||
Megaman II after beating Wood Man. | |||
MK brings Tornado Hold | |||
HK brings Leaf Shield which is first introduced in Megaman II after beating Wood Man. | |||
Weapon Use: QCF + P | |||
Megaman uses his weapon from the ability he gets during | Megaman uses his weapon from the ability he gets during | ||
Weapon Change. Default is Tornado Hold which was | Weapon Change. Default is Tornado Hold which was | ||
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Hyper Combos: | Hyper Combos | ||
Hyper Megaman: QCF + Px2 (also in air) | |||
Known in the Japanese version as Hyper Rockman, Mega- | Known in the Japanese version as Hyper Rockman, Mega- | ||
man combines with Rush, Navi and Eddie for Megaman as | man combines with Rush, Navi and Eddie for Megaman as | ||
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Megaman as it shoots out lasers and fireballs like crazy. | Megaman as it shoots out lasers and fireballs like crazy. | ||
Rush Drill: QCF + Kx2 | Rush Drill: QCF + Kx2 | ||
Megaman combines with Rush which enables Megaman | Megaman combines with Rush which enables Megaman | ||
to drive a drill vehicle for a short amount of time. During | to drive a drill vehicle for a short amount of time. During | ||
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pressing a button makes him rush forward. | pressing a button makes him rush forward. | ||
Beat Plane: HCB + Px2 (also in air) | Beat Plane: HCB + Px2 (also in air) | ||
Megaman combines with Navi which enables Megaman | Megaman combines with Navi which enables Megaman | ||
to drive a shooting plane for a short amount of time. During | to drive a shooting plane for a short amount of time. During | ||
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pressing P shoots fireballs from Navi's mouth and pressing | pressing P shoots fireballs from Navi's mouth and pressing | ||
K drops missiles. | K drops missiles. | ||
[[Category:Marvel vs Capcom]] |
Revision as of 06:14, 3 May 2015
Introducion
Move List
Command Normals
Mega Buster: hold HP (also in air)
First introduced in Megaman III, Megaman can now charge his shot so it can make multiple hits. It can be charged for a unspecific but long amount of time.
Special Moves
Mega Upper: F, D, DF + P
Megaman here can do a rising fist that's similar to Ryu's Shoryuken. First time I saw this in a Megaman game was probably Megaman X2.
Weapon Change: QCF + K
Eddie appears from above and gives Megaman an item stored in a circular sphere.
Default is Tornado Hold which is first introduced in Megaman 8 after beating Tengu Man.
LK brings Rock Ball which is first introduced in Megaman 8 from Dr. Light in Wily Island.
MK brings Tornado Hold
HK brings Leaf Shield which is first introduced in Megaman II after beating Wood Man.
Weapon Use: QCF + P
Megaman uses his weapon from the ability he gets during Weapon Change. Default is Tornado Hold which was introduced in Megaman 8 as he shoots a stationary tornado on the ground at a distance. Leaf Shield enables him to be immune on one attack but doing the motion again shoots out the leaves slowly doing multiple hits. Rock Ball enables for him to kick the ball as it bounces a few times from the wall.
Hyper Combos
Hyper Megaman: QCF + Px2 (also in air)
Known in the Japanese version as Hyper Rockman, Mega- man combines with Rush, Navi and Eddie for Megaman as he transforms into a larger, more armored and weaponed Megaman as it shoots out lasers and fireballs like crazy.
Rush Drill: QCF + Kx2
Megaman combines with Rush which enables Megaman to drive a drill vehicle for a short amount of time. During the process, Megaman can move back and forth and pressing a button makes him rush forward.
Beat Plane: HCB + Px2 (also in air)
Megaman combines with Navi which enables Megaman to drive a shooting plane for a short amount of time. During the process, Megaman can fly around in any direction as pressing P shoots fireballs from Navi's mouth and pressing K drops missiles.